Originally Posted by
Nathanyel
I can tell you, many Horde players didn't like the way the Horde/the Warchief developed in MoP. We couldn't see it as bias towards our faction to have Garrosh turn into a megalomanical conqueror just because he misunderstood Thrall's tale of his father's sacrifice.
We don't like the Horde being used as the bad guys simply because certain players keep crying for the "War" to return - a war that was only a relic of the first incarnation of Warcraft, a re-brand of a game that was intended to be a Warhammer game. Every game after WC1 has developed the uniqueness of the Warcraft universe, WC2 showed Orcs as more than just one-dimensional villains, WC3 showed their 'good' and honorable side, further expanded upon in WoW. But no, some people just want to return to a bland Warhammer clone. Humans vs. Orcs, Humans good, Orcs bad.
And there were multiple opportunities to have the story develop without peace between the factions, but also without a war "just because". Cataclysm literally promised conflicts over scarce resources, where both sides would have been equally right and wrong in trying to secure territories. MoP could have had a worried Varian sending troops, or going to Pandaria himself to find his son, proactively attacking Horde and Pandaren forces out of suspicion they had captured him.
Instead, we just got an Orc trying to take over the world.
MoP/SoO wasn't really Horde bias, it was using (parts of) the Horde as antagonists. At this point, Garrosh and his loyalists were technically not even a part of the Horde anymore, shunning or subjugating most of its members.
On the other side, the Alliance feels sidelined because they have little conflict arising from within, because Alliance players want to be "the good guys". It seems like Blizzard doesn't want to risk alienating the perceived core playerbase by giving the Alliance actual faults beyond subtle hints of racism (which can easily be waved away by that feeling of superiority)
In a weird and contrived way, the Forsaken holding Darkshore, leading to the Night Elves invoking the Night Warrior, is more interesting than previous Alliance developments, although it's of course still a cheap method to have "the good guys" use questionable rituals to fight "the bad guys", possibly becoming evil/jaded themselves in the process.