Just because every class can do more doesn't mean the class identity is better.
In retail every class can stun. Every class can self heal. Every class can slow or root. Every class has several mobility abilities. Every class has a good damage mitigation cooldown.
I think the only thing that differentiates classes anymore is if they're ranged or melee. Even healers really aren't that different.
Content drought is a combination of catchup mechanics and no new content.
Its not ganna happen but having the old world back would be great. Post Catalysm leveling is so fucking atrocious (maybe designed that way to sell boosts, who knows). Just boost the quest exp a bit so you dont have to grind that much.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
Talent trees? Current talent trees are surface level for a reason - it's easier to balance around fewer abilities than many.
Maybe class flavor - D&D aspects that made classes unique. Hunters feeding pets, ammo, soulshards, throwing knives, relic slots etc.
So many specs have come such a long way though. A 'vanillafication' would be a total disaster for literally any hybrid, especially paladins.
Other people would say "the questing" which is ridiculous b/c literally every expansion is people crying about leveling again and not being top geared. That being said, the 2 week break from all raiding to allow for leveling has been great, at expansion launch. Hell, BfA has alot of mundane "classic adventurer mode" type of quests which the majority hailed as being 'boring'. Questing is totally damned if you do damned if you don't type thing.
I think easy changes on a class basis would be:
Paladins - Auras and equipped libram / tome
Warriors - Equipped weapon passives (axes with haste, swords with mastery, etc) and equipped ranged weapon with abilities, stances
Hunters - Equipped quivers and arrows with custom fletching and pets you have to feed
Shaman - Equipped totem relics and buff totems, maybe utility totems?
Rogue - Equipped weapon passives, Equipped ranged weapon / shurikens
Druid - Equipped nature themed relics, more form customization
Priest - Equipped wand in addition to main hand weapon, maybe bring back priest racials?
Warlock - Soulshards, demonic binding tomes / objects as a relic slot
Mage - Equipped mana and spellpower gems that would be specific to spec. Arcane with mana gems, fire with KT orbs like in Legion, etc.
(DK - presence stance bar)
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Support hybrid has just always struggled as role because its neither here nor there and usually ruled "nonviable" by the community. The only place it would work would be in a raid, similar to disc in brining both healing and damage utility. Only disc is a capable healer on its own.
Maybe they could adapt certain specs to bring certain kinda of utility?
Shadow priest used to be a partial mana restore..
Last edited by Elestia; 2019-09-11 at 02:38 AM.
As sad as it is: that's true. The issue is that on classic there is a mage with frost specialization while on retail it's frost mage. And that's the big issue there. Just because people are too stupid, leaving the fire spells in the spelbook, a frost mage cannot cast anything fire-related because it's frost mage instead of being a mage. a mage!
Still: Class design was in general much better in MoP (except defense warrior; they had gladiator-stance)
This implies, by your logic, that hunter and mage are the same class.
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I suppose that makes sense but in my own opinion, that gives them more identity. Instead of just being a mage with a giant pile of spells to sort through(the majority of which you'll never use), mages are like you said. Frost/Fire/Arcane mages instead of just being a mage. But that's personal preference there.
Prot can talent into Shockwave which is indeed an AoE stun. Otherwise all we get is Storm Bolt which is a ST one, which is also talent gated. Other AoE stuns include Warlock's Shadowfury, Shaman's stun totem, and Monk's Leg Sweep to the best of my knowledge. Most classes had one in Legion but BfA nerfed most of them for the sake of M+.
Not like AoE stuns are THAT great in M+ either, depending on affixes you want to keep kiting the pack, not stunning it so it sticks in Sanguine or the tank runs too far ahead and someone pulls threat during Skittish.
dungeons need more aoe and single target shouldnt be allowed in dungeons
raids should be clearable week 1`and there should be no reward for clearing them
quests should have no lore and style but instead should be people telling you to collect 10 items that have a 5% drop rate
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glad spec didnt exist in mop
The moment LFR and LFD are removed, close the doors, turn the lights out, its over.
I would like nothing from classic in retail -as in, no stepping back to 2004 game model.
It's oblivious how people want stuff that was changed BECAUSE OF PLAYERBASE FEEDBACK to return to old version.
People hated quivers, reagents, dead specs like vanilla ret,feral,ele and many others, spamming chat for tanks, no mount for 40 levels, idiotic flightpaths that take forever and all the crap you guys are listing in this thread. People hated it so Blizzard changed it. If you want them back it's either because rose tint on your glasses hasn't wore off yet, or because you are in 1% of playerbase that actually enjoys mundane, boring crap and praises it as "immersive rpg elements".
1. They should restrict layering and CRZ until it is truly needed in endgame..
2. Questing should take way longer and be more of an part of an expansion.. It's a shame that their beautiful zones are never explored fully, because you can speedrun them in hours.
3. Make crafting items matter in leveling and endgame.. I´m thinking about low level wands on classic, helping hugely, or the BiS tailoring cloaks for casters.
4. Release all mounts from the beginning and make people grind for them.
In a PvE setting...pretty much. They both dps from range, they both have long CC, they both have great AoE, they both have pets to boost their dps.
The difference is...mage maks food, mage has more roots, and the hunter pet does more dps than the mage pet. That's a boring class identity. That's like saying Rogues are one of the only classes that can stealth so that alone makes them unique.
I think it's something that isn't in either, but is forced on you in Classic by virtue of mob tagging.
Soft grouping of players, so that if you're within x yards of players you're not grouped with, you can still see them in your UI, and cast spells on them. You could limit it to the nearest 10 players or so to save space, and hide it if you're in a raid group already.