A strawman is the only way to combat an assertion as ridiculous as yours. “People don’t quit things they love,” you say, as if every player who has ever played WoW intended to play it indefinitely until the end of time. Games have a shelf life. Subscription services, especially, have a shelf life. There’s only so long people will subscribe to something no matter how much they “love” it. Your rose-tinted assertion assumes that everybody who played Classic played it because of the way it was and anybody who ever quit, quit because of the way it wasn’t. I simply cannot agree with this assessment because, as I mentioned on the previous page, we have first-hand accounts from people who have actually seen player engagement/retention data and game play changes are so far down the list of reasons people quit it isn’t even worth mentioning.
Fan dedication only means so much if the competition is putting out a better product. WoW might seem immortal today but I stand by the reason for that being that they were the leaders instead of the followers. All of the features you claim to be anti-MMO could have released in another casual-oriented MMO and had a significant impact on WoW. (Additionally, WildStar’s ultimate failure is proof that the demographic for the opposite of WoW, a “hardcore MMO,” is non-existent.)But there's a lot of proof that your theory of "if the game never had changes not been made, WoW wouldn't still be here today!" isn't logical.
For one, it's a popular franchise. There are tons of popular franchises that are still popular with their fanbase even after long periods of time with no major changes. There have been Vanilla private servers since TBC with some people playing for many years. Another good example is Diablo. Diablo 2's last expansion was released in 2001. Players continued playing the game and replaying for over a decade before Diablo 3 finally came out. Or how there was like over 14 years between Duke Nukem releases.
Don't underestimate fan dedication.
Now, you can argue that I have no way of knowing this but yet again, WoW still being here 15 years later means something. You can’t have it both ways and argue that had WoW not made changes it would be more popular then use WoW’s now-proven immortality as a support of its staying power. We simply don’t know what would have happened, but we do know a few game developers did try to dethrone WoW and absolutely ludicrous amounts of money was spent trying to do so. I don’t think it’s entirely unreasonable to assume some changes added to WoW were added to keep themselves ahead of their competition.
And yet again, you assume that what appeals to YOU must have appealed to everybody. WoW has such a broad appeal that it’s mind-numbingly reductive to refer to it as a fucking cheese sandwich.For two, I didn't say NO changes at all. I said massive changes that made the game feel less like an RPG. That could be a huge reason why people walked away. It's like if you enjoy cheese sandwiches and get them for lunch every day. One day they're out of your favorite cheese, but offer you a slightly different one. This is fine, because it's still a cheese sandwich. But then one day they say we're out of cheese and give you a BLT. This is not the same sandwich you know and love.
This is what it's like comparing Classic to Retail. Two different sandwiches.