A quarter is one-fourth. So, you report 4 times every year. Some companies operate on calendar year, so their quarters are Q1 - January to March, Q2 April to June, Q3 July to September, Q4 Octobe to December. Other companies might operate on their own fiscal calendar, in which case the dates might vary (it's mostly companies that work in seasonal business, like tourism etc).
Last edited by TwoMana; 2019-09-26 at 05:22 AM.
only they know
ofc not only Blizzard has the data they are just making stuff up.
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and its 100% bullshit
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they guess, thats what they do they DONT HAVE any data.
revenue and subcount is not the same thing.
If a player who started playing for classic bought a 6month sub. Thats 6x the revenue for that one month.
So the real amount of new players is somewhere between 37% and 223%. But since we dont no the ratio of who ordered 6month vs 3months vs1month its really hard to tell with this little data.
There is also the possibility of ppl activating their account earlier.
and lastly, subscription revenue isnt nessicary equal from month to month even from the bfa crowd. It could be that july is a lower than average month simply because many players maybe started their 6month running sub on another month. (it will draw money the same two months every year until canceld).
In all likelyhood, september should be considerably lower than august, simply because everyone who bought either a 3month or a 6month sub in august wont be bying any sub at all in september.
Last edited by Aphrel; 2019-09-26 at 06:00 AM.
None of us really changes over time. We only become more fully what we are.
https://finance.yahoo.com/news/activ...012421107.html
August... Next one is 14 November.
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You mathed badly because you did not read the claim accurately. The claim is not about growth, it is about subscription revenue. The subscription revenue increased by 223% according to their estimations.
Now, there is a lot of thing to consider here. A lot of people in retail dont pay monthly subscriptions, rather they use a longer subscription plan. There has been a few promotions and other stuff that probably affect the month to month subscription revenue depending on which months people signed their longer subscription plans in. Depending on this information, which we dont really have, it would mean that classic had a smaller or bigger impact. On the other side of things, a lot of people coming back for classic probably signed 1 month subscriptions which has a higher monthly cost. So it is important to note that subscriber revenue is not a direct correlation to subscriber count as different plans have different cost.
Last edited by Milfshaked; 2019-09-26 at 11:20 AM.
Sure, but between the low proportion of multi-month subscriptions and drop in per-month revenue from those plans, you have the 23% that I rounded down and out of the operation to get 15 from 5. The point was to visualize a monthly increase. That's even before you explain your way around SuperData's own conclusion of "WoW Classic drives a huge jump in subscribers."
Really not surprising. Classic is a full fledged RPG, BfA is just a gambling simulator with some rly atrocious in-your-face story.
You are objectively wrong. They have a lot of data, they can see traffic through online algorythms, they have insider info, they are not guessing blindly. You can check their methodology on their webpage and buy their full report. They are not a random blogger. They don't have THE data of subs, but they can check and cross reference with what they got and get a pretty close estimate based on their data.
You are misinformed of what a market research is and how it works.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
and you are factually wrong
as none of them work for Blizzard they DONT have the data Blizzard has and thats a fact
aka they ARE guessing
they dont have they data so all they can do is estimate aka GUESS thanks for finally admiting that all they do is GUESSING....
you seem to be a blind fanboi. fact is they ARE guessing (even you admited it) because they DONT have the real data that Blizzard has and they DONT have insiders working for Blizzard giving them data cause Blizzard employes are not allowed to do that *facepalm*
Again, this is a market research from a respected company, you are blind if you think that they dont have any data nor any reports on the industry that can give them a lot of insight on what is happening. This is not a random blog, they sell the full report for a lot of money. If you TRULY think that they are just guessing out of nowhere, tricking everyone and have no data whatsoever from their algorithms and other reports, there is zero reason to continue this discussion.
The fact that you are equating random guesses with informed estimates is pretty dishonest, they are NOT the same. They have not pulled this number out of their asses. An informed opinion is not the same as a misinformed opinion.
How much the report got right is up for debate, but to say that it's outright guessing and to handwave it away is pure insanity.
I'm not a fanboy, I just know how a market research and reports works. Maybe you should do the same, educate yourself and drop the tinfoil hat.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
ActiBlizz stocks soared because of the increased sub count relating to WoW classic. Is the 223% figure accurate? Doubtful, but WoW picked up a ton of subs that were former players returning to play classic.