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  1. #1

    Class Changes in Visions of N’Zoth, Patch 8.3 Content Update Development Notes

    Patch 8.3.0 PTR - Build 32044 - Vulpera and Mechagnome Racials and Classes

    Patch 8.3.0 PTR - Build 32044

    Class Changes in Visions of N’Zoth
    Originally Posted by Blizzard
    In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.

    Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.

    With the first build of the update on our Public Test Realm (PTR), you will see the following changes:

    Classes
    • Druid
      • Balance
        • Moonfire damage and periodic damage reduced by 10%.
        • Sunfire damage and periodic damage reduced by 10%.
        • High Noon (Azerite Trait) damage increased by 11%.
        • Power of the Moon (Azerite Trait) damage increased by 11%.
    • Mage
      • Frost
        • Ice Lance damage increased by 20%.
          • Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain.
    • Monk
      • Brewmaster
        • Stamina bonus reduced to 30% (was 35%).
        • Stagger percentage reduced to 90% of Agility (was 105%).
        • High Tolerance now increases the effectiveness of Stagger by 5% (was 8%).
          • Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
        • Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina.
      • Mistweaver
        • Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build]
          • Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option.
        • Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build]
          • Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
      • Windwalker
        • Rising Sun Kick damage increased by 25%.
        • Blackout Kick damage increased by 10%.
          • Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights.
    • Paladin
      • Holy
        • Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets.
          • Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown.
    • Priest
      • Discipline
        • Atonement healing reduced to 50% (was 55%).
        • Mastery: Grace effectiveness increased by 12%.
          • Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive.
      • Shadow
        • Auspicious Spirits damage bonus reduced to 25% (was 50%).
        • Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented.
          • Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts.
        • Chorus of Insanity critical strike bonus reduced by 25%.
        • Shadow Word: Pain damage reduced by 8%.
        • Vampiric Touch damage reduced by 8%.
    • Warlock
    · Affliction
    • Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%).
      • Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row.

    Essences
    • Worldvein Resonance
      • Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
    • Vision of Perfection
      • Proc rate increased by 12%.
    • Unbound Force
      • Major rank 1 damage increased by 40%.
      • Minor rank 1 duration increased to 4 seconds (was 3 seconds).
      • Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
    • Purification Protocol
      • Major rank 1 damage increased by 15%.
      • Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
    • Vitality Conduit
      • We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.

    As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
    Thank you very much for your testing and feedback!

    Visions of N’Zoth Content Update Development Notes
    Originally Posted by Blizzard Entertainment
    A new content update for World of Warcraft is now being deployed to our Public Test Realms – Visions of N’Zoth.

    Spoilers ahead!!

    The Old God N’Zoth has risen from the depths to threaten Azeroth. Working alongside Magni, Wrathion, and other luminaries, players will attempt to empower Azeroth with defenses originally built by the titans. In return, the Old God attempts to corrupt the very minds of the player-characters with Visions of N’Zoth, a new, repeatable type of content where players explore a twisted reflection of a defeated future Azeroth.

    This major update includes a number of new features, changes to existing systems, and other improvements that you can join us in testing.

    Now Available for Testing
    • New world and questing content
    • New instanced content: Visions of N’Zoth
      • Horrific Visions in Stormwind and Orgrimmar
      • Lesser Visions in Uldum and Vale of Eternal Blossoms
      • Titan Research Tree (early iteration, with more to come in a later PTR update)
      • Legendary Cloak
    • Heritage Armor quests – Goblins and Worgen
    • Heroic difficulty Darkshore Warfront
    • Heart of Azeroth
      • New Essences
      • Additional Minor slot
      • Two additional Stamina nodes
      • Maximum level increased to 85 (was 70)
      • Additional infinite progression slot to aid you against N’Zoth’s corruption at max level (coming in a later PTR update)
    • PvP – “Servant of N’Zoth” event for Slayers who become bounty hunted
    • Auction House major revamp
    • Classes and Essences updates

    In order to test much of the above, please look for “Heartzertauren” vendors in Orgrimmar, Stormwind, and the Chamber of Heart. Testers will need to purchase the Legendary Cloak and Coalescing Visions from them in order to access Horrific Visions. These vendors will also provide the first examples of Corrupted Items and Essences.

    Coming Soon in this Update
    • New Allied Races – Mechagnomes and Vulpera
    • New Raid – Ny’alotha
    • New Story Quests: Rise of N’Zoth
    • Season 4 PvP and Mythic Keystone Dungeon updates
      • Operation: Mechagon has been divided into two wings, each with Heroic and Mythic Keystone difficulties
    • New Battle Pets and Pet Battle Dungeon – Blackrock Depths
    • Darkmoon Arcade – Play your favorite mini-games at the Darkmoon Faire
    • PvP – Deepwind Gorge re-imagined/updated to be a capture point map
    • Professions updates
      • New PvP catch-up gear for all crafting Professions
      • New upgrade level for Alchemy Stone, Jewelcrafting rings, and Engineering googles.
      • New Ny’alotha Vantus Runes.

    For a first look at some of the above features, check out this new development update video from Game Director Ion Hazzikostas:

    Get into the PTR!
    The PTR is now available. To log in to the PTR, simply create a PTR account and copy the character you wish to test from your account. Step-by-step directions can be found here.

    Note: World of Warcraft PTR realms are only available to players who have a full World of Warcraft account.

  2. #2
    Auction house revamp!! It's about time!

  3. #3
    what the hell. are they retarded ? They literally killed the Shadow Priest with this

    and no this no exaggeration

  4. #4
    Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row.
    Isn't that the entire point of the spell?

  5. #5
    As a shadowpriest main, this hurts me.

  6. #6
    Quote Originally Posted by rips View Post
    what the hell. are they retarded ? They literally killed the Shadow Priest with this

    and no this no exaggeration
    Oh noes they balanced an over-performing spec!

  7. #7
    Quote Originally Posted by gleepot View Post
    Oh noes they balanced an over-performing spec!
    glad you dont fucking understand how shadow works and think its a simple nerf

    HINT: ITS NOT

  8. #8
    Wheres the resto druid nerfs for five man content?

  9. #9
    cool now shadow can be terrible in addition to being unfun. Rework this spec again, Blizzard.

  10. #10
    Quote Originally Posted by darkthunder View Post
    Glad you're a Blizzard Developer and understand how Shadow works.

    HINT: YOU'RE NOT!
    The people still playing shadow play it because it's busted in multi-target / council fights. The people that played shadow for fun or flavor are long gone. Everyone knows it is too good and deserves a nerf, but when FotM players switch away to other FotM specs, it will become glaringly obvious that shadow needs a rework to be both fun to play and possible to balance.

  11. #11
    Quote Originally Posted by darkthunder View Post
    Glad you're a Blizzard Developer and understand how Shadow works.

    HINT: YOU'RE NOT!
    funny how often we have class nerfs and we say "this is too much etc " and oh look a week or 2 later there comes a buff.

    HINT: its not about the coi or dot nerf

    - - - Updated - - -

    Quote Originally Posted by Felshatner View Post
    The people still playing shadow play it because it's busted in multi-target / council fights. The people that played shadow for fun or flavor are long gone. Everyone knows it is too good and deserves a nerf, but when FotM players switch away to other FotM specs, it will become glaringly obvious that shadow needs a rework to be both fun to play and possible to balance.
    guess what. theres tons of people who play it because its still fun to play

  12. #12
    Mechagnome
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    Kinda annoying if we put up a stack of 20 and a buyer buys 1 from the stack.. The rest (19) Will Come back to your mailbox. Think of how many times we Will have to reput shiet Into The auction house. Badly thought out Again, Yeah.

  13. #13
    LMAO DISC NERFS! I think it is pretty obvious by now that Blizzard really doesn't give a shit about pvp and Activision probably just trash canned the whole pvp balance team.

  14. #14
    Wow this AH thing makes being a seller absolutely pointless. Multiboxers will ALWAYS win now, and you cant avoid buying from players who are serious douchebags.

    I am very unhappy with this change. They took a system that needed a simple surgical fix and smashed it with a hammer instead.

    - - - Updated - - -

    Quote Originally Posted by Truemagic View Post
    LMAO DISC NERFS! I think it is pretty obvious by now that Blizzard really doesn't give a shit about pvp and Activision probably just trash canned the whole pvp balance team.
    This man understands the true pain that is disc pvp. Time to go holy I guess....or just to resto druid.

  15. #15
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Magicon View Post
    Kinda annoying if we put up a stack of 20 and a buyer buys 1 from the stack.. The rest (19) Will Come back to your mailbox. Think of how many times we Will have to reput shiet Into The auction house. Badly thought out Again, Yeah.
    Most People buy more than 1 at a time. So the likelihood of constantly getting back a near full stack would be fairly low with constant stock turnover.

    Also I'd rather sell a few than none at all. If you put up 20 and 10 sell, you just put the 10 back up as opposed to none of the stack selling and having to put up 20 again anyway.

    Either way your stock moves faster.

  16. #16
    Quote Originally Posted by darkthunder View Post
    Glad you're a Blizzard Developer and understand how Shadow works.

    HINT: YOU'RE NOT!
    The fact that you think that developers play certain classes on a regular basis, shows you have no clue what you are talking about.

    Shadow has been getting nerfed each patch and is making the class less desirable. Yes, we excel in a few fights, but overall we are average or below average at best when it comes to ST. There is nothing wrong with certain classes excelling way above others on certain bosses.

  17. #17
    Quote Originally Posted by Super Kami Dende View Post
    Most People buy more than 1 at a time. So the likelihood of constantly getting back a near full stack would be fairly low with constant stock turnover.
    Are you a blue? How do you know?

    - - - Updated - - -

    Quote Originally Posted by Magicon View Post
    Kinda annoying if we put up a stack of 20 and a buyer buys 1 from the stack.. The rest (19) Will Come back to your mailbox. Think of how many times we Will have to reput shiet Into The auction house. Badly thought out Again, Yeah.
    Yeah I'm not 100% clear on this either. Which of these scenarios is it:

    I put up a stack of 20 ore, someone buys 1 ore, 1hr later I get gold and 19 ore (assuming no other purchases)

    or

    I put up a stack of 20 ore, someone buys 1 ore, 1hr later I get gold, but the 19 ore remains for however long is left on the auction.

    If it's the first scenario then fuck me dude x_x no one wants to repost auctions hourly wtf
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  18. #18
    Will we still be able to see the stacks of the item?

    If theres 10 out for seriously underpriced value like 100g each and the 11th cheapest one is at 10 000g... then that is some REALLY relevant information to have before deciding how many of an item to buy.

  19. #19
    Quote Originally Posted by Aphrel View Post
    Will we still be able to see the stacks of the item?

    If theres 10 out for seriously underpriced value like 100g each and the 11th cheapest one is at 10 000g... then that is some REALLY relevant information to have before deciding how many of an item to buy.
    that's a fair point...but the bigger problem is last in, first out. Why should the guy that gets there last sell his stuff first...should be the other way around....the 1st guy is the price setter in this instance and gets punished in high commodity item auctions by having his stuff rot on the AH while everybody who came after gets their stuff sold.

  20. #20
    Quote Originally Posted by Sensa1 View Post
    that's a fair point...but the bigger problem is last in, first out. Why should the guy that gets there last sell his stuff first...should be the other way around....the 1st guy is the price setter in this instance and gets punished in high commodity item auctions by having his stuff rot on the AH while everybody who came after gets their stuff sold.
    surely the prizing isnt automatic? only the purchase of it. Else its fucking bullshit
    None of us really changes over time. We only become more fully what we are.

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