Originally Posted by
Puri
I am talking about mob scaling while leveling, not from getting better gear. I explicitely explained that gear is the only way of progression while leveling, not levels. In Classic for example you can level to 15 and even with the same gear you will dominate earlier zones. If I return to Voldun 5 levels later I will be just as powerful as I was before (or, as I explained, actually weaker due to loss of secondaries and in case of BFA even legendaries).
I am not sure how you cannot see the difference there. There is no feeling of progression right now except the increase of number of levels. Without level scaling you start in a zone and get progressively stronger with every level. And when choosing a new zone after finishing the old you can choose to go to a zone where the mobs and quests are below, the same or above your level, depending on your capabilities - and not just "even" opponents. You can help a friend and rush through a zone that's five levels below you. You can do instance quests solo or in a smaller group simply because you overleveled them.
But just to point out that this is not a discussion about mob scaling yes or no, because obviously mob scaling also has great advantages. But one of the big disadvantages is that it removes character progression from leveling, and they failed to come up with an idea to compensate for that (not that I had one).