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  1. #81
    Banned Teriz's Avatar
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    Quote Originally Posted by Usernameforforums View Post
    How would tinker fit a void themed expansion such as shadowlands. It makes as much sense as fire in a vacuum.
    The next expansion might not be void themed.

  2. #82
    Quote Originally Posted by Shelly View Post
    With the advent of Mechagnomes and Vulpera that would mean 2 Alliance and 2 Horde races that would additionally make sense to have as tinkers in addition to Goblins and Gnomes.
    Vulpera are less of a tinker than humans or orcs.

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    Quote Originally Posted by McNeil View Post
    Nothing wrong with tinkers. I just hope they won't be exclusive to all the short races.
    This. Draenei have to be tinker.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  3. #83
    Quote Originally Posted by Aeula View Post
    Vulpera? Tinkers? What?
    People make the association that they have a small race frame; thus it makes the most sense for them to be tinkers...which is like, wut?
    They are one of the races that makes the least sense to become tinkers.

  4. #84
    Bloodsail Admiral Pigglix's Avatar
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    Yummy...tinkers

    Super yummy if vulpera tinkers becomes a thing.


    Well not so yummy because they will have a healer spec...and we all know how blizz treats the dps spec of classes that have a tank and healer spec ....

  5. #85
    People are going hell bent on "estabilished rules". It takes about 2 quests to install vulpera as tech savvy creatures who are happy to learn from the goblins. Okay 10 if we go by the recent terrible allied race "short" questlines, ugh. But still.

  6. #86
    This confirms that Tinkers won't be just available to mechagnomes and goblins.

    It would be for the 1st time ever thar playing a class would be locked behind a reputation grind and only for one faction.

    So new players would be unable to play Tinker because Alliance because the only Alliance race that can be a Tinker requires a rep grind, while Horde has no such requirement?!

    That would be beyond retarded.

  7. #87
    Banned Teriz's Avatar
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    Quote Originally Posted by Sygmar View Post
    This confirms that Tinkers won't be just available to mechagnomes and goblins.

    It would be for the 1st time ever thar playing a class would be locked behind a reputation grind and only for one faction.

    So new players would be unable to play Tinker because Alliance because the only Alliance race that can be a Tinker requires a rep grind, while Horde has no such requirement?!

    That would be beyond retarded.
    Uh, regular Gnomes can be Tinkers too

  8. #88
    What is sad about Tinkers becoming a reality? Its a way better class compared to Necromancers or Dark Rangers. At least it will be unique, fit Gnomes and Goblins extremely well and doesn't take away from already existing classes like Necromancer and Dark Rangers clearly would.

    For Necromancers and Dark Rangers to become a reality, you don't need a new class. You just need more cosmetic options, for example turning a demo warlock through cosmetics into Necromancer. Or turn any kind of hunter specc, if you so choose, into a Dark Ranger.

  9. #89
    We should have a mod to change topic title from sadly to gladly as it seems the best course of action regardless of next expansion.

    People said vulpera doesnt make any sense for allied race and it doesn't "match" with mechagnomes and guess what? Blizz did it anyways.

    If b want's to make sense in tinkers, they will, regardless of theme of expansion.

  10. #90
    Yeah seems like either Tinkers or Necromancers are likely to be our upcoming classes, but how is that a bad thing?

  11. #91
    While vulpera are midgets, it doesn't make any sense for the desert nomads we will be getting to be tinkerers. They've shown no cultural affiliation to the craft - like at all.

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    Quote Originally Posted by Lei View Post
    People are going hell bent on "estabilished rules". It takes about 2 quests to install vulpera as tech savvy creatures who are happy to learn from the goblins. Okay 10 if we go by the recent terrible allied race "short" questlines, ugh. But still.
    By that logic everyone can then be one, as other races have already demonstrated their mastery over machines, even if it was learned from goblins or gnomes. In fact there is trade skill that should be even more difficult to acquire that can be taken up by everyone.

  12. #92
    I dunno why you guys keep suggesting Dark Rangers, Necromancers and even worse: Wardens as a new class... Like ffs can you guys be for once a little original and demand a class that can truly be unique and not just an undead hunter unit (Dark Rangers), affliction warlocks with unholy DK pets and whatever the fuck Wardens are supposed to be (a night elf rogue or warrior unit)

  13. #93
    Quote Originally Posted by Shelly View Post
    With the advent of Mechagnomes and Vulpera that would mean 2 Alliance and 2 Horde races that would additionally make sense to have as tinkers in addition to Goblins and Gnomes.

    Warden would still be a better option though.

    SOOOOOOO much better.
    Well if they do my retail WoW will get uninstalled as that will be the final nail in the coffin of shite for me.

    Thank fuck we have Classic, instead of fucking dumbass playable foxes and MORE GNOMES. What the fuck has happened to this game.

  14. #94
    Quote Originally Posted by Haidaes View Post
    While vulpera are midgets, it doesn't make any sense for the desert nomads we will be getting to be tinkerers. They've shown no cultural affiliation to the craft - like at all.

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    By that logic everyone can then be one, as other races have already demonstrated their mastery over machines, even if it was learned from goblins or gnomes. In fact there is trade skill that should be even more difficult to acquire that can be taken up by everyone.
    For sure, but I guess if say the night elves would want to make engines they already would have, seeing how they still only have glaive throvers, and dwarves and gnomes (goblins and maghars for the horde) are the airship and siege engine builders. And then there are races that just don't seem to fit. Like taurens. And pandas.

  15. #95
    Mechagnome McCrazy's Avatar
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    Quote Originally Posted by Devilyaki View Post
    What is a tinker ??!!
    You can see them ingame allready. There is a group of them in Dazar'Alor and one in Boralus. They are the AI-faction-enemies on non-pvp-Island expeditions.

    Forgot to add, that I like the idea of tinkers. But until BlizzCon there is no way to know for sure.
    Last edited by McCrazy; 2019-10-08 at 09:47 AM.

  16. #96
    Tinkers and Dark Rangers could come together as new hero classes in the next expansion.

  17. #97
    Quote Originally Posted by Heavens Night View Post
    Thank fuck we have Classic, instead of fucking dumbass playable foxes and MORE GNOMES. What the fuck has happened to this game.
    Your comment sounds even dumber when you're playing classic, because that's where you're gonna see more gnomes than we ever have in any expansion lol.

  18. #98
    Quote Originally Posted by Shelly View Post
    With the advent of Mechagnomes and Vulpera that would mean 2 Alliance and 2 Horde races that would additionally make sense to have as tinkers in addition to Goblins and Gnomes.

    Warden would still be a better option though.

    SOOOOOOO much better.
    I am not familiar with Warden does it revolve around prison type stuff?

  19. #99
    Quote Originally Posted by Swnem View Post
    It's like every thread about Tinkers comes a guy like you who never used the dictionary to find out engineering and tinkering aren't the same thing. Getting reaaaally old. Come up with new material pls.
    If we go by the dictionary a tinker(er) is either a bloody amateur playing with shit he doesn't understand (pretty close I guess) or a guy that fixes metal pots and kettles.

    An engineer is someone that either takes scientific principles and applies them in a practical manner to build "machines"/devices, an operator of a machine (that would also be pretty close) or the poor fuck that gets to dig the trenches/latrines and build camp and other military structures in the military.

    If anything the shit that Blizzard labeled tinker(er) has always been a misnomer or down right insult to anyone with a technological background, even the original 13th century version was just a lesser blacksmith, the ones in wow are mechanics with a little bit of machinist sprinkled into the mix if they make their stuff themselves and maybe a bit of gunner/gunslinger if that is part of their weapon choice.

  20. #100
    Banned Teriz's Avatar
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    Quote Originally Posted by Haidaes View Post
    By that logic everyone can then be one, as other races have already demonstrated their mastery over machines, even if it was learned from goblins or gnomes. In fact there is trade skill that should be even more difficult to acquire that can be taken up by everyone.
    They could, but then the game turns into Warhammer, because you have Orcs and Humans fighting each other inside giant robots.

    Again, it's partially about lore and partially about aesthetics. Blizzard recently hired people from Wildstar, and in that game there was a race called the Chua who were very tech savvy, and they could form a template for Vulpera tinkers;



    That could just as easily be a Vulpera, and it works for WoW. Orcs, Humans, and Elves in mechs do not.

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