cata / mop honestly
If class can have one button macro, then it's not a good class design - super simple one.
What difference did it make? Almost none. This looks like some serious case of delusion.
This is completely not related, most classes didn't change much since Legion and you are showing me some Legion raid statistics. It's irrelevant.
Never said anything about dps, I said arms is slower, by far than fury. https://simulationcraft.org/reports/T23_Raid.html
Look at Actions Per minut and Raid downtime. It also have 12% downtime.
Completely false, I've just showed you enhancement shaman got more complex, overall complexity of 36 specs is roughly the same as in legion.
No it is not, complexity is still about the same in legion and higher than in previous expansions especially pre MoP.
No matter which difficulty you chose, result will be the same, people capable of performing over 90%+ is maybe like 2-3%? Maybe even less.
You do realize simcraft does include all talents and all items to watch for right?
You know what that means?
That no legendary actually did affect your rotation as enh
No, code is not easier, it is far more complex than it was because azerite gear does affect rotation. I've made all DPS classes since MoP and this is the hard to swallow truth: Azerite gear affects rotations much more than any previous system did.
TBC and Legion. Two expansions with focus on character progression. TBC best by far when it comes to raiding, Legion for everything else. Class Halls and all the content that came with it, which does include Artifact Weapon progression, artifact skin hunting, class/spec storyline, Suramar, Mage Tower Challenge, and Class Mount(that questline sucked though, gotta be said)
WotLK and BfA obviously being disappointing for me following those amazing expansions, but World of Warcraft is just awesome amirite!
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
now it's more complex because of the GCD otherwise you'd see proliferating addons for one-button rotation
no, in fact, the point is that as in legion the base-line classes were really poor, but between legendary, tier sets and artifact they added almost permanent layers that completed the specs.
Now you have the same legion classes without having those permanent leyers. Unfortunately Azerite armor is not able to fill the different levels that were in Legion and only 2/3 traits of azerite per class can be considered acceptable, the others are so badly thought that they find very little space.
It is irrelevant when it suits to you, although I have proved to you that the situation in Legion was very different.
You give me the simulcraft data that are purely theoretical data made on a dummy, but in reality the situation is very different as from the logs.
Arcane is a bottom tier since the expansion came out, the spriest is the god tier from bod onwards despite simcraft continues to put it in the last positions
This Simdata is worth 0 and does not prove anything.
Of course if you look at the code it is more complex than that of Legion (where I repeat they are not present Legendary and Tier set).
But it is full of garbage, there is trait of Strengh of Earth (which nobody uses), trait of Primal Primer (which nobody uses), talents that no one has used for months.
In legion you had everything together at the same time, you had Strengh of Earth which is the black version of the last TSet of Legion, primal primer, elementary wolves, natural harmony which is the perk of the old legendary ring and so on. which made everything more complex and compelling.
Now, however, everything is mutually exclusive.
In the end you only showed me distorted data that is worth 0
Returning to the previous speech,
It is true that some traits of azerite change your gameplay.
But as said before some traits exclude others and the increase of complexity given is not repaid by the results both in terms of fun and numbers (see SoE build and PP build build that I remind you again you had together in legion with the Tset + artifact ).
Take the azibonus bis:
- Rolling storm that does not change your rotation (x1)
- Natural Harmony that does not change your rotation (x2 / x3)
- Ancestral Resonance, that does not change your rotation (x2)
- Tunderran Fury that does not change your rotation (x1)
The other traits are not even to be considered since the complexity / effectiveness ratio is close to 0
Furthermore the essences alter very little the complexities of the specs as they are mostly Fire & Forget and passive skills with little impact on the rotation level.
So your famous complexity, in the end, is drastically reduced as all these calculations and theoretical data eventually slip very little into reality.
And if you don't understand this then change jobs or hobbies.
Not really, GCD doesn't stop you from doing one button macros, like its not even an obstacle.
Ok so, there were legendaries that did in fact changed gameplay and somehow "completed" your spec. But artifact itself was 99% boring for most of the classes.
None of these layers you are speaking about was permanent and that was the biggest issue with legion. Because if you didn't get that BiS legendary for half expansion. Half expansion was ruined.
Azerite gear changes gameplay far more often than you think. It is on par with talent system. And you really don't need to relay on RNG to get specific traits.
3 weeks after 8.2 and I already got 3xBiS trait 445 by that time.
Because it wasn't different. BfA shares over 80% of class similarity to legion. Balance on raid is practically the same. Just because you cherry pick some exception doesn't make it true.
Did you read what I wrote? I said look at APM and Downtime, not damage.
They do include tier sets and legendaries, fact is, not every class had tier set and legendary which changed rotation. Only few classes had such thing.
It's pointless to say "which nobody uses" because you may get bis trait PLUS the one "which nobody uses" yet you still need to adapt to make use of that trait.
Which makes it a lot if you skim over all classes.
Which is not true if you didn't get lucky for half of expansion and had prydaz + sephuz. And "fun" is completely subjective.
Again, you are basing your opinion on one spec. I base my opinion on 36 specs having completed all mythic raids in legion plus doing all 36 mage tower challenges and upkeeping all classes to max level since mop.
Legion......
It's a toss up between BC and WotLK.
In BC I remember how excited I was walking through the Dark Portal for the first time and seeing what Outlands was like. I was so excited to start questing in Outlands after being stuck in Azeroth all that time. This was the first time I ever experienced something outside of Azeroth. Also Blood Elves came out and I immediately made a paladin who I still have and play on today. Most of my WoW memories come from the BC era. Raiding Karazhan was one of my favorite moments. Using vent and listening to my guildmates as we ventured through my all time favorite raid was an experience I'll never forget.
WotLK I just remember being a breath of fresh air. No more space demons or fel fire stuff. Now we were dealing with the undead scourge. The pre launch event with the undead infecting cities I thought was the most genius idea Blizzard ever did with their pre expansion events. The Nordic theme of Northrend I thought was badass and I loved the gear designs much more than the BC sets. One of my most fond memories was raiding Naxx with my guild.
So It's one of those two. I can't really decide which was better.
Last edited by Pony Soldier; 2019-09-14 at 05:37 PM.
People can say whatever they want but BfA raid encounters are super well designed and fun. About PvP? WotLK without a single doubt.
For me, the best experience was starting on the back end of TBC and then transitioning into WOTLK, that's when I finally got to raid and make friends in the game. After that, I'm not sure where I lost interest. But one of my favorite memories is telling the guild I raided with that I was deaf so I didn't use vent. I just didn't want to listen to people talk, never hindered my raiding either.
sidenote: I haven't logged into this sight in I don't know how long but I follow it sometimes to see what's going on, felt the need to log on to post in this thread.
Almost the entire stretch from TBC to MoP was good. Cata had problems late in it's lifespan (Dragon Soul still sucks), but I think that expansion was rather underrated by a lot of people. The systems designs were really good, it's just some of the content that really let it down, including dungeons and raids.
If I have to pick 1 patch that is my "ideal" version of WoW, I guess it would be 3.3.5.
I'll cut it short since nobody will read my wall of text stories anyway.
My best WoW experience came from classic (As in 2006). I didn't even hit max level though.
The expansion I had the most fun in was Cata. Got my highest arena rating, made the most friends, and I had a server rep. Horde would talk about me in their trade chat (I was Alliance). Good times, I like low pop servers.
Wrath was the highpoint of some classes/specs (especially mine), had gameplay balanced around ease and entertainment rather than power or complexity, mix of very simple and very good raids that had heaps of internal variety and it finished off the main storyline of the entire setting.
Every single thing added to the game afterwards came at the cost of badness in some way. Sometimes there was more good than bad like Legion and sometimes more bad than good like Warlords. Artifacts, for instance, added a lot of extra gameplay to specs that had been stripped down to pathetic unplayable garbage but they also introduced AP grinds that are the most tedious and irrelevant grind in a game with lots of tedious irrelevant grinds. Legion's storyline was fucking awful so even while the class experiences were mostly good and sometimes amazing like the DK one, the power level and fanservicey nature of it all just killed off any sense of danger in the setting. I didn't think it could be more ridiculous than fighting on the back of a dragon, which was by far the coolest concept I'd ever heard of, but Sargeras coming out of a cloud to stab the planet did it. This is even in an expansion widely considered good or at least better than those before and after it and I honestly liked Legion as a whole.
My point is that Wrath had it all at a no-cost improvement over BC which was itself a big step up from Vanilla. Cata started to kill talent trees and shifted class design to be balanced around power and complexity which was its doom. It added needless fiddliness to some classes like Holy Power and just started removing 'bloat' as they started to call fun class abilities and style and for what? Pandaria at least offset this terrible decision by adding a lot of new things alongside the things it took out but, sadly, Warlords took more away. Legion adds and removes artifacts and BFA added Traits and Essences which, obviously, will be gone again next time. Jury is out on what they're gonna do to classes but if it's anything but Wrath-style "lol have heaps of fun shit and who cares how 'fair' it is", it's going to suck.
Paladin Bash has spoken.