Originally Posted by
Sensa1
What are you talking about...never made sense from a design standpoint...it was at the very core of the entire Warcraft and Wow franchise...it motivated people to become highly invested in both their characters and faction..it powered several expansion's worth of content...it generated massive amounts of world pvp at a time when there was limited content in the original game...people say Vanilla wouldn't succeed if it was introduced today...you know what would never have succeeded either...the watered down, faction-less hamster wheel that Retail currently is if was introduced back in 2005...without the faction war WoW would never have become as popular as it did.
You know why their considering removing it...it's mostly because the player base has declined so much they don't have the in-game metrics that head office wants to justify the development time on separate alliance / horde story lines / quests etc. Additionally, with having relented previously and given both faction every type of class they've diluted their own faction identity so much that it leads to people like you saying it never made design sense to begin with. This is a classic case of Blizzard giving an inch that gradually leads to a mile. I also assume they think it will be easier to balance in some way in regards to pvp (no more alliance / horde racial or something like that).
And here's another thing you can count on. If they get rid of the factions they'll come up with some BS line about why it no longer makes sense and the fanboys will cling to that and forever repeat it just like the BS line they came up with when they said the old talent trees weren't worth it because adding 1% hit didn't feel meaningful etc. That, of course, was just corporate BS for we don't want to work so hard and can't figure out how to balance classes as is, let alone with more lvls, so we'll bake all that stuff into the character and add one talent every 15 levels and call it a day because that should require a lot less work and be easier to balance (though it should be noted they still can't balance crap). It was never because the talent tree idea (especially when tied into the levelling process as it was in Vanilla) was a bad idea...in fact it was intrinsically a good idea and why they are thinking of bringing a form of it back in Retail...but rather Blizzard just getting lazy. Yet people fail to see through their corporate BS every time they do something similar.
Retail WoW is the mess it is because of 2 simple factors 1) bean counting from Activision leading to game design systems that are cheap to implement, repeat and promote certain metrics but are far from entertaining and 2) a complete failure to resist demands for changes to core elements of the game (like which classes can be which faction) that when combined together with other changes lead to unintended consequences and a product that is barely recognizable in many ways. That lack of integrity is what killed WoW for many.