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  1. #241
    Quote Originally Posted by Queendom View Post
    In before "if you started on server without queue you're not authentic vanilla player" threads.
    .. and crashes, error 34, vanished goblins..
    Rinse and repeat. For the rewards. Send even more turtles into the water.

  2. #242
    Quote Originally Posted by munkeyinorbit View Post
    Did he just join back up and jump on retail to abuse people on those servers? I bet he did.
    No you moron, he's a brand new wow player that's decided to try classic with RL friends. He literally killed a few things during all that lag and got suspended within 2 minutes

    Quote Originally Posted by sam86 View Post
    same as live server
    u get rested exp when u logout anywhere, just way slower in non-rested places, i think 1/5 of rate of inn
    u cap at 2 lvl rested exp anyway, and since it is the start, it will make no difference at all, save u like 1 min at most

    wtf!? why!?
    we've no idea hes phoning up today, but someone else here mentioned people were randomly reporting people for the lulz to get them booted off servers.

  3. #243
    Quote Originally Posted by Will View Post
    My queue is 0. No queue. It's not Blizzard's fault you chose to play on one of the busier realms and ignored warnings.
    If 90% of the community want to cram into one server what the hell are blizzard meant to do? Forcibly move people? That would lead to even worse QQ...
    I agree with you on 100%.It's his fault for not listening to the warnings when Blizzard said there will be huge queue times at the full realms.Not changing the server is all his fault.
    It begins with absence and desire.It begins with blood and fear.It begins with....

  4. #244
    Quote Originally Posted by Queendom View Post
    Right now there are 8 PvP servers without queues in EU, yet still a 4500 queue on Firemaw.
    Yeah Golemagg has also a queue. I would roll on a different PVP server, but my guild has already decided on this server in advance and since they're in some kind of alliance with other guilds it was pretty difficult for them to go ahead and pick a different server

  5. #245
    Quote Originally Posted by korijenkins View Post
    The idea behind it is that if a realm reached capacity during the name reservations, they should not have allowed players to continue to make characters there, maybe even locked the realm so you couldn't play there without an existing character.

    Instead they did nothing.
    So blizz were warning players about this, numerous times, people still stayed. Also imagine your planned guild start was on that realm and your friends already had a character in that realm. Then what? How many would be bitching as fuck, why blizz separated them from their friends?

  6. #246
    Quote Originally Posted by LedZeppelin View Post
    Where is your will power?
    I stuck it out... just to lag all night on Rattlegore

  7. #247
    New realms opened, already with queue...

  8. #248
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    Quote Originally Posted by Crumbica View Post
    New realms opened, already with queue...
    Yep.
    finally logged in and undead starting area had like 400 other people
    either they have seriously underestimated demand or layering isnt working :/

  9. #249
    Quote Originally Posted by Crumbica View Post
    New realms opened, already with queue...
    I don't get while they named new ones with items, its not like we ran out of boss names. I don't want to play on Rhok’delar, I despise hunters!

  10. #250
    Pit Lord boyzma's Avatar
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    Are you guys Eu? I'm having no problems whatsoever on my NA realms. I can go in...I can go out....I can go in...and die...then I move along to greener pastures...then I go back in. Queues this am are all gone.

  11. #251
    Quote Originally Posted by boyzma View Post
    Are you guys Eu? I'm having no problems whatsoever on my NA realms. I can go in...I can go out....I can go in...and die...then I move along to greener pastures...then I go back in. Queues this am are all gone.
    11k queue right now on herod US. The other major landing spots like faerlina, skalagg, skeram, etc are probably all similar. Maybe you're on pve which likely has a lower demand?

    I do think that Blizzard should have looked at the numbers in polls, on server discords, etc before launch and their initial server offering should have been wider. Once guilds had communicated out to everyone what server they would be on it only causes confusion if they change it, so now all the originally announced pvp servers are beyond hammered. It was never realistic to have that few servers.
    Last edited by Zoneseek; 2019-08-27 at 05:26 PM.

  12. #252
    Quote Originally Posted by boyzma View Post
    Are you guys Eu? I'm having no problems whatsoever on my NA realms. I can go in...I can go out....I can go in...and die...then I move along to greener pastures...then I go back in. Queues this am are all gone.
    Its playable on new servers, alas lagging and the questionable future of these servers.

  13. #253
    Quote Originally Posted by oathy View Post
    Yep.
    finally logged in and undead starting area had like 400 other people
    either they have seriously underestimated demand or layering isnt working :/
    According to Ion, single layer is 3k players, and considering 6 starting zones, 400 in Deathknell seems fine...

  14. #254
    Well, 13k on Everlook and 7,8k on Razorfen german PVE. 23k on Lucifron and 8k on Venoxis german PVP right now. If you started yesterday on german realms you are basically fucked if you want to keep your progress. Fun times, I'm looking forward to the weekend.

  15. #255
    https://eu.forums.blizzard.com/en/wo...ueue-pvp/76396

    Maybe someone can do similar calc for US realms ?
    The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro

  16. #256
    I might get some time in tonight but my plan for the moment is going to bed early and getting up at about 3-4am to play a few hours before work. It worked this morning at least...

  17. #257
    This isn't meant to sound rhetorical, so sorry if it does, but why are people talking about an issue of "One in one out" I thought the entire point of layering is that it avoided this issue. I can understand if login servers can only handle X000 per minute and so the login part can have to be queued as tens of thousands attempt to log in; but it shouldn't be dependant on people logging out to let more in, they just open a new layer?
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  18. #258
    The Lightbringer Cerilis's Avatar
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    Welp, now Mograine has a 15k queue. ^^" See you in a few days, I guess...

  19. #259
    Quote Originally Posted by AeneasBK View Post
    This isn't meant to sound rhetorical, so sorry if it does, but why are people talking about an issue of "One in one out" I thought the entire point of layering is that it avoided this issue. I can understand if login servers can only handle X000 per minute and so the login part can have to be queued as tens of thousands attempt to log in; but it shouldn't be dependant on people logging out to let more in, they just open a new layer?
    They want to remove layering by phase 2. So if they add more layers than the expected amount of drop off, they are just delaying qs until phase 2 when they would be way worse. Instead they are adding more servers so the drop off can be handled.

  20. #260
    Quote Originally Posted by ellieg View Post
    They want to remove layering by phase 2. So if they add more layers than the expected amount of drop off, they are just delaying qs until phase 2 when they would be way worse. Instead they are adding more servers so the drop off can be handled.
    Fair enough but I thought they also anticipated a massive drop off in interest by that point. I don't see a problem with them opening new servers I'd sooner there were many more, I was just curious because I read people were saying the reason queues don't move or move at varying rates was because it was dependant on someone who is already online deciding to log off. Which encourages people to try to stay online as long as possible even if they aren't playing so as to not lose their "spot" which only makes the problem worse.

    I clearly just didn't understand why they put layering in; my bad.
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

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