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  1. #1

    Classic+ Story Ideas

    Been a while since I was here. Haven't cared much about the story since MoP, but with the idea of Classic+ floating around, it's got me speculating about potential things they could do with a new story timeline, new quests, some dungeons, raids, etc.

    At the moment, my ideas are all about the Eastern Kingdoms, so keep that in mind.

    Races

    Forest Trolls (Horde) - Warrior, Hunter, Rogue, Shaman, Priest, Druid (using those Amani loa troll boss models as their animal forms, or something similar)

    Blood Elves (Alliance) - Paladin, Hunter, Rogue, Priest, Warlock, Mage


    Raids

    Karazhan, Karazhan Crypts, Grim Batol, Alterac raid against Syndicate working w/ Shadow Council


    Dungeons

    Red Caverns (vs. Scarlets & Scourge), mentioned on the plaque for Dorgar Stoenbrow in Scarlet Monastery, with an undead version of him as a Scourge boss.

    Stormwind Sewers (vs. Shadow Council & Syndicate, or Scourge cultists, or Black Dragonflight cultists working for Onyxia)

    Deatholme Hold (vs. Scourge base inside mountain from Deatholme)


    Zones

    Dragon Isles

    Hyjal

    Eversong Woods (1-10 for Blood Elves)

    Amani Foothills (1-10 for Forest Trolls) to the east of Zul'Aman

    Ghostlands (10-20 for Blood Elves & Forest Trolls)

    Amani Woodlands (40-50) to the southeast of Zul'Aman, heavy Scourge presence with conflict between elves & trolls.

    Northeron (50-60 Hostile Western Scarlet-controlled coastal & mountainous region linking Hearthglen to Stratholme, minor high elf presence in an area called Greenwood)

    Zul'Dare Isle (something for Forest Trolls)



    Story

    Important Notes to Remember


    1. This scenario focuses on keeping the story about Old World Azeroth, meaning the Eastern Kingdoms and Kalimdor (though I haven't thought of anything for the latter just yet.) The main narrative is not going to just up and move to some random islands for no reason, and I'm trying to keep from having a main overarching narrative, apart from Horde vs. Alliance in various forms. I want there to be individual threats in individual areas. I don't want some tauren in Mulgore to be like "Oh no, I must go and defeat Kel'thuzad!" His concern is Mulgore, so he should be fighting Quilboar and Centaur, and any new threat I think of once I start writing about Kalimdor and southern Eastern Kingdoms.

    2. Certain things are changed, but may be changed back if they conflict with lore that existed prior to Blizzard releasing the Burning Crusade. Galen Trollbane wasn't retroactively made to have been a selfish evil prince murdering his dad until Legion, giving the Alliance a convenient excuse for not having helped Stromgarde in any significant way at all in all those years while simultaneously taking advantage of any resources they got from Arathi Basin. Stuff like that may not be kept intact, so Galen may not have murdered his dad in this new story, and other things like that.

    3. Canonically, Onyxia wasn't killed until shortly before WotLK by Varian, so she was still manipulating Stormwind during the Burning Crusade time period. Her motivation is to cripple Stormwind to make it easier for the Dark Horde serving she and her brother to destroy it.

    4. Arator never fit into the story set forth by the timeline present in the two novels covering Warcraft 2 and what purpose does his character even serve anyway? He will not exist in this timeline.

    5. Illidan will take advantage of any opportunity to get rid of Arthas to get Kil'jaeden off his back while he builds up his forces. Kael'thas would prefer the Sons of Lothar be gone so he can attack Shattrath for more Naaru to feed his people without having to kill them as well, tarnishing his reputation among the Sunfury if Alleria were to oppose this.

    6. Tirion's quest chain did take place, leaving Taelan dead, Tirion gets his new Silver Hand order, and taking into account the timeline of events in the Ashbringer comic, this would mean Renault Mograine is dead as well. Judging by Scarlet Crusade citizens dialogue in the WotLK Death Knight intro area, saying how Naxxramas was gone but now Acherus had replaced it, Naxxramas will still be running in full swing in this part of the story, with Kel'thuzad's phylactery being preserved explaining how he could keep coming back and restoring his minions, leaving the Plaguelands campaign with a big bad to work against. Saidan Dathrohan has been discovered to be Balnazzar in disguise and has been dispatched by adventurers working for the Argent Dawn, leaving General Abbendis as the new Grand Crusader.

    7. Abbendis seemed more moderate than the rest of the Crusade's leadership, being willing to work with the Argent Dawn who the rest saw as traitors. I'm thinking the crusade in the Eastern Plaguelands are more moderate because of her influence, and the ones in Tirisfal Glades and the Western Plaguelands are far more extreme, but they're more of a Horde/Scourge threat due to their location. We'll see if there's any reasoning with them from Abbendis.


    Events

    In this scenario, Kael'thas did not act with hostility toward anyone from the Alliance expedition, gave the Sons of Lothar a brief rundown of events from the Third War, invited Alleria and the rest of the High Elves among them to join his Sunfury in the Illidari, but they politely refused, electing instead to remain with Alleria who wanted to stay with Turalyon. They did tell him that they would try to find a way back to Azeroth, and once they did, they would go to aid those elves still in Quel'thalas. Kael'thas and Illidan are fine with this because it will hamper the Scourge and Arthas, as both hate him, and it wouldn't hurt to be able to take credit for enabling the group that would eventually defeat Arthas if Kil'jaeden ever came back to check on Illidan's progress. Kael'thas uses some water from his vial of water from the Well of Eternity Illidan gave him to open the Dark Portal, using the rest to secretly send Rommath directly to Silvermoon with the naaru M'uru for the blood elves to feed upon. He is unlikely to join the Legion in this timeline.

    The Dark Portal opens briefly with the Sons of Lothar pouring out into Azeroth before the portal closes. The demons we were fighting in the pre-BC event equivalent were being driven through to Azeroth by the Sons of Lothar's advance to escape home.

    Their first stop is in Nethergarde Keep where they are caught up on recent history they didn't know from Kael'thas from the period between the Third War and Burning Crusade time. They go to Stormwind where they begin making plans for what they're going to do to help Azeroth.

    Turalyon - Turalyon is primarily concerned with the human survivors of Lordaeron and combating the threat of the Scourge and Forsaken. At this point, the Scarlet Crusade are still thought to be allies of the Alliance, so he takes many paladins from Stormwind's chapter of the Silver Hand and any volunteers from the Sons of Lothar to Lordaeron. Their destination is Tyr's Hand where they meet General Brigitte Abbendis, the more moderate Scarlet leader, who is now Grand Crusader after Saidan was revealed to be Balnazzar and was killed. They are concerned by the zeal presented by the average crusader, but many including Turalyon feel the same way on some level, wanting to save their home they weren't there to protect during the Third War, so it doesn't bother them too much. Turalyon leads this group of Alliance to support the Crusade, focusing more on them than the Argent Dawn, as the latter are so much weaker and have Horde members among them, something Turalyon doesn't yet understand very well, and is unlikely to ever, being an Alliance hero. Through Abbendis, Turalyon is in contact with the Argent Dawn, including Tirion, and considers them allies as well, but more in the way that they're aware of each other's movements and hope they hold their territories against the Scourge. They do not merge groups. The standard eastern Scarlet Crusader distrusts non-humans, but Abbendis keeps them in check and doesn't mind dwarves, gnomes, or the elves in the Sons of Lothar like Alleria. She does distrust other elves in Quel'thalas, not forgetting how they were deserters to the Alliance in the past. She also distrusts night elves, not knowing much about them at all, and naturally hates all Horde races.

    Alleria - Alleria is concerned with her homeland and goes along with Turalyon to Lordaeron, leading a group of her scouts she had in the Sons of Lothar into Quel'thalas with some surviving elves who'd fled to Stormwind as guides. At this point, Sylvanas' status as queen of the Forsaken is more rumor than anything else as far as the Alliance are concerned, and she simply considers her dead. She meets the Blood Elves led by Lor'themar and is caught up on their current situation as Rommath's journey was a one-way trip with no chance for communication back. She learns of their surviving and fighting small pockets of Scourge left behind by Arthas, while dealing with their magical addiction, recently somewhat alleviated by a Naaru transported there by Kael'thas at the same time the Sons of Lothar got through the Dark Portal. Alleria's primary goal is to officially reintroduce the Blood Elves back into the Alliance. They are only able to secure a tenuous agreement at this point, on the condition proposed by Onyxia in disguise as Lady Katrana Prestor that the elves provide any support they can for the campaign in the Plaguelands, with the idea that once the Plaguelands are more secure, forces will be sent back to Quel'thalas to aid the elves. Alleria doesn't like this and somewhat resents Turalyon's lack of pushback to Lady Prestor's condition. She also harbors some negative feelings toward Dalaran, after hearing Kael'thas' account of events in Outland. She convinces the elves living in banishment at Quel'lithien lodge to move south to the safety of Quel'Danil lodge in the Hinterlands when she can't convince them to join the Alliance campaign.

    Kurdran - Once Kurdran and his Wildhammers are through with their debriefing in Stormwind and Ironforge, they return to Aerie Peak, glad that the Scourge hadn't tainted the Hinterlands. Happy to be reunited with their clan, they set about helping in any way they can. Dorgar Stoenbrow (dwarf statue in Herod's room) was a Bronzebeard friend of the Wildhammers who had enlisted their aid in supplying the Red Caverns in Alterac, a Scarlet Crusade base for storing resources. Believing him dead, they had cut ties with the Crusade, but with Kurdran's influence, the Wildhammers help the Plaguelands campaign, primarily the Alliance portion led by Turalyon, also resulting in the Crusade again having access to gryphons like Stormwind does. At this time, the Witherbark Trolls from the surrounding smaller troll villages are keeping a close eye on the Wildhammers and High Elves, after both received a significant increase to their numbers from the Sons of Lothar and Quel'lithien elves.

    Danath - Danath wants to help Turalyon and the others in Lordaeron, but wants even more to save Stromgarde. In his eyes, Lordaeron is gone, and Turalyon is merely avenging it just like the Scarlet Crusade. In Danath's case, Stromgarde is still around, just suffering from threats like the Witherbark Trolls, the Boulderfist Ogres, and the Syndicate. After leading the Alliance to attack Alterac City in the past, he holds extra hatred for these remnants causing problems for his kingdom. Taking leadership from Galen who's been running the kingdom into the ground ever since Thoras died (whether or not Galen's involvement revealed in Legion will be present here is unknown), Danath drives the ogres, trolls, and Syndicate out of the city. With support from Stormwind and Ironforge, Danath begins to gain the upper hand against all three enemies in Arathi, which drives the Witherbark in their village to call upon the Witherbark and Vilebranch in the Hinterlands to help them. The Syndicate retreat into Hillsbrad and Alterac where they work with the Argus Wake to serve the Shadow Council. Danath, hating orcs, doesn't tolerate the presence of the Horde in Arathi and launches several attacks against Hammerfall, provoking the Horde to react.

    Khadgar - Naturally, Khadgar goes to Dalaran where he assists them in rebuilding their city beneath the dome, eventually becoming a member of the Council of Six. They do not bring down the bubble to help the Alliance at this time. He'll most definitely be involved in Kharazan investigations with The Eye faction equivalent from Burning Crusade.

    Reacting to Stromgarde's attacks on the village in Arathi, the Witherbark in the Hinterlands attack the elves at Quel'Danil and dwarves at Aerie Peak. This in turn provokes Alliance attacks on the Witherbark villages and even Vilebranch-held tiered city of Jintha'Alor. Sending runners to Zul'Aman, the Vilebranch with the Witherbark as their underlings get the support of Zul'jin and the Amani tribe. Now for simplicity's sake, all three tribes will be referred to as Forest Trolls. Their primary targets are the elves in Quel'thalas, and the elves and dwarves in the Hinterlands. They are leery of attacking the Alliance campaign in the Plaguelands because their numbers are so huge there with the Scarlet Crusade on their side, but the Revantusk tribe send an ambassador to Jintha'Alor. The Revantusk tell them they had received orders from Thrall to help the Horde at Hammerfall however they could while he attempted to use diplomacy to end the conflict. Excited by the prospect of helping the Horde by bringing in such a sizable faction, the Revantusk tell the other forest trolls that if they saved Hammerfall, they could possibly gain the support of the entire Horde against the Alliance.

    Witherbark Village is reinforced and joins the fight against Stromgarde alongside Hammerfall. Zul'jin rises as de facto leader of the forest troll tribes, with the hierarchy being the Amani on top, the Vilebranch second, and the Witherbark, Shadowpine, and Mossflayer tribes sharing the bottom of the ladder. Hammerfall is saved and Thrall sends more Horde support to Arathi, making the Horde and Alliance equally matched there. The Syndicate manipulates the Boulderfist Ogres into attacking both sides, providing a mutual enemy for Alliance and Horde adventurers to fight when not fighting each other.

    In the Hinterlands, the Alliance responds to the Forest Trolls' joining of the Horde by attacking their holdings.

    Thrall's diplomacy seems to be failing. He doesn't officially accept the forest trolls into the Horde because that would be like condoning their attacks in the Hinterlands and their enjoyment of attacking Stromgarde and Quel'thalas, but many of the Darkspear hate the Alliance and venerate Zul'jin as a troll hero and independently go to assist them in the Eastern Kingdoms, bringing Orcs, Tauren, and Forsaken with them. Forest Troll players are canonically good faith gestures from their tribes to assist the Horde elsewhere in Azeroth to generate more support for themselves among the Horde and its leadership.


    Let me know any other ideas you have for other existing zones, new zones, dungeons, raids, etc.
    Last edited by Koryn123; 2019-09-12 at 05:50 AM.

  2. #2
    Why blood elves and not high elves... cmon.
    http://us.media.blizzard.com/wow/med...arora-full.jpg

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  3. #3
    Quote Originally Posted by Jaundiced View Post
    Why blood elves and not high elves... cmon.
    In this scenario, they'd basically be the same group. But if you need a reason, Alleria would care about both groups, not just High Elves, so she would naturally try to get the much larger portion of her surviving people into the relative safety of the Alliance, while most elves calling themselves High Elves were already safe in Dalaran or Stormwind.

    Until Rommath puts out the burning crystals to power Silvermoon, which wouldn't have happened just yet in this telling, literally the only difference between the two groups is the name. Both would still have blue eyes, and any "high elves" who went to Quel'thalas as fellow Alliance members would be irradiated by the fel-powered city and would be green-eyed high elves. It would be a meaningless distinction that would probably only serve to make those who call themselves blood elves upset, like the high elves were disrespecting the loss of 90% of their people, the reason for the name change. Like if there were some sort of memorial event for lost people in a war going on, the event holders asked for a moment of silence, and 1/10 of the attendees just kept blabbing on their phones the whole time.

    My intention here would be to allow players the option of choosing green or blue eyes. They'd just all be part of Quel'thalas and go by the name of blood elves. Story-wise, every blood elf in Warcraft 3 had blue eyes, if we were to do a Caverns of Time-esque thing and Blizzard cared about being faithful to the timeline enough to do that.
    Last edited by Koryn123; 2019-09-12 at 06:00 AM.

  4. #4
    Officers Academy Prof. Byleth's Avatar
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    I can see you put a lot of effort into this, and I was excited to read it.

    But you lost me at Blood/High elf for Alliance. Please keep the HE garbage contained in the HE megathread IMO.
    Here is something to believe in!

  5. #5
    Quote Originally Posted by The Dark One View Post
    I can see you put a lot of effort into this, and I was excited to read it.

    But you lost me at Blood/High elf for Alliance. Please keep the HE garbage contained in the HE megathread IMO.
    But in this scenario, there's no high/blood elf drama tho. They're all the same group.

  6. #6
    Officers Academy Prof. Byleth's Avatar
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    Quote Originally Posted by TheLoadbearer View Post
    But in this scenario, there's no high/blood elf drama tho. They're all the same group.
    ...Oh really, and how do you think the Horde followers out there would find this development?

    Read: DRAMA!
    Here is something to believe in!

  7. #7
    I highly dislike the idea of classic+, so even tho it didnt sound too bad, it's a no from me

  8. #8
    Quote Originally Posted by The Dark One View Post
    ...Oh really, and how do you think the Horde followers out there would find this development?

    Read: DRAMA!
    *The horde called..they want their blood elf women back!*
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  9. #9
    I am almost certain they won't do a classic+ even though I think it'd be a neat idea. I know someone from the Classic dev team said "nothing was off the table" and expressed an interest in doing it but I have a feeling some higher up tool in Blizzard will shoot the idea down on the grounds of some stupid philosophy that they don't want to "make two different lore canons" or something along those lines.

  10. #10
    Blood elves in the alliance is an insult to the last good part of lore.
    They should be in a third faction with Naga. And maybe forsaken.

    And there are no high elves. There are just alliance bloodelves, or piece of shit who don't give a fuck about their own people.

  11. #11
    The Insane Syegfryed's Avatar
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    its good do theorize how things would have happened, but they rly should not do it, its only worth if they kill/stop at bfa, and pretend it never happened.

    you rly want a vanila sequel with this lv of story we are getting?
    Last edited by Syegfryed; 2019-09-12 at 07:16 AM.

  12. #12
    Quote Originally Posted by therealstegblob View Post
    I am almost certain they won't do a classic+ even though I think it'd be a neat idea. I know someone from the Classic dev team said "nothing was off the table" and expressed an interest in doing it but I have a feeling some higher up tool in Blizzard will shoot the idea down on the grounds of some stupid philosophy that they don't want to "make two different lore canons" or something along those lines.
    Well, WoD introduced alternate realities so the possibility of making two different lore canons is now, in fact, canon.

    I still think it's a bad idea though. Classic has split the playerbase enough as it is, making new lore there would just make it worse.
    Xal'atath whispers: Your allies consider me a bad influence. Yet all I've ever done is speed you along the path you chose.

  13. #13
    Pandaren Monk Redroniksre's Avatar
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    Quote Originally Posted by Briselody View Post
    Well, WoD introduced alternate realities so the possibility of making two different lore canons is now, in fact, canon.

    I still think it's a bad idea though. Classic has split the playerbase enough as it is, making new lore there would just make it worse.
    Exactly, and Blizzard realized that time travel introduces so many problems. That is why we hardly hear much from AU Draenor outside of the Mag'har. It is the most recent thing to be Medan'd

  14. #14
    Quote Originally Posted by therealstegblob View Post
    I am almost certain they won't do a classic+ even though I think it'd be a neat idea. I know someone from the Classic dev team said "nothing was off the table" and expressed an interest in doing it but I have a feeling some higher up tool in Blizzard will shoot the idea down on the grounds of some stupid philosophy that they don't want to "make two different lore canons" or something along those lines.
    This is where everyone gets everything wrong about what `Classic+` would be. You do not need to have two different lore canons to have a Classic+, I guess people don't understand the following:

    • The Twilight Highlands existed before the Twilight Highlands was a zone, and was the home of the Wildhammer Dwarves, and Dragonmaw Orcs.
    • Mount Hyjal wasn't always on fire, it existed before Ragnaros setup his elemental plane portal there.
    • Uldum existed before the Cataclysm unveiled it was there.
    • Dragon Isles existed in Vanilla and was actually supposed to be a place/raid.
    • Kerzan existed in Vanilla too, was supposed to be a place, but didn't make the cut
    • Northrend wasn't always overrun by the scourge.

    There is a mountain of stories that can be told from the `Vanilla` standpoint, and a variety of expansions that could be created for Classic that does not evolved into the `Illidian TBC storyline` and all of the lore would still be the same canon. For this very reason it is more likely that Classic+ will become a thing over the offspec of having:

    • TBC Classic
    • WOTLK Classic
    • CATA Classic

    I heavily see us going Classic+ route just like Oldschool Runescape, there is a ton of lore that was either skipped or not visited that could have been visited and be added into the `Classic+` field.
    Last edited by Demonly; 2019-09-12 at 02:04 PM.

  15. #15
    No fricking alternate timelines. Filling gaps maybe, but a new story? Hell no.

  16. #16
    I'm fairly sure Classic+ simply meant they'd expand the Classic servers into later expansions and not just Vanilla WoW, not that they'd invent new lore for it and turn it into a different game.

    I'm incredibly skeptical about the idea they'd literally split the story between the two games and essentially be running two completely separate versions of WoW with different events, lore, and story in "Classic+"

    So that's a no from me.

  17. #17
    Quote Originally Posted by Katchii View Post
    I'm fairly sure Classic+ simply meant they'd expand the Classic servers into later expansions and not just Vanilla WoW, not that they'd invent new lore for it and turn it into a different game.

    I'm incredibly skeptical about the idea they'd literally split the story between the two games and essentially be running two completely separate versions of WoW with different events, lore, and story in "Classic+"

    So that's a no from me.
    Read my post above. Classic+ doesn't have to be different lore. It can follow the same lore without having contradictions, but heavily based in the `Classic` time era. Additionally, they said Classic+ was a possibility, they specifically stated `If it's right for the community - we will do it`

  18. #18
    This is ridiculous. That was not a point of Classic launch.

    You classic lovers are losing your mind and keep proving day after day that Classic project was a failure at its core. You say you wanted the vanilla experience, but in reality you want something else.

    Infracted.
    Last edited by Rozz; 2019-09-15 at 03:50 PM. Reason: Received Infraction and Discussing Moderation

  19. #19
    Immortal Nnyco's Avatar
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    Even if you put alot effort into this the whole concept of classic+ is stupid to me.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  20. #20
    Quote Originally Posted by Demonly View Post
    Read my post above. Classic+ doesn't have to be different lore. It can follow the same lore without having contradictions, but heavily based in the `Classic` time era. Additionally, they said Classic+ was a possibility, they specifically stated `If it's right for the community - we will do it`
    You actually think developing new lore, zones, models, abilities, raids, dungeons and shit would work out if they had to do that for 2 different versions of WoW?

    It doesn't matter if your idea of Classic+ lore wouldn't be a separate canon, it would still need BRAND NEW lore made up for it: why we go there, what we do there, how. Hundreds of quests, thousands of lines written, New characters made up. New zones developed with new shit all around. The same thing that it takes to create any new zone.

    I can 100% guarantee you that Blizzard won't do that. Classic is classic, which means it is a PLAYABLE VERSION OF VANILLA WOW. It's just that.
    New stuff goes to new expansions. Period.

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