Yummy...tinkers
Super yummy if vulpera tinkers becomes a thing.
Well not so yummy because they will have a healer spec...and we all know how blizz treats the dps spec of classes that have a tank and healer spec ....
People are going hell bent on "estabilished rules". It takes about 2 quests to install vulpera as tech savvy creatures who are happy to learn from the goblins. Okay 10 if we go by the recent terrible allied race "short" questlines, ugh. But still.
This confirms that Tinkers won't be just available to mechagnomes and goblins.
It would be for the 1st time ever thar playing a class would be locked behind a reputation grind and only for one faction.
So new players would be unable to play Tinker because Alliance because the only Alliance race that can be a Tinker requires a rep grind, while Horde has no such requirement?!
That would be beyond retarded.
What is sad about Tinkers becoming a reality? Its a way better class compared to Necromancers or Dark Rangers. At least it will be unique, fit Gnomes and Goblins extremely well and doesn't take away from already existing classes like Necromancer and Dark Rangers clearly would.
For Necromancers and Dark Rangers to become a reality, you don't need a new class. You just need more cosmetic options, for example turning a demo warlock through cosmetics into Necromancer. Or turn any kind of hunter specc, if you so choose, into a Dark Ranger.
We should have a mod to change topic title from sadly to gladly as it seems the best course of action regardless of next expansion.
People said vulpera doesnt make any sense for allied race and it doesn't "match" with mechagnomes and guess what? Blizz did it anyways.
If b want's to make sense in tinkers, they will, regardless of theme of expansion.
Yeah seems like either Tinkers or Necromancers are likely to be our upcoming classes, but how is that a bad thing?
While vulpera are midgets, it doesn't make any sense for the desert nomads we will be getting to be tinkerers. They've shown no cultural affiliation to the craft - like at all.
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By that logic everyone can then be one, as other races have already demonstrated their mastery over machines, even if it was learned from goblins or gnomes. In fact there is trade skill that should be even more difficult to acquire that can be taken up by everyone.
I dunno why you guys keep suggesting Dark Rangers, Necromancers and even worse: Wardens as a new class... Like ffs can you guys be for once a little original and demand a class that can truly be unique and not just an undead hunter unit (Dark Rangers), affliction warlocks with unholy DK pets and whatever the fuck Wardens are supposed to be (a night elf rogue or warrior unit)
For sure, but I guess if say the night elves would want to make engines they already would have, seeing how they still only have glaive throvers, and dwarves and gnomes (goblins and maghars for the horde) are the airship and siege engine builders. And then there are races that just don't seem to fit. Like taurens. And pandas.
Last edited by McCrazy; 2019-10-08 at 09:47 AM.
Tinkers and Dark Rangers could come together as new hero classes in the next expansion.
If we go by the dictionary a tinker(er) is either a bloody amateur playing with shit he doesn't understand (pretty close I guess) or a guy that fixes metal pots and kettles.
An engineer is someone that either takes scientific principles and applies them in a practical manner to build "machines"/devices, an operator of a machine (that would also be pretty close) or the poor fuck that gets to dig the trenches/latrines and build camp and other military structures in the military.
If anything the shit that Blizzard labeled tinker(er) has always been a misnomer or down right insult to anyone with a technological background, even the original 13th century version was just a lesser blacksmith, the ones in wow are mechanics with a little bit of machinist sprinkled into the mix if they make their stuff themselves and maybe a bit of gunner/gunslinger if that is part of their weapon choice.
They could, but then the game turns into Warhammer, because you have Orcs and Humans fighting each other inside giant robots.
Again, it's partially about lore and partially about aesthetics. Blizzard recently hired people from Wildstar, and in that game there was a race called the Chua who were very tech savvy, and they could form a template for Vulpera tinkers;
That could just as easily be a Vulpera, and it works for WoW. Orcs, Humans, and Elves in mechs do not.