Originally Posted by
Carolus Rex
It's kinda funny. I was just in Loch Modan on Classic, some Hunter was fighting a level 22 Crocolisk rare spawn. It was tagged by him. Since I wanted it for me, I just sat next to him and watched him die, so that I could get a shot. If he failed, he had his shot and he messed it up. If I help him, I'm not gonna get anything out of it, because that's the way it works in Vanilla. He also made no attempt to invite me into the group so that we could both have a shot at the loot. So I watched him die, then pulled and killed the thing. He whispered me "People like you should play retail"
How does that make any sense? In BFA (retail is a term from the pirate server community btw, both classic and BFA are actually retail) we most likely would've shared the rare spawn. It would've counted for us both and we would have had personal loot. I would have had every reason to help him in the current game. In Classic however, the game encourages you to compete with each other. He didn't invite me because he knew I might get the loot and he'd get nothing. (Depending on the loot rules). I did not help him because when the mob was tagged, I would not have gotten anything out of it and only prevented myself from having a shot at the rare spawn myself. Letting the guy die, who wasn't even able to kill the mob by himself, made all the sense in the world with the systems that are set up in Classic WoW. There is no incentive for helping someone in that situation, other than a warm feeling in my heart. But if a guy intentionally does not invite you into a group, even though he wants your help, because he fears you might "steal" his loot, there is no reason to help the guy just for the sake of doing him a favour. He automatically seems unworthy of your kindness.
It seems to me that if he does not like the consequences of such systems, that he is the one that should go play "retail".