All of those item effects affected your character greatly.
By greatly, I mean't fixed your class.
Now that they are gone, classes are a hallow shell of its former glory.
Yes in reality they do still exist, but the effects are long gone. You can transmog your character with artifact weapons, woooow, I love fashion!
Baseline spells were either removed or put into talents, How is that fun? How is that progression? How can you possibly think that's a good idea?
You really think this is nonsense? Look again, and look harder, think from another person's prospective and not yours.
I like every spec ¯\_(ツ)_/¯
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
The biggest mistake was introducing so many systems and abilities in Legion and then just removing them. In one stroke we lost our NLC effects (manageable) but also the activated Artifact ability, powerful Legendary effects and the variety of traits that came with it, some of which could be quite powerful and flavorful (like the Vampiric effect in BDK's ability). The only replacement we got at all was Azerite traits, some of which are interesting but overall they offer only a bit more than the Legendaries did if that, and just weren't enough. Essences helped a bit, but weren't class-specific.
I like BfA's Warrior and Warlock, but everything else feels worse than in Legion, and because of WoD's own pruning most of these feel worse than MoP's as well. I pretty much only play my Warrior in BFA while I had an active alt stable in Legion and Mists.
IMO next xpack Blizzard should return most of not all Legion activated abilities, add a talent row at 125 partially based on Legendaries, and carry on the Essence system at max level in a class (not spec)-specific way. That seems a good blueprint to me.
Yeah, except when my healing cooldowns are on the global cooldown..i have to plan ahead before i use a healing cooldown. and in PvP if I'm planning ahead to use a healing cooldown, i have enough time not to use it at all. So the end result is I end up not using my cooldowns because the extra global isn't worth 20% extra healing or what have you because someone will die in the next global or two.
It leads to a much more offensive strategy where I preemptively use my cooldowns so we can focus on offense
this thread is half people yelling "REEEEEEEEEEEEEEEEEEEE I CANT RAPTOR STRIKE/WING CLIP EVEN THOUGH THERES NO DEADZONE ANYMORE REEEEEEEEEEEEEEE"
and "REEEEEEEEEEEEEEEEEEEEE ARTIFACT ABILITIES REEEEEEEEEEEEEEEEEEEEEEE"
Classic mmo-champ tbh
I said yelling and you turned it into "discussing"
Rofl, there are people literally unable to discuss because they lack the ability to process information. I said what i said, you *attempted* to change it to something you can jerk off of or whatever.
Anyway, I reiterate. Full of loud knownothings just screaming into the void about things that they don't understand. That's not a discussion, that's a trump rally
It started the day they made specialization for classes. It went to the extreme when they started to remove spell access between specializations..
So instead of being "a mage", you became a "frost mage" or "fire mage", and to insult us, we had to press a button to became the other kind of mage.. which makes no sense RPG wise.
Then they started removing stuff you use all your life, like consecration for retribution paladins, or auras, stuff that you always used on your class and had zero reason to remove... why did paladins for instance lost Crusader Aura? Why did Balance druids lost Hurricane?
Removing stuff is NEVER a good thing, you can replace it by something better like a 60% mount becomes a 100% mount, but removing your class identity is never a good thing... another example for me what to put Holy Power for paladins when we were using mana forever which lead to stupid things as putting spells you could use anything like Divine Storm being a finisher and suddenly you couldn't use it to kill every mob easily when doing low level raids...
Or worst, they remove spells and put them as talents, I remember when rogues suddenly had a spell they always used as their top level talent...
Makes you feel sometimes they don't play their game. Sometimes they revered those changes, like for DK when they tried to remove Army of the Dead for 2 out of 3 specs.
This is why I preferred the old system with the full talent tree where you could pick and chose from the 3 trees. Of course there were cookie cutters, but you had 2 other custom specs you could build to do hybrid builds or pvp specs. Swapping specs in middle of the raid because "fire is better for that boss" is ridiculous... that's lazy class design that this ever happened...
There's a few iffy specs, but overall, most of them are as good as ever IMO. Lots of variety, they mostly feel fluid, which IMO is the best case scenario. As bad as the GCD change feels, it was necessary. 1 shot macros should never be a thing, and when you can pop a trinket and 2-4 cooldowns in one click, that's possible.
A lot of people who hate the class design in BFA also think the classes in Classic are perfect. So what the fuck do they know?
Yes your level of delusion. They said they taken away many vanity spells like alter time, warrior stances. Nothing grand. And nothing grand will happen to classes. They will probably allow to cast off-spec spells even if they are waste of dps. That is about it. It's not going to revamp classes. Watch that video again.
bfa is the worst xp ever in terms of class design and mechanics... wow has never been so close to lol as bfa is, next xp is the last chance of blizzard