Almost everything in the world is at least a tiny bit subjective
World of warcraft for example. Especially now after the scaling of low level zones, but even before then, you can take your alt through so many different zones each time, and you can actually do the quests again. There's great replayability here. And you have dungeons, bgs and all that on top of that world content. In FF14 you have those fates and levequests apart from dungeons and that's it.
Maybe that's because I haven't gotten to the actual endgame stuff yet, dunno. For me Q times were around 30-50 min for most of the stuff I qed for. Those were usually during peak hours too. Edit: I am EU based so maybe that's where the difference comes from.3. I can only speak for myself, but I haven't experienced long ques for pretty much anything in over a year, even as dps. Tank ques are <5min, healer ques are instant half the time, and dps ques are 15min at worst from my experiences so far in shadowbringers. Hell the que even tells you what position you are in it real time so you can plan your AFKs, bathroom breaks, eating without worry of your que popping randomly and you missing it.
Yep. As teenagers these days say "big true". FF14 players usually retort with the amount of skill you have and the amount of skill off gcd you have, but it's not about that at all. The combat system won't get more fluid just because you have an overload of things to click and lots of ogcd skills.Honestly, if we are talking about gripes with FF14 then I would have to say my main complaint for the game is the slight input lag it has when controlling and moving your character. It's very minute, but after playing WoW for a couple hours and swapping over to FF14 oh man is it noticeable and jarring.
Funnily enough, I actually liked the quests and the low level portion of the game better than the latter part. Maybe it's because there was no rotation bloat yet, or maybe because there's more simple quests that I enjoy in an mmo, dunno. If level 50 was the cap, then I would maybe enjoy that state of the game more.
I just don't play games for the story in general. And especially not MMO games. As I said though, I did not dislike leveling through MSQ so that is kind of beside the point. The game may be "story heavy" but you are able to skip all of that (aside from those awful level 50 msq dungeons) so that's not a factor that made me dislike the game at all.
So this is basically the default defense of the clunkiness in the combat system FF14 players provide. The number of skills doesn't make the combat more fluid man. It's how the system works which is the issue: weird delays where they shouldn't be which make the combat feel unresponsive.
I played a game for 3 weeks, got bored and annoyed, quit, and these are my thoughts. No, I don't start playing games in hopes I will dislike them, that's just your fanboy brain making excuses for me making valid points about what doesn't really work in that game. I also didn't really dislike it, I had some fun and it lasted for longer than with most single player games. It's just I don't have time to play multiple MMOs, so I won't play "the one I like 3rd most".OP's entire post reeks of a foregone conclusion that someone is grasping at straws to fill, when the reality is that they played a game they didn't like and have to believe that means the game itself is the problem.
1. I never claimed to be an expert player, and in fact I am the first to admit I'm probably an average one. Yes, I think a rotation consisting of 25 skills is, among other flaws it has, simply too hard to master. Guess what though, being an average, or even a bad player, does not invalidate one's opinion on the game, because it's made for everyone, not just the highest skilled players.
2. Here's the thing: Does it even really matter? I don't really see the difference between switching your jobs on one character, and a system like in WoW, where you start new characters for a new class. The difference is...in wow you have to relog between characters, in ff14 you just change the weapon. I mean in some cases it might be a tiny advantage, but overall why would that matter?
The REAL difference however is your means to level those alt jobs/classes, and those are clearly inferior in ff14.
3. "are touted"...someone always touts something, and some other guy touts something else. Do you always enjoy things just because some people are saying you should?