Outdoor content while leveling was more involved in classic, for sure. I wouldn't say it was even remotely challenging though, nor anything special. It's claim to fame above other MMOs was quest to cap solo, and that's exactly what it offered.
The major difference between WoW Classic and BFA is mostly that 15 years of video games getting hit over the head with a lead pipe happened. Games are largely geared for total fucking idiots now.
Anyway, for dungeons and raiding he's largely right, though. There are some idiosyncrasies but Classic, especially on a Mage, is mostly just falling asleep on your frostbolt button for several tiers of content. It ain't good and there's no amount of wordsmithery that can make it sound good. The idea of going back to Molten Core on a Mage or a Warlock actually makes me feel sick to my stomach.
I'm a simple man.
Give me a simple rotation.
I still remember the Hakkar fight in vanilla.
1. Periodically during the fight, a hunter had to go downstairs to grab a winged serpent and bring it up to the top of the ziggurat.
2. DPS had to kill that serpent ASAP to create a pool of poison on the ground.
3. Everyone had to then run to stand in the pool when Hakkar leeched your blood.
4. If some people failed to stand in the pool during leech time, Hakkar would heal too much and its a wipe.
5. If you killed the serpent too early, the pool would fade and its a wipe.
6. IMMEDIATELY after the leech phase, Hakkar would cast some sort of spell that could only be avoided by everyone spacing out, so you had to time the serpent kill, rush onto the pool, then immediately spread out.
7. The pool of poison also hit a lot of damage to each player, so the entire raid needed to be topped off BTW before standing in the poison.
8. There was a tank swap mechanic tossed in there for extra fun as well.
It wasn't so much about your rotation but your raid's timing needed to be perfect. There was a slew of mechanics that had to be done perfectly. No errors. Or its a wipe. Today, you can make mistakes all over the place.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
This point of view is just unfathomable to me. How can someone desire a literally mindless state of gameplay?
No, you can't. I do unfortunately sound mean but you really need to get a clue about current content (on mythic of course). No encounters are as unforgiving of personal errors as recent ones have been.
Last edited by Farah; 2019-08-23 at 01:52 PM.
Yeah i remember that fight, too and we often made an error and still killed him. Yes you couldn't ignore its mechanics but it's really not that "If some people failed to stand in the pool during leech time, Hakkar would heal too much and its a wipe." We killed him after the happened all the time and we were a casual guild that was never good enough to do AQ 40.
as a mage ? in vanilla ?
out of all classes you give example of mage which had to be carefull what he pulled ?
are you for real ?
actually no im not gonan be a dick just gonna link this
https://www.youtube.com/watch?v=r2pQCtjB4sE
here you have your "watch what you pull"
Last edited by kamuimac; 2019-08-23 at 03:50 PM.
Knowing that you're clicking probably tells us all we need to know.
But yes, every spec managing procs is kind of dumb. Do this rotation except if these other things proc, then do them!
Vanilla is a different kind of dumb where there are no rotations for most specs. You just hit literally any ability that is off CD, because you spend more time auto-attacking than anything else. Also watch your auto-attack timer so abilities don't push it back.
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Even in BFA there have been bots that can do 99 parses. At no time has WoW been complicated enough not to be done by a bot.
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Because they pressed their 3 buttons and got top damage on LFR and think they're good.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Playing WoW for 15 years bad been using my mouse from start to hit each spell, is a hard habit to break. I go back to playing PC RPG's since the early 1990s.
Trying to use the keyboard is hard without looking at what your clicking, with so many different spells that need to be activated and other abilities.
Unpopular take incoming:
I don't know if this is true or just timing but I've been toying with the idea for a while now that a piece of what players dislike about WoW's play style for some years now was the move away from--let's face it--simple rotations to a priority system mode of game play. I don't think it's the main thing. I don't even know if it's a thing as such but executing a rotation properly, with the occasional diversion to take advantage of a proc, is a simpler thing than managing a system where more-or-less random events are constantly arriving on your doorstep requiring a split second decision to take advantage of them. It's true that it's a form of whack-a-mole play. I don't know that I agree that it's simpler.
That said I miss the other parts of managing your character during a fight that Maudib mentioned: threat, mana and things that have been more or less factored out for QOL purposes.
Last edited by MoanaLisa; 2019-08-23 at 04:04 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
"Game deliberately slows me down so it must be harder".
Even the most faceroll specs on live like beast master are more complex then anything in classic was to play. Only being able to pull 1-2 mobs at a time while questing and having to stop to drink is not difficulty, all it's doing is slowing you down. Or in other words, wasting and not respecting your time.
Last edited by Tech614; 2019-08-23 at 04:06 PM.
Back then you might have needed to figure it out.
But in classic you'll just get a weakaura that will tell you how many casts you have left until OOM that factors in your mana regen rate and the boss's HP.
I mean you could literally write a downrank aura that would tell you which to do with reasonable accuracy.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.