FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
They really should have increased the damage and health of all dungeon/raid mobs by at least 30-50%
Why should they, to give the illusion of the game being harder when top guilds are gonna steamroll everything anyways? OP and many others never did hard meaningful content on retail, that means they are gonna struggle with the current classic raids anyways, why make it harder for them? So they again never set foot on Naxx like in the past? or you would rather have classic community see the content this time around? seems like a no brain decision for me.
Of course top guilds will faceroll everything, they've already cleared it many times.
You could release mythic Kil'jaeden again and Method would kill it instantly because they've already done 700 pulls on it and know it perfectly.
Its just a really minor thing. I don't think anybody expected MC to be hard or anything, since it was kids-firsts raid and very forgiving for new raiders, so the no-changes proberly don't see it interfere with the experience.
Some would proberly also say, that this is part of the no-change experience. New people still got into raiding and did MC when Naxx came out, so this current experience matches completly with that.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Aside from the fact that 1.12 classes are much stronger across the board, 1.12 gear is much stronger across the board? I don't think anyone said MC wasn't hard, but it was definitely harder than it is now because people did it with much, much weaker tools. It's like going back and doing a previous tier with current tier items and buffed classes, obviously a lot easier.
Why does the argument to buff the content back up always end in "it wasn't hard to begin with". It's like, you need to realise there are shades of grey... It wasn't hard to begin with, but it's still considerably easier now than it was when it was released.
Probably running on a Pentium 4
Pretty funny to see all those sub 1-minute clears on the 1st or second week in there.
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
ONEAzerothTV
They could boost MC bosses HP by 200% and it still would be an LFR level joke raid.
There won't be any sort of challenge until like AQ40 and tbh I think that one will drop dead pretty fast too. Vanilla is simply nowhere near what raids offer nowadays, there are dungeons harder than whole raids in classic right now.
Please provide patch notes for these "DRASTIC" buffs. I await your links, all patch notes are archived and readily available, and you claim to know all about the changes, so please provide blizzards patch notes outlining these buffs.
- - - Updated - - -
This is somewhat true for mc (although drastically exaggerated) but it is not true for later raids. Watching the "vanilla was hard" crew desperately move the goalposts is the best thing about classic tbh.
- - - Updated - - -
Again, please link the patch notes that indicate these extreme and drastic DPS increases. Not a single person has done so yet.
Everyone talks about it as an absolute fact that cannot be denied, im simply asking for someone to link the readily available patch notes outlining these "drastic buffs to dps". Honestly, i dont think it is asking too much at all.
- - - Updated - - -
while it was current?