Originally Posted by
FelPlague
"the old system had nothing wrong with it" you mean where the old system you had to do 3 months per account per reward, and if the player only did 2 months then quit you were fucked because that whole thing was a waste.
with the old system lets say you wanted 9 months worth of rewards "3 accounts"
1: 2 months- fuck
2: 3 months then keeps playing for another 28 months, but only the 3 first months count, fuck
3: 1 month- fuck
4: 3 months- ok you have got 2 so far.
5: 1 month- fuck
6: 4 months- again overkill you only needed 3, there you go you have your 3 rewards.
now lets say we want all the MANY rewards in this system, we will go with the EXACT same as the top
1: 2 months, 10 more to go
2: 31 months, you are well over done. no need to recruit any more, but lets go 3 at a time cause of course you dont wanna wait super long
3: 1 month- 6 so far now
4: 3 months- 9 so far now
5: 1 month- 2 more to go
6: 4 months- 2 over, you have all the rewards, would you look at that, of course in my simulation there is no reality. but it shows the benefits of each.
while yes the top requires less per reward, those people MUST hit 3, any less and it was a waste. and anything ABOVE three is a waste. meaning for 3 rewards you need ATLEAST 3 people to do 3 months.
for the bottom, while yes you need more, ANY time from ANY friends counts, meaning you can recruit ONE friend and get all the rewards. where before even if you recruited a friedn and he played till the end of time, you got only 1 reward no matter what.
here recruiting 1 friend is enough to get all the rewards.
oh also for the same amount of months you get FAR more rewards then the old system.
- - - Updated - - -
i know its not a cash shop, but i was using it as an example, and how he keeps calling is cash shop, so if that is a cash shop, so is the vanilla collectors edition, and the TCG and UDE system. so if this recruit a friend system is "cash shop" so are those, and those have been around since vanilla.