dude, it's a public company so they have no choice regarding the matter... stop with this please
I'm sorry, who was it that continously kept posting random numbers about Retail subscriptions, based on zero actual data? I guess those must have been Retail Hating/Classic Loving "data scientists", right? Especially the ones who believe that Blizzard is lying about their numbers, but some random company (or Weak Aura creators) have actual data.
Don't know exactly how they got the information, but it does seem to match Google Trends data on interest in WoW, and seems overall realistic for the big hype that surrounded the launch.
how does it work with gametime bought with token? bcs thats not really subscription revenue, and ppl who returned after 5+ years probably didnt have gold to buy it unlike retail players, so had to buy it for cash, is this factored in? it could create a huge difference...
Contact SuperData with your objections, see if someone replies and consider what they have to say. Totally reasonable to be skeptical but without any exchange with a company with that kind of profile it's like wearing a sandwich board outside a toothpaste factory accusing the devil of being the only one who can get that stuff inside the tube.
Thats weird, on my server there is still a huge amount of competition for quest mobs - so much so that there is constant HvA fighting and even people dueling for them... it also still has queues...
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Being skeptical is fine ... unless the only reason you're skeptical is that you don't like the information given. Having a bias isn't *just* being skeptical though. That particular posters is clearly biased, both against this data reporting company (which is reputable) and Classic in general for whatever reason.
I think it's more an indicator of how far WoW has fallen than the overall success of Classic. It even says there's not as many as when BFA launched.
Think of Classic like a new expansion. That's the people that have come back for it. It's not brought back many people who haven't played for a decade. It's mostly just the same people who play a month or two at the start of each expansion, level up, do some dungeons and BGs, and then remember why they don't play any more.
Well, increasing 1.5 mil subs, or whatever it was at, by 223% on classic launch is believable, thats for sure.
You realize that’s like telling me to call Donald Trump personally because I disagree with his policies, right? What a completely pointless suggestion. Further, your analogy is terrible because you’re comparing something tangible with something intangible. There is merit to speculative reporting like what this company provides but the main source of my skepticism is that this article is extremely editorialized. Players will only read the title, draw incomplete conclusions and go on to use this article to support imaginary arguments (mainly Classic is somehow “defeating” retail).
If you need proof of this, count the number of smug Classic fans in this very thread bragging about how great it is to be a Classic fan.
It's triple growth in August, "compared to July." Imagine 5% net growth in July. A 300% month-over-month gross jump is 20%, and if you figure a 5% overall sub drop you're left with 15% net, or the neighborhood of a 223% increase. If WoW started with 5 million subscriptions, it's 750K new or returned, which is realistic. If I mathed badly, correct figures are easy enough to plop in.
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Aw, c'mon. Humor me!