Originally Posted by
GenericDragon
Personally, I don't think LFR's difficulty (or lack thereof) is really the issue with LFR. Having a kiddie's first raid setting isn't really a bad thing in of itself. I feel like it is the lack of server identity and more tourism-y feel to it that's the real problem. Having a queue system for dungeons or raids I think is great, but only if it's single server. Cross server queues make it so that you don't have consequences to any crappiness you put out so a lot of people don't even try.
The looking for group tool is also quite nice, and I wish Blizzard had put that in before LFR. Cross-server shenanigans should be left to people who want to bring friends. Or, if you really must have a cross-server group, then you have to build it up yourself instead of letting LFR do it for you.
Also, making it so that you can only get loot from a boss once a week per character would probably help combat the "gotta do this four times a week" feeling some people have. So if you do Boss 1 in LFR, you get LFR loot. But if you do Boss 1 in Normal later that week, you don't get the loot. If you didn't do Boss 2 in LFR but did Boss 2 in Normal, then you get Normal loot. I doubt it would go over well with players, but it is a way of doing things.