You seem to fail to understand that Molten core was this hard during vanilla in 1.12, you could literally have half the raid picking their nose not doing much for most of the fight.
Thing is this time people have had years to plan out every little inane detail to get to 120, get the quintesscences, get all the mats to make all the flasks, foods, potions, and get every little increment of power they can to be able to kill ragnaros in the first week. Theres crazies like this every raid tier now. People that will min max their fucking font in their chat box.
[]http://sig.lanjelin.com/img/tanro.png[/]
So for 1 the reason why it took that long for ragnaros to die was because of a bunch of different bugs in the raid along with the fact that nobody knew what the f*** they were doing compared to now where you can get essentially best in slot rather quickly
Also they are using the 1.12 talon system which was definitely changed from the release of molten core I Believe by 1.12 there were speed kills going on for rag
guilds were also bringing in lower-level players for a lot of raids at some points as long as you had the attunement done it didn't matter what level you were because those last few talent points weren't especially needed for something as simple as an elephant or boss to claim that molten core had any form of actual difficulty at any point in the games past was incorrect and you know it the only thing that made it difficult was rep farming and resistance gear farming the bosses themselves were a f****** joke in fact I want to say that given three more days the skilled could have cleared the entire raid one shotting every boss with about 25 players
MC was in fact cleared by a team in greens in Vanilla as well, just to prove they could. I'm sure if you search for it, you can find something on it.
What held back progress in Vanilla was first and foremost a lack of experience and understanding of the game. The information advantage we have now over the original Vanilla players is UNREAL.
Yes, the fact that Classic uses a later version of the client than was originally the case for MC/Onyxia is a factor, but it's nowhere near as relevant as simply having 40 players that know exactly what they are doing down to the last detail. It's like pairing a prodigy who's just learned chess against a grandmaster - the grandmaster will win even if they're less intelligent or "skilled", simply because it's just a matter of having VASTLY superior experience. That's also why Method got obliterated by Apes in this race: for all Method's skill and planning, they cannot compete with the raw experience of people who've spent the last few years playing this content over and over and over again.
Vanilla was never hard. People were just less experienced. I know it's hard to believe, but after 15 years, they may have FINALLY learned not to stand in fire.
If you went into vanilla for the "hard raids" friend, prepare for disappointment. Its a casual game man. Just take your time, Make some friends.
Actually it wasn't. Vanilla was never easy by any stretch. With today's knowledge it is, but back then that knowledge didn't exist.
Saying it is easy and saying it was easy are two separate things. Personally I think the game as a whole would be better if wowhead and mmo-champ were shuttered and database websites that made an already easy game easier were erased.
The massive army of Dwarven Priests probably also contribute a lot to the ease of progress in MC/Ony
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
Original MC required at most 20 active People in the 40 man groups in lvl 60 dungeon set to beat. Vanilla was never hard. People were just bad.
Nice to see People realising this now.
Oh hey it's another painfully obvious bait post that you idiots are going to take seriously and take this thread to 30 pages.
It's pretty obvious the moderation on this forum is non-existent, so do yourself a favour, take it into your own hands and just stop replying any further below this post.
Just because people didn't know what they were doing in Vanilla doesn't mean the content wasn't easy. Once people knew the mechanics in vanilla, it was a fucking cakewalk. So...yeah. It was ALWAYS easy. People were just playing their first MMO and had no idea how to play their classes. That doesn't make the content hard.
Actually, anyone who knew anything about private servers in recent years knew exactly what they were getting into. We really wanted this and we're happy we got it. Actually clearing the raid content is just a minor bump in the road on the race track for us. But go ahead, try to spin it to imply Classic is dead in the water, just like the rest of your filthy ilk. I'll be waiting in that 10k queue in the meantime.
It's because the game is set to patch 1.12 (Which changed talents and abilities) + they are min-maxing everything, including mainly class stacking (Warriors and Mages). Things that people did not do back than.
I always thought #NoChanges was stupid, especially since we got 1.12 to start. You want Classic to be long standing and ya know, good.
APES even said that P.servers are better coded because of it, those servers had custom tuning to offset patches and buffs.
Content drought is a combination of catchup mechanics and no new content.
A while ago I spent some time on a private server (Nost....) before it was shut down, and I remember that being a lot harder than Classic. Did the Nost folks make that harder than the original? Or is Classic easier? (Granted I had a human mage, whereas in Classic I have a gnome mage).
Maybe someone who played Vanilla when it was new and Nost can let me know. I never played Vanilla so I don't know.
Thanks