Not so much at the start. Nowadays, the level of meritocracy and competition based design is unbearable.
If the game design only adresses the most toxic part of gameplay, where you leave friends behind, and only group up with those who perform, it is no wonder the community becomes what it is today.
Rinse and repeat. For the rewards. Send even more turtles into the water.
As a rogue, ive gotten the true vanilla experience of running across a continent for 5 quests because im sure as hell not getting into any dungeon farmgroups thats for sure.
None of us really changes over time. We only become more fully what we are.
No, it was not. Shadowpriests and hunters had been in raids and dungeons in classic as well. Just only because the game was new.
The aged community, nowadays, focusing on min maxing, just builds their groups based on op classes and op class combos.
That changed. And was different in original classic.
The aged community is a direct product of the game design bias of the developers, which continued to develop WoW.
Last edited by Fred Skinner; 2019-09-11 at 05:37 AM.
Rinse and repeat. For the rewards. Send even more turtles into the water.
Human nature goes towards the most viable solution. Its not exactly a new thing.
In vanilla the raid comps were more diverse because the information on how shit certain specs were wasnt know before it was too late and thus taking a worse spec was much easier thsn picking a specific.
But if you did have the option of taking anything over a ret paladin, you took it.
I personally did myself few cathedral runs and few ZF runs, no more then like 1 level per each dungeon, just to be ahead of the zone im questing for abit. Im level 49 and 47 levels i got from questing and i saw alot of people questing where i quested and that includes both factions.
Looks at the 50 players in Gadget, the 15 in the Pirate cove, the 8-9 I saw on the way from Gadget to Pirates cove.
No, Op, plenty of people still questing.
READ and be less Ignorant.
By all means, go to STV and try questing.
And there you have the answer as to why everyone is doing dungeons. Because the world cant support the amount of players that blizz has crammed into each layer.
Nobody wants to stand around waiting for mobs to spawn and try competing for mob tags wherever they go.
None of us really changes over time. We only become more fully what we are.
There's that good Classic community I've been hearing so much about but have yet to actually see.
- - - Updated - - -
You forgot one thing though, the Classic servers are much much larger than Vanilla's original servers.
so min-maxing community is blizz creation? shall we blame league builds, dota builds, Runescape builds and literally any other game which is slightly competitive on Blizzard? How could they have possibly stopped it's community from min maxing culture of gaming today? Disconnect them from network after vanilla got launched? Or discourage minmaxing? Impossible. There are always advantages or there is perfect balance. A balance in the game means mechanically and number wise all classes should work identically.
Yeah. In a game which does not focus on competition, you do not need min maxing.
No? But we should blame them for World of Warcraft. Interesting in this context is, that you compare WoW with MOBAs. Apples and oranges, you know?
With focusing on a cooperative gameplay instead of a competetive one.
Sure it is possibe. You just need to limit challenges to the typical level of a RPG, and not to the typical level of a MOBA.
There exists no "perfect balance" in a MMORPG. And it should not exist there, as it is a RPG. Class diversity should be the main factor, and not sheer performance. Only in a world of a performance focus every class wants to be homogenized. Which is detrimental to an immersive story or class fantasy.
No, a wish to let perform every class same leads to that. As blizzard showed in their past development which lead to unfun classes and just to performance based changes. Blizzard changed the classes because of esport, and not because of casual gamers having problems with many abilities. The WoW devs do not really care about casual gamers, but about having arena and mythic dungeon tournaments. They want WoW to be a competetive brawler, instead of focusing on the role playing game.
Well, and if you create a competetive brawler with focusing on the elbow, you get a community full of asshats that only know to use their elbow. As example, see the cesspit that follows streamers like Asmongold.
Last edited by Fred Skinner; 2019-09-12 at 05:35 AM.
Rinse and repeat. For the rewards. Send even more turtles into the water.
I'm horde on Fairbanks and I see a lot of people questing and dungeoning.