because every level feels like it matters.
that's really all there is to it.
because every level feels like it matters.
that's really all there is to it.
Retail needs a hard reset. Or even death of your character. Theres been to much history and power accumulation. They need a fresh start to make it interesting again for me. They should commit to no expac for 3 or 4 years and just release BC and Wotlk servers. That way they can have the time to build a massive refresh of wow.
Classic outdoors experience is way better in a few aspects:
- roads are usually a safe spot from mobs
- in most places, mobs aren't so densely placed as in recent expansions
- in many places, mobs patrol a small area, letting you get away without combat if you are a bit patient. Also they may punish you by adding extra mobs if you pull them when they move close to their friends.
- most mobs have definitely smaller aggro radius compared to live. Level difference also matters, being just 1-2 levels above the mobs compared to 1-2 levels below is rather different. We no longer have this due to scaling.
- mobs definitely do not follow you for "half the map" like they do on retail, most mobs leave you alone after 40-50 yards. Dropping combat is definitely easier. In classic I can pull 3 mobs, keep hitting 1 and the other 2 will reset quickly, while I can keep one engaged. I can't remember the last time when retail allowed this. Mobs just keep sticking because why not. Or the one I keep hitting resets together with the others.
As a result, questing/pulling is definitely more tactical than now.
Also, getting around on the ground is way way less frustrating (if you ignore how much time you must sink into it).
I definitely support this model over the current shitfest - everything is full of mobs, you constantly deal with unwanted aggro of mostly insignificant and uninteresting mobs, the whole thing is frustrating as hell.
I personally don't think it can, due to how incredibly powerful our characters are compared to the menial enemies we face in retail world content. We're heroes, champions and commanders and our strength isn't just going to go away, with perhaps the one exception being during and just after leveling in a new expansion (give it one week after release and that feeling is gone for 2 years). When you don't have to be afraid of anything in the world other than enemy players you can't really get that feeling back.
It doesn't help that we have a ton of tools to survive, heal and escape in retail when we finally face something that is a tiny bit of a challenge. We don't normally have to rely on outside healing sources on world bosses, we can often sustain ourselves even if the boss takes minutes to kill. It's just a completely different game provided you have the slightest idea of how to play your character, and for me it's very hard to even pretend that feeling of danger still exists.
Now, with that said I don't think the majority of the retail playerbase actually wants that feeling of danger. They're not traditional mmorpg players and there's a reason why retail has steered the ship in a different direction. Whether that's good or bad depends on who you ask.
Can't lock people down for 2-3 years with just raid content. Leveling 1-120 is huge filler with a lot of replay value. Alt-holics like myself eat it up. Re-experiencing content with other class/race combos has proven to have a lot of replay value. People would get bored of just progressing through the same raids or doing PVP every day.
To a degree, I think this is correct. However, Legion did do this. Argus was a PITA to quest through if you went in with a fresh char w/o much, or any, raid gear in that range. On the other hand, if you do have raid gear and is BiS and all, why should you be afraid of some measly world mobs other than mini/world bosses? You shouldn't, it breaks the immersion and progression.
Be better prepared/geared = less threat from everything overall. Outside of specific areas/instances where a group is needed etc., like world bosses and mini-boss elites etc.
At some point, being scared of everything gets very boring and tedious when all you wanna do is go about business you're required to do and have already done plenty of times. There's no fun in being artificially held back at that point.
I somewhat agree with this, but the main issue I've got is that it takes so little time to get over the hump from where world content is relevant until you can mass pull. We're literally talking single digit hours to go from struggling with 3 mobs (freshly dinged) to AoEing 10 mobs (low m+/wq geared) in a game genre where time has in the past been the primary currency. Ofcourse there are other challenging areas of the game, but it just doesn't really translate well to the kind of mmo I personally enjoy. I still do love the raiding part though, and be sure that it is second to none on the market.
I'd like to add that this is an issue in all types of content if you ask me. The initial gearing is incredibly fast in both M+ and raiding because there's so much loot being thrown at you (immense power creep at the start of the tier), after which you have to pray for those single important items (trinkets/azerite etc) to drop for the rest of the tier (minimal increase after start to end). If gear was more scarce and power scaling more linear this wouldn't be the case (and people likely wouldn't unsub 1 month after the patch because they feel done with everything), but obviously that's not everyone's cup of tea either.
Last edited by Arainie; 2019-08-30 at 02:17 PM.
Didn't you say you were going to be alone at 60? I was trying to say you wouldn't really be alone unless you're grinding something. I was also sharing a memory from when I did the winterspring frostaber rep quest over and over before molten core was opened.
I'm currently not playing. No real desire to do so. I enjoyed it when it was new 15 years ago, I'd rather keep those memories.
Yes, I draw my own avatars.
Unless you get carried or is made of gold, it won't take a few hours for the gear to just steamroll. Short few days at worst though. But still, neither current or classic do gear scaling to world content that well, in my opinion.
Story-wise as well, you can't keep saving everyone's collective asses and still be a nobody who's struggling with getting by.
You spend so much time mounted up and running or even flying around to different objectives (stressful and unfun objectives that last 1-3 hours before they leave you with nothing to do for the rest of the day, mind you) that taking time off to help a random guy is only going to hurt you.
Ive found leveling in classic to be largely a miserable experience so far to be honest. I look forward to the endgame somewhat though.
I prefer the BfA interaction modus. If you want to help someone, nobody is holding you back. And you even profit via shared tagging, though most of the time this is not even relevant because loot from random mobs out there is mostly irrelevant. I don't mind tossing out heals or buffs now and then, or tanking some rare for random stranges when I come across. Sometimes, karma returns the favor when a random stranger helps me. This happens in BfA acutally, but I am playing on a smaller RP-PvE server, so this probably also comes from there.
Personal tagging is forcing competition, thus less social behaviour. Forcing people to group up because so many are waiting for a respawn of a quest mob is not really a social design. At least not one which shows true friendliness and helpfulness.
The big ruining point as I've said in other threads before, is when we were made to be bigger than the random adventurer - when we became officers of our faction, commanders of missions, leaders of classes and emmisaries of war. We are too high up the ladder - and in a way, the rewards given fits what we are on progression servers.
In Classic, you are Joe/Jane Schmuck, the adventurer, the guy, the dude who thought that today he/she was going to do a difference to the world. You are rewarded so as well, 'thank you unknown stranger, for helping me, have these gloves I had for spare'.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..