Shadow, Elemental, Enhancement, and Feral don't suck AT ALL. Ferals are arguably the best spec for WSG. Both Shaman dps specs are great in PvP, above average leveler/farmers, and can fill all roles in dungeons in a pinch. Shadow priest are top tier 1v1, BGs, and one of the better solo levelers. That said, I'll assume you, and most others, are only factoring in endgame boss damage parses for calculating whether a spec "sucks" or not. Definitely a very "retail" way of thinking that doesn't really apply to classic.
Without the hybrid tax, these classes and specs become god tier at 95% of the game (Leveling, Farming, PvP, Dungeons)
Last edited by barrsftw; 2019-09-18 at 06:31 PM.
Arguable the only reason why hunters are doing well on WCL is because you have to bring a few and their gear isn't that usable by other classes, so they can get geared super quickly.
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Well that and typically in RPGs the pure physical, pure magical and stealth guys are the best. In many games either magic is OP or physical is OP, which means most people usually go warrior or mage in RPGs, especially in the time when WoW was released.
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I like that you need to cite specific activities where these specs are good (1v1 duels, really?) as if that's some sort of accomplishment. If a spec is available in a properly balanced game, I'd expect it to be good (not top tier, but at least good enough) at all of the game's activities, not just select ones. Live doesn't quite achieve that either before you say anything, but it's a damn sight better than arguing SPriests are good because they win duels or that Enhancement is good because it can proc Windfury and destroy one person 5% of the time. Plus nobody's better at leveling and dungeon AoEing than a Mage... which is also a top tier raid DPS and battleground class that hard counters several classes in duels as well. But sure, explain to me why Feral or Ret being able to do decent DPS would shatter the game's oh so tight balance.
So kindly keep the condescending "lul retail mentality" nonsense for yourself. I had those same standards back when I played Classic and one of the reasons I picked Warrior, after informing myself, is because I ended up knowing I could fill two roles in all the game's content without being hamstrung by some idiotic concept that you should be punished for having a healing spec.
"That's just the way it is. Some things will never change" - Bruce Hornsby
Warrior has DPS-DPS-Tank ... Shaman has HEALING-DPS-DPS ... I don't see how that is much different. It just so happens that Warrior is the only "proper" tank and they also have 2 high tier DPS specs AND are good in pvp... meanwhile... some of the other hybrids are taxes more heavily than others...
Trying to ruin it? Please quote the part where I say these things should be changed. I'm fine with Classic being like that because that's how vanilla was and Classic should be a 1:1 recreation, within what is reasonable at any rate in regards to bugs, latency and the like. I'm arguing that it was terrible game design and one of the reasons that, if I ever reach 60 in Classic, I'm supremely unlikely to partake in endgame activities because while the classes are somewhat designed around leveling (and even then some have boring, craptastic toolkits there, hi Warriors), everything falls apart at 60.
Believe it or not, some people like to discuss game design without changing everything. And believe or not, not everyone who isn't a Classic #1 fan is out for your game's blood.
Who? I don't care about what they did on Private servers, if that's the point you're trying to make? AND private servers had a tendency to tune things harder than what it was in Vanilla, because it's stupid easy. And I'm fairly certain pretty much every pserver I've ever tried, was on the 1.12 client aswell.
MC was released before all those rewamped talent trees and balance changes, that's why it's easy af. That's why pservers tuned up the numbers. It was never a question if MC would be hard in Classic, heck, I think few (who actually had a clue) was surprised it got cleared as fast as it did.
MC is tuned for earlier stages of the game, in a 15 year old game. Not for what we have now.
THUS every spec in the game is viable for raiding, because we wont see any real DPS checks in a long time.
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Have you? You have noticed how Ragnaros just bent over for us the first week? Before people even had any real gear. So yea, any spec is viable just not competative.
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