The amount of corporate bootlicking in this thread already is fucking insulting. Bioware has released 2 shit games in a row, marred in controversy in troubled development because of EA's involvement yet they will not shut down Bioware because they know it will be a disaster for their public image. You really don't think people leave because they see a sinking ship and want to get out before they have to deal with even more stress?
It's a conspiracy theory to say otherwise obviously. You grow up. There's nothing wrong with speculation based on what EA has done over and over and over again.
It's unfortunate what has happened to Bioware over the years...
modern society seems to have been well trained to hate what's one of the most important and inherently learned human traits: pattern recognition. dare to recognize obvious truths, and it's their favorite disqualifier "conspiracy"(not talking about your use of it, but i've seen others use it to say bioware's doing fine.)
it's obvious that bioware is circling the drain right now. anthem wasn't the end, either, it was just deaththroes. andromeda was the true marker for the time of death.
The last bit of hope I had died when they killed DA4 Joplin because they needed the manpower to "finish" Anthem. This triggered Mike Laidlaw and others to leave and they rebooted the project as GAAS under professional lier Casey Hudson. It's a shame. I really liked the lore of the Dragon Age universe, although I preferred the darker tone of DAO.
Not surprising given what a nightmare Frostbite engine is to work with and the debacle Anthem found itself in. Best to at least hope they can take what Anthem made and polish turd code over the next few years. EA seems to only send them the Frostbite team for like 2 weeks a year to help scaffold some skeleton code then abandons them to figure out on their own.
Anthem had potential but it seem bioware's new policy seems to be, "dont fix anything just abandon it."
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Going to redownload the DA trilogy and run another replay. It amazes me why it's so hard to have another DA:O exist in the videogame industry.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
Well, you need balls to create something like DA:O with so many choices available. I still remember butchering the little kid who was possessed by a demon with a knife, right after hitting his mother in the face ^__^
Nowadays devs would not dare create something like this...
Origins was a mixture of both types and it's why I liked it so much- just enough micromanagement for my needs. Don't get me wrong, I also like number-crunching and min-maxing every move in Pillars or BG2 as well, but Origins was my exact sweet spot between tactics and action, and I've never seen a game get it quite like that since.
It's sad that I never could get into Divinity, either the older ARPG series or the recent Original Sin ones. For me the world and characters are very important in an RPG, and Larian has been uniquely unable to create a setting that grabbed me in any way. The gameplay can be as good as it wants, if I don't care about the story or characters in an RPG, I won't ever get past its midpoint.
Yep that's the gist of it. Pillars and Divinity are great, DA:O still feels like a genre of it's own. Being a stellar story diverse game without having isometric POV, just like KOTOR. It baffles me that some devs make a critically acclaimed game and somehow decide to go reverse in sequals.
Inquisition's redeeming factor for me was the combat and progression but it didn't hold a candle to DA:O's choices and depth. We're now stuck with relying on Kickstarted games to give a great RPG.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.