Originally Posted by
potis
Alright, since you didnt answer back with the usual expected response i will give you a proper one.
The game has changed to the standards of 2015+ gaming, this means the game resets every patch cycle so people that stopped/quit/came back after years, can catch up and be relevant to the game in less than a monthly sub (If they have the skill to do so), i said relevant, not competitive, there is a massive difference.
This is why gear resets so often and so much, asking people that havent played in 5 years, to take 6 months to catch up, and by the time they catch up, the next gear cycle begins, its absurd for 2019 standards, thats all.
Is it good for the game? Not for the old blood RPG players, but for 2019? Yes, its good, its also great for my alts, yo!
Gear is no longer as relevant as before, you ARE supposed to DEVOUR the content you want to DEVOUR, and then unsub/resub or whatever you want to do, Blizzard doesnt care to keep you in the long term, it cares to make the over 150m accounts created over the last 15 years, to randomly resub and throw money at them.
Now thats the answer to why the gear is so linear/easy to get, because its no longer a thing required to enjoy aspects of the game.
Gear does have value, it just doesnt have Vanilla value, someone thats wearing raid gear, wont get to 1 shot someone that doesnt, this has been true for expansions now, no idea why people still havent realized why these changes exist.
Yeah, i also had fun in 2006, going 2-3 Rank14s/Naxx geared characters vs 50 undergeared 60s or leveling scrubs averagely 52 level in WPL flight path, doesnt mean it mattered.
When my newly dinged alt, struggles with Narjatar mobs, (for a hour or two, then off to M+ land!) compared to the main or alt thats properly gear, the difficulty is there, it just disappears with gear scaling, as it always did, the difference is, the gear scaling takes a month(For people that dont have people to simply run M+ with), not 10 as it did before catch up mechanics were introduced.
Also as i said above, you are mistaking "content" with "Graphical Model".
If you believe the LFR graphical model, that deals 15% of the damage of the Mythic model, with some of the latest bosses the last 2 expansions with 50% of their abilities removed because LFR players cant deal with those mechanics or in different rotation, is the same then i cant help you.
Its quite simple though, the higher you go in difficulty, the more random and forced overlap of abilities happen, thats when actually difficulty/skill comes into play.
Its you cant understand how (In numbers of BFA) an ability that deals 30k AOE in LFR, hitting players that have 250K-280K, is the same as, the same ability hitting for 230K on 350K HP players, with the very high chance of overlap from another ability in many cases, or forced overlaps that will always happen, and if you dont deal with them you wipe....Well then, your math is a bit off.
Been saying it since ICC dungeons, only reasons these many complains exist from the 99% is because they chose to put catch up mechanics into the game instead of letting people rot in irrelevant content as they seemed to love doing.