Sorry, griefers and gankers arent wanted. There is no "wurld pee vee pee".or any pvp
I like it that way.
Sorry, griefers and gankers arent wanted. There is no "wurld pee vee pee".or any pvp
I like it that way.
Crafting. They all have their own story.
Doma reconstruction.
Other jobs.
Roulettes.
Guildhests.
Sidequests.
Raids all the way back to ARR.
Eureka.
HoH and PotD.
Orchestrions.
Minions.
Mounts.
Glams.
Housing ( I have my own apartment and it aint a garrison). Took me HOURS to decorate and furnish.
Seals and Grand Company missions, crafting and turn ins.
Squadrons and instances you can do with them, no queues.
We will be rebuilding Ishgard very soon.
New game plus also on its way.
Hunts, hunt marks, elites.
Last edited by Aehl; 2019-09-11 at 06:53 AM.
Pointless and shitty gameplay.
Sell vendor shit a dozen times for a small bit of story. Also one-time content.
Run dungeons ad nauseam to have nothing to do on 17 jobs in endgame instead of just one. Yoo fucking hoo.
Also known as "boring shit everyone runs for useless gear".
Also known as "shitty tutorial that doesn't even give enough experience to justify queueing for".
Boring one-time shit for leveling.
Unless you are into terrible FFXIV transmog, it's "run one time for story in unsynch and move on".
FFXIV version of drying paint. Also Eureka is dead content.
Only if you have OCD.
Terrible UI, terrible system in general, time waste.
Time waste for marginal rewards.
That's not even content.
The same thing I wrote about Doman Enclave.
Not content.
Dead content.
The big thing I enjoy in FFXIV over WoW is the classes.
In FFXIV you have long rotations with different phases you go through during the fight that change up what you're doing. It feels like you're building up to more powerful abilities and it's more satisfying to hit something that powerful. And those abilities can be that powerful because you aren't using them every 10 seconds, but maybe once every 30 seconds-1 minute.
In WoW your entire rotation is maybe 15 seconds long and you just repeat it over and over again. You spend your resources nearly as fast as you generate them for most classes. Leaves a very spammy feel and the spells in general just feel kind of weak. Using Scorch on Red Mage feels a lot more impactful than using Stormstrike on an Enhancement shaman for example.
And yes, FFXIV has a longer GCD, but for a number of classes you're using a ton of off GCD abilities. A WoW class will get about a little less than 2 GCDs in during 1 FFXIV GCD, in FFXIV you're using 2-3 abilities during that GCD so you're ending up using more abilities in that time frame than you do in WoW. The off-GCDs are something I really missed when trying out WoW again after playing summoner and machinist who use a ton of off GCDs in their rotations.
To each, their own.
Spoiler:
Most of the stuff in FFXIV is optional. The only things that are required are MSQs, leveling your character (tied into MSQs), and corresponding dungeons/trials/events.
Ultimately: To each, their own.
(I spent far much time editing the BB codes than figuring what to say)
Spoiler:
AFAIK (I didn't torture myself past level 15 of any DoH or DoL) endgame crafting is usually done through macro, so essentially at the level whrere it matters there's no difference with WoW's one button crafting. I'm not sure where exactly is self-sufficiency, crafted gear (other than gear specifically for crafting) is worse than any other option of the given patch. Or are you talking only about cooking?
As for why I personally didn't enjoy crafting in FFXIV:
1) First and foremost, UI/QoL. You can't craft with reagents from retainers' inventory, you can't search said inventory for reagents other than tedious /isearch chat command, you can't see which materials come from where (some are from vendors across the world, some are collected from monsters, some from DoL, some are crafts themselves). AFAIR you can't even check if crafting is profitable at all without going to market board and check prices of reagents and price of result every single time you want to craft something.
2) NQ/HQ system is terrible. For reagents it just doubles amount of slots you need, because they don't stack. For result of the crafting, NQ = garbage.
3) Game economy doesn't feel alive at all, probably because you don't really need gil for anything.
FFXIV crafting system might have been good if it was done like in DQXI.
You have the same concept: turn limit (temperature goes down after every action until it hits 0, after that crafting is failed) and special resource, that you spend on actions to fill the bars that correspond to the item creation. Instead of HQ chance being RNG, landing bars within green areas gives you guaranteed increase in stats up to +3 (+3 if you hit most of them, lower rank otherwise and if you hit higher than green area, item is more likely to be just normal craft). And it doesn't stop there: for every craft you get perfectionist pearls, that allow you to have more tries at hitting +3.
I've tried them long enough (level 50+) to make sure I don't enjoy these roles. Doesn't help that tanking is pulling several packs, turning them away from party and pressing AoE combo while rolling through defensive cooldowns. Healing is caster DPS with 3 damage buttons and some off-healing.
I've done most of the sidequests in ARR and Heavensward as a distraction from spamming dungeons. Most of those didn't really have any enjoyable story and very repetetive pattern of "kill 4/loot 5" was pretty grating.
I don't call gear appearance terrible (it's actually one of the best ones in all MMOs), just everything connected to it is pain. Storage, glamour prisms, glamour plates, tracking what you already have is all kinds of terrible.
New virtual jobs levels come so fast that you spend more time setting up action bars than actually killing stuff. I find it annoying.
If I need some time away from people, I turn off the game and play some single player instead of spending hours on decorations that don't really have any purpose.
Squadrons are the same dungeons with worse group (just as trusts), they are not worth counting as something different to do like the original poster did.
If there was any option to replay specific quests, I'd agree, but replaying the whole expansion including absolutely menial teleporting and/or "ride 20 yalms and talk to NPC again" doesn't sound exciting.
I didn't really bother with this system past couple of hunts and my impression is targets themselves are just big elite mobs with little to no mechanics, basically free marks, that don't give anything useful themselves (roulettes give tomestones faster and you don't really need that much materia). I've also yet to encounter anyone actually doing them.
Leveling crafting jobs, leveling alt jobs, gold saucer indeed with all it's challenges, solo challenges, eureka, adventurer squadron, trust system, pvp, old raids and trials for mounts and glamours, side quests, beast tribes, hunts...
That's off the top of my head. I'm sure i'm forgetting something. There is no lack of what to do in FF unless you limit yourself.
AH! Housing!
Wich if you're in an FC also means sub and airship missions for mats, crossbreeding plants in the garden so you can change or chocobo max rank and color too!
You sir are so engrained by the mindset of a certain game that funnels us all to one activity cause it has nothing else that you don't even consider that in different games there might be something else.
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I play both as well, but i'm struggling here in understanding what you find a negative. I find delivering smaller raids than wow more often and without trash a good thing. WoW's 6 month tier are effin boring. Day one they are overwhelming with how many bosses you got to learn at once and it forced you to go through every earlier boss before you can progress on the later ones. So... i don't see the negative there, sorry.
I consider all raids btw. Not just the 8 or 24 man ones. Why would i seperate them? Raids are raids. WoW raids are in lfr too. Actually, again i'd much prefer lfr and serious raiding had it's own raids in wow, so again i'm failing to see the negative here. FF does it all better than WoW imo in the raiding department. I'm also quite surprised to see someone defend trash packs. Huge wastes of time.
I could tell you what WoW does better than FF though... but it certainly isn't the raid cadence model.
Last edited by Swnem; 2019-09-11 at 01:06 PM.
I'm not engrained by the mindset of a certain game I haven't played for two years (Classic doesn't count). And WoW has plenty of obsolete content too: you can level 12 classes, do everything in Darkmoon Faire, over hundred dungeons, dozens of raids, dozens of reputations, thousands of quests, thousands of transmog models, hundreds of toys, mounts and pets, alive PvP that doesn't require entire game community to queue for one map once a week to play it. Nobody gives a shit about it, I bet you don't either.
Yes, you are. You have not broken free. The mindset of rushing to end-game cause it's all about the power grind and ignoring everything else. I know what it is. I played WoW for many years. Heck, i will probably check out the next xpac too. But after playing FF my eyes were opened to what is the WoW shallow end-game infinite hamster wheel and how it was stopping me from enjoying other mmo's.
Yes, those kinds of content it has, though darkmoon faire is not comparable to the gold saucer wich is always on, has challenges every 20m and daily games, weekly challenges, complete card games with progression, chocobo racing and breeding progression, even mahjong. It is not even close to the same even if you throw pet battling in there.
What about housing? hunts? Palace of the dead style dungeons? Eureka like zone? Dynamic events (fates)? Going to dungeons with your adventurer squadron or trust? Solo challenges (mage tower was the only and got removed)?
Let me guess. All passable cause you only care about the power grind? Gotta spin the wheel!
The rewards from those places may be gear or may be more permanent ones, or may simply be fun, but if your brain is still hooked on spinning that wheel, you won't see it.
Then you claim to have broken free from the mind-set. Sure, clear for all to see. Playing WoW for so many years has engrained a gameplay style for mmo's in our heads and just like every mind-wash, you will only break free if you allow yourself to.
Last edited by Swnem; 2019-09-11 at 01:36 PM.
Fair warning, you'll hit a slog during two points in A Realm Reborn, but it'll pick back up at the end going into the first expansion. The newness is great right now, but once you hit that slog point, just push through it and know it'll get better again once you're through them.
Welcome to Eorzea!
@Rogalicus Seriously...find a game you actually can enjoy instead of spending your energy on a game you personally despise. There are mountains of games out there. I seriously don't understand why you dedicate so much time to one you hate. This is your third most posted forum, yet your posts are about how much you hate everything about this game.
I don't mean this as "go away, stop posting if you're not going to praise FFXIV." I just mean it as.... you clearly do not enjoy this game and I think you'll be happier if you look for a game you do enjoy.
Last edited by Faroth; 2019-09-11 at 01:42 PM.
The problem i personally see with praising the "optimism" of the general community is the age of the game. FF14ARR launched August 27th 2013. So roughly 6 years ago. Where was WoW at 6 years age? Exactly...it was at it's all-time-high with the transition from WotLK to Cata. It was EXACTLY the highest point of players in WoW's history.
That's not to say FF14ARR is a bad game at all. It's probably better than any of the other MMOs that came and went in the last 15 years. But all data suggests that FF14ARR is now at its pinnacle and player satisfaction will begin to decline rapidly...just as it did for WoW during Cataclysm.
Edit:
That said, i think FF14's job system is inherently MUCH superior for the longevity and extendability of the game. WoW's classes are an archaic system mainly used to sell more character boosts today. Also not segregating the players by completely artificial factions that only hurt the story is a huge plus. So by not having any of this stupid shit FF14 is definetly better prepared for the years to come.
Last edited by Nathasil; 2019-09-11 at 01:47 PM.
That's pretty fun, consindering my main MMO never had any lever or ilvl increases since launch. It's not my mindset, it's FFXIV design. The game is built around ever growing power of character, every tier gives 30-50% more DPS to trivialize anything prior to it.
I'm sorry, I'm a bit tired of splitting quotes. Don't care, rares and world bosses, expeditions, Isle of Giants, world quests (and don't call FATEs dynamic events, please), what's so different in going to dungeons with bots, there are no solo challenges in FFXIV (or are you talking about blue mage? I doubt there are people who still play it).
As a counter: where's mythic+ in FFXIV? Scenarios? Warfronts?
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I already have a game I enjoy, I just think it would be healthy for future or new players to see a different opinion on the game. I'm always up for actual discussion that is not started with hyperboles like "FFXIV is perfect, Yoshi-P is genius, WoW is the worst game ever".
Nobody said it was perfect or WoW was the worst. Swnem said there's a lot to do outside of endgame raid and you jumped on them saying everything was garbage and pointless. You introduced the aggressive hyperbole.
"Like what? Shitty minigames in Gold Saucer? Running around and doing screenshots with /gpose and ugly filters?" is not inviting actual discussion. It's aggressively antagonistic. Going on to say everything in the game is pointless shit is not discussion either. You're just stating you hate literally every aspect of this game with no discussion present.
Again, this is your third MOST posted forum, not far behind your second. To specifically focus on negativity. That seems more than just "a different opinion on the game." Whatever game you enjoy doesn't seem to be where you spend much time.