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- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
holy fuck is your position actually "there were no buffs or nerfs from launch to patch 1.12 (which is 1.5 years after launch)?
read the patch notes. EVERY SINGLE CLASS WAS REWORKED by 1.12. EVERY SINGLE PIECE OF GEAR HAD ITS ITEM BUDGET INCREASED by 1.12. EVERY SINGLE RAID WAS TUNED TO BE EASIER by 1.12 (including naxx which was cleared 10 times before 1.12 and about 100 afterward/before BC launched)
you don't seem to understand that the classic patch is the typical "end of expansion/everything is easier" patch. they went with it on purpose, it was the final/most accessible version of vanilla wow. the bc pre-patch changed too many things, added spells, etc and was an overhaul in its own right, but it was an addition. patch 1.12 was the culmination of a year of tuning
where is the proof? in the goddamn patch notes readily accessible by anyone who wants to see them. you can see what was changed and even undocumented changes.
the classic patch was post-tier 3, it's ONE POINT TWELVE, not ONE POINT ONE TWO, they had went from 1.1, 1.2, 1.3, 1.4, etc all the way to 1.12 by then. 12 patches of "tuning, fixing, changing"
just the debuff limit being twice as high as launch was massive, that was 2x the dot damage on a boss than was even possible when MC was the highest raid content
the classic version of wow is the easiest vanilla version of wow. they know what they're doing and they know the average retail player is gonna quit before 60 if it was as aggravatingly tough as early vanilla
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no she fucking did not. DSL penetration in 2005 was under 10% and already surpassed by cable and less than 1% of people killed a boss in naxx in vanilla, less than .1% cleared the whole raid in vanilla, only 10 guilds cleared it before patch 1.12 came out (6 months before BC launched) and around 130ish (worldwide) cleared it in vanilla. the odds of her raiding naxx on DSL in vanilla are around .08% lol
nobody was being carried and 1 bad player was enough to fuck the whole raid on a few bosses due to the debuffs going out. of the 130 "confirmed" (from the newest info i can find) guilds that cleared naxx, about 30-40 cleared it after 2.0 released (new talents, much more powerful everything with weaker bosses) and 80-90 cleared it in patch 1.12 which was the first "naxx nerf" due to characters/gear just being 25-40% more powerful overall
Last edited by sopeonaroap; 2019-09-16 at 07:59 PM.
#nochanges
/10char
In my day we didn't have World of Warcraft or Guild Wars. We had World War 2, and when you shot at the Germans it aggroed five thousand of their friends!
"A blind, deaf, comatose lobotomy patient could feel my anger!!"
One undertuned boss with no mechanics at the start of the fight got blown by a raid completely stacked with a specific spec meant for absurdly insane ST burst, using full Mythic gear and abusing an OP legendary that could only be obtained after many weeks of grinding, and that happened after more than a year of HFC if memory serves.
MC bosses get rekt in blues and some entry level epics by unstacked raids less than a month after Classic's launch.
You're free to go in with less players as has already been suggested. Doubling hp wouldn't stop threads like this from appearing. It was a simple raid and classic is a sandbox museum.
If you knew the candle was fire then the meal was cooked a long time ago.
Unfortunately this is the problem we knew we'd get with patch 1.12. Blizzard should have given us true progression like vanilla. Give us the patch when Rag died for example for our Molten Core experience. This means most classes wouldn't have had their gigantic revamp yet so they'd be a lot worse, but that would also allow it to be a true recreation. Increasing health wouldn't do much now. That ship has sailed. BWL is going to be the same thing too. AQ40 is when we will see a wall for many people. Don't get me wrong, the best people will clear it super fast still but your average guild isn't going to enter it and clear Cthun night one. In fact I suspect Sartura will stomp a lot of people because of how weird she was to tank. Then you've got Huhuran who will still require NR on at least ten people. But the big cockblock for many will be Twin Emperors.
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
Seconded for truth. OP is one of those delusional kids playing Classic for "clout".
""We killed this raid boss in 30 seconds, it took you 90 seconds 15 years ago. HAH! IN your face.""
Once my guild had some decent gear, and everyone was 60+, it would only take 1-2 mins to kill a boss. It was clearing all the trash that ended up taking forever. That was with 20+ folks just being friends and us needing to have warm bodies in the raid to help where they could.
Raiding classic to be the "best" at it, might be one of the most pathetic things I've seen in MMO gaming in a long time. No one plays TLP servers to be the best, they play to experience content as it was meant to be experienced.
Imagine lmao thinking america have any relevancy. DSL was common in wealthy advanced EU cities. 0.5mbit where it started, then 8mbit and finally before ethernet(what retards call fiber) 24mbit or something. All you needed was a phone line and a station close by that was converted or some shit
Really dont remember anyone not being on broadband (aDSL) that played. Shitters got removed, anyone that complained about "lag" whenever they entered BRM slowly got replaced.
Another thing i remember was the first guild(rival guild on other faction) killed ragnaros before submerge. Melee had to run out to not get flown away, that lowered dps a bit. People have to remember vanilla is more about your gear matter. The skill ceiling is much lower but you cant get away from going oom in fights and eventually wiping. In retail you just bring warlocks lmao etc. Different game and you cant compare them any more.
Keyboard turners were hated as much as today as then. Talents, specs and how to play was available online just as it is now with icyveins. Shit guilds today would be shit back then.
MC is the entry level raid. And skills has not skyrocketed. They pruned a lot of abilities.. current wow is a joke. all you have to do is be aware of incoming boss abilities and move away from shit. It's an arcade joke of a game. No wonder why people prefer Classic over Retail, they don't like the Counter-Strike wow has become and prefer a game that has some originality to it.
before TBC prepatch.
i think this was a BWL group, based on the gear. so these guys have been doing BWL (Down nefarian atleast once as they do have some nef gear but alot of them still seem to be in pretty weak gear) oh i do see a tiny bit of AQ gear I THINK and decide to go back and kill rag in 1:15 pre submerge.
Last edited by FelPlague; 2019-09-16 at 09:02 PM.
The improved classes and extra debuffslots plays a part yes, but the by far biggest increase in damage comes from people actually having a clue how to gear their chars properly, use consumables, better PCs/connections and actually know how to play their classes today.
Or do you actually think that people didn't manage to improve on anything from Classic during 15 years of private server theorycrafting?
If MC had been released as it was the very first time: With the worst version of the Classic talents, the hardest version of the bosses, and the worst version of gear available, Apes would still have raped Rag. They might have used 7 days instead of 6 from the launch, but they would still have breezed through MC like the joke it is.
Pretty sure most privateservers did what I wrote above with their progressive content releases, AND further buffed all raids by a significant amount, just because they were deemed "too easy" by the community.
Last edited by ThrashMetalFtw; 2019-09-16 at 09:04 PM.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
@HFC Speed Clear
You are right that it was current and still within 6.2. However, 6.2 lasted well over a year and considering the video has an upload date of May 2016 and HFC was released in June 2015. It doesn't surprise me that people would be over geared and stack a powerful class to do this feat. It's not like they could've done this after a month.