I stopped playing Classic, so I could start playing WoW again.
80% of time in Classic levelling is just hanging around for a mob or NPC to spawn.
Getting into a dungeon run - well there was no chance of that.
At least in real WoW - there are stacks of other things to do to keep you interested.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
You should never be in a situation where you have to do that tbh, you're skipping out on zones and not properly spreading your questing areas.
There is no such thing as entering a zone and finishing it fully before moving on, you have to bounce around between 2-3 zones of the same level , doing all the yellow quests to ding then once those higher lvl orange quests turn yellow move onto those, u should never do orange/red quests since you're basically eating the xp you're going to need later on.
I suggest you look up guides on zone pathing if you're struggling to decide where to go.
I have stopped right now because of questing really and the lack of ease to make a group for a dungeon.
Questing - Me and my mate leveled together and it seems as i remembed in classic you are punished for questing together as for a collecetion quest or a loot x amount you have to double everything. Add in the low drop chance or low respawn timers in terms of collection quest and you are grinding so stupidly hard for something so poor. Add in work to this and i just don't have the time for that. I get home and online and have 3 hours a night to play at best, that makes about half a level of questing and a dungeon but none of this is "fun" because the questing takes so long due to what i mentioned.
Dungeons - Having to spam /4 and /1 for 1 healer because me as a tank and my 2/3 dps friends depending how many of us are online is not also fun. Someone mentioned in another thread how "if you are not standing afk for 45 minutes trying to find a dungeon group you are playing the game wrong" which is not playing the game it is afking in a capital city trying to play the game. Add the Dungeon Tool to Classic and its problem solved for players like me who do not have access to 100 guild mates because they are not playing that hardcore or want to play with a select group of friends that are <5 party strong. The Dungeon Tool also doesn't have to teleport you to said dungeon just creates the group for you and then you all meet up there, then as well if you are not interested in using it you don't have to use it. Classic elitism on things like addons and "thats not classic experience" for using stuff is the most stupidest thing in the world as 99% of the playerbase used the questie addon to level, everyone abused "sharding" while spamming dungeons as well which again isnt a classic feature. So yeah, Classic isn't about 45 minute dungeon queues its about the game being brought back to life without having to play on dial up internet or a Pentium 2 processor pc that was utter trash.
Again the game is good, way better than Retail, but i want a hybrid of this classic class design and playability but with the nice improvements of retail in terms of graphical changes, LFD tool and ability to see proper maps of dungeons when you are in a dugeon XD
or you can use the "looking for group" channel which doesn't oblige you to stay at a capital...
So this thread is really pointless. Most replies are going to be retailers pretending to have played Classic, and clearly the only reason people would even stop this soon is because they can't handle a real game that actually requires you to think and plan ahead.
Anyone posting in this thread is basically advertising they are a casual who needs welfare epics and constant handholding/quality of life, because you know, god forbid a video game might make your life harder and actually challenge you.
Classic is BOOMING and retail is, well, this says it all:
They are trying to get the Classic playerbase to buy their shitty BfA expansion. ROFL not gonna happen.
Yeah, it's not great that it's not there by default but that's another tool quite useful that seems to be a blocker for many here
Regarding questing in group, it's more tedious for items collection quest but it's globally easier as a group and the game is pushing for group play to
Considering quitting after losing four T1 items in a MC pug to a single guy in greens. I think I have never been so mad in my entire life.
Because, turns out, it's preeeeetty fucking boring.
It's not fun having to autohit mobs to death for 20 seconds, it's not fun having to drink for 30 seconds after every other mob, it's not fun having to eat for 30 seconds after every couple mobs. It's also not fun to play classes with a 1, maybe 2, button rotation - there's only so much Frostbolts one can cast before going mental. And it's especially not fun having to kill 100 mobs just to get the 12 quest items you need. With all of these it's not fun having to grind 500 mobs per level, because those 500 mobs come with 2 hours of forced downtime and 10 hours of boredom and frustration.
I like the world, I like the progression, I like working towards things again. But I don't like the 1975 combat and class system.
I'd enjoy a game with the world and progression systems of classic/TBC and the class designs on maybe MOP or WoD or whatever.
I tried it and I didn't really like it. I'm not 12 anymore and it's not 2004 anymore. I see no point in mindlessly dragging myself to lvl 60 over the course of several weeks just to then fall asleep on a 2 minute Ragnaros kill where my whole rotation consisted of... 30 Shadow Bolts. Fucking Candy Crush is more enjoyable than that.
After our first MC raid there isn't much to log in for, problem with classic is that pretty much until phase 4 there isn't much raid content to fill up days in the week. dungeons become pointless and boring to run. I kinda wonder if trash farms will replace dungeon runs as they are 10 fold more lucrative. grinding trash in molten core with 20 ppl has the potential to get way better boe drops than farming blues in dungeons when you have BiS.
ill likely farm foror's when dire maul comes in, but there isn't much to do in the game once you're saved to the raid that week. I logged back into retail to have a look around and its night and day in terms of things to do that aren't just grinding gold. or boosting ppls alts, or helping the 50th alt get attuned to something.
Last edited by Heathy; 2019-09-24 at 12:06 PM.
/eyeroll
There is endgame. What Classic didn't do is to focus *solely* on raids.
This is the biggest problem causing the schism between Classic and Retail right now. Blizz has spent the past 4+ expansions conditioning Retail players into thinking that raids and, now, M+ are the only things worth doing. If you think the sole purpose of fast food is to eat a hamburger, you miss out on a whole bunch of other fast food you can actually eat.
A wife, 2 kids, 2 dogs and a job are keeping me from playing classic atm.