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  1. #41
    Old God Kathranis's Avatar
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    Ion said it would be replaced with something that preserves higher ilvl coming from harder content, so whatever replaces it is fixing the main problem people have with Titanforging.

    The only "corrupted" items currently on the PTR are rings on the PTR vendor. They have a bonus positive effect and a potentially dangerous drawback that can be avoided by playing more carefully.

    There's also a currently unused interface that seems to involve having MOTHER purify corrupted items.

    Maybe the idea is that you'll have a chance to get corrupted pieces that reward more careful play with increased damage, and you can "Titanforge" it to remove the corruption. So BIS may actually be gear with side effects, and you can stack them to boost damage, but the drawbacks force you to play better.

  2. #42
    Quote Originally Posted by huth View Post
    I don't give a shit if you deserve it.
    But you do ... you just told me that it was personal, for that thesis to hold water you must be able to say that you think I deserved it (i.e. that not deserving it was just my view).

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  3. #43
    Quote Originally Posted by ZazuuPriest View Post
    Most commonly loved feature?

    What drugs are you injecting?
    sarcasm, couldnt be more obvious

  4. #44
    Quote Originally Posted by schwarzkopf View Post
    But you do ... you just told me that it was personal, for that thesis to hold water you must be able to say that you think I deserved it (i.e. that not deserving it was just my view).
    No, it doesn't. In fact, if you are the only one to even consider whether you deserve it, it would put it squarely into the "personal issue" box because nobody else even cares.

  5. #45
    Quote Originally Posted by Shadoowpunk View Post
    The most commonly loved feature of WoW may be replaced or reworked! And no one is talking about it
    Not sure if your sarcastic or not. But i hope you are.
    Titanforging ruined the game. But i understand that noobs love to get pices of gear they don't deserve.

  6. #46
    Old God Kathranis's Avatar
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    Quote Originally Posted by Darknessvamp View Post
    I doubt it's being replaced
    Ion flat out said "replace."

  7. #47
    Quote Originally Posted by Pilek01 View Post
    Not sure if your sarcastic or not. But i hope you are.
    Titanforging ruined the game. But i understand that noobs love to get pices of gear they don't deserve.
    No, it hasn't. In fact, it hasn't significantly affected it. But it keeps getting hate for things that aren't remotely related to it by people that don't even understand what it actually does and believe "deserving gear" actually means anything.

  8. #48
    Hopefully fucking nothing that makes it impossible to finish gearing your character within the lifespan of a raid.

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    Quote Originally Posted by Pilek01 View Post
    Not sure if your sarcastic or not. But i hope you are.
    Titanforging ruined the game. But i understand that noobs love to get pices of gear they don't deserve.
    Get the fuck outta here everyone loves powerful gear >_>
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  9. #49
    Quote Originally Posted by Shadoowpunk View Post
    sarcasm, couldnt be more obvious
    Depends, how many casual players (The kind who just play the game and don't post on WoW-forums) love the "Always a chance for an upgrade"-thing, but because they don't come here, you don't read about them?

    From the developer's standpoint, it attains that lofty goal of treadmill MMO design: Keeps old content relevant indefinitely, in 9.0 we'll get some iteration on either War/titanforging or Benthic gear, because they just keep people playing.

  10. #50
    Quote Originally Posted by mysticx View Post
    Depends, how many casual players (The kind who just play the game and don't post on WoW-forums) love the "Always a chance for an upgrade"-thing, but because they don't come here, you don't read about them?

    From the developer's standpoint, it attains that lofty goal of treadmill MMO design: Keeps old content relevant indefinitely, in 9.0 we'll get some iteration on either War/titanforging or Benthic gear, because they just keep people playing.
    I changed the OP to "most commonly loved feature on MMO-C"...any usual poster will get the joke...i assume?

  11. #51
    Quote Originally Posted by Qnubi View Post
    Exactly, we already have the inherit drop RNG, why do you need an additional layer? You haven't explained to me yet why you are not happy with the inherit drop RNG. Why do you need another layer of RNG to be satisfied? You can't target a drop, you don't go in and say: I want this item now. If this was the case I would be okay with a small layer of RNG (like sockets yes/no, +10ilvl). But this is not the case, we already have drop RNG, that's ENOUGH! The chances are already reasonable, they don't need to be lowered into the 0,x% chances of it happening.

    Let's take M10 as an example, in time you have a 60% chance of getting an item (3 drops per group), then most dungeons have 7-8 relevant drops. Let's use my character as an example and it's 7 (I am mage, Atal dazar dungeon, 7 drops) so you have 14% chance after the initial 60% to get the item you want. Apparently the chance to get a +5 ilvl is 30%, so to reach the cap of 455 on a M10 would be 2,7%. So in conclusion, we have 60%, then 14% and then a whooping 2,7%. And even we say +5 would be the maximum which would be 30% the RNG layers are way over the top for something as simple as a reward for a dungeon. The possible outcomes are in the hundreds, we don't need 100+ different versions of an item past the baseline. And then there is socket RNG, which is very powerful in itself. And I haven't even talked about the Leech/Speed/Indestructible RNG layers which are AGAIN more RNG. They are less impactful (although for tanks leech is pretty strong) but create even more versions of items. It's TOO much, it's NOT fun. If you enjoy this system then I am confident to say you like gambling and lootboxes and probably think slot machines are entertaining.

    In the end we have 5 (!!!) RNG layers for drops of varying chances. This is madness. In fact this is worse than some gambling games like Black Jack or Poker. We have inherit drop RNG, item pool RNG, titanforge RNG, Socket RNG, Secondary RNG. It's too much, it needs to end.

    The chance of getting pocket aces in texas hold'em poker is 1/221 hands on a 10 player table. The chance of getting an item of your choice with a TF max roll with socket and secondary of your choice is WAY lower. It's ridiculous.
    Exactly this, you have really hit on the concept.
    Ok RNG, Ok farm and grind have always been things that have belonged to WoW since the beginning but here it has gone too far to the point that it really seems to play at the casino.

  12. #52
    Quote Originally Posted by Kathranis View Post
    Ion said it would be replaced with something that preserves higher ilvl coming from harder content, so whatever replaces it is fixing the main problem people have with Titanforging.

    The only "corrupted" items currently on the PTR are rings on the PTR vendor. They have a bonus positive effect and a potentially dangerous drawback that can be avoided by playing more carefully.

    There's also a currently unused interface that seems to involve having MOTHER purify corrupted items.

    Maybe the idea is that you'll have a chance to get corrupted pieces that reward more careful play with increased damage, and you can "Titanforge" it to remove the corruption. So BIS may actually be gear with side effects, and you can stack them to boost damage, but the drawbacks force you to play better.
    That sounds amazing and very "RPG-like"

  13. #53
    Quote Originally Posted by huth View Post
    No, it hasn't. In fact, it hasn't significantly affected it. But it keeps getting hate for things that aren't remotely related to it by people that don't even understand what it actually does and believe "deserving gear" actually means anything.
    It's not about some weird sense of gear justice. Most WoW players want to know what they need to gear their character and to have an endpoint. Being shifted to a system where there's essentially infinite upgrades and no clear BiS list, ruined the loot treadmill for many, many players. Because the treadmill feels bad if there's no end. I'm not going to go for a run, even a challenging run, if I know I will be forced to run forever. I want to set a goal and get there eventually, even if it is difficult. TF removed that from the game. Instead of normal people enjoying their character progression, we now have a system only gambling addicts and casuals can enjoy. And it's lost on them. Casuals don't give a shit what their BiS list is. If they get a couple of those items, it's just as exciting as TF for them, without ruining the game for those of us who actually play it. And gambling addicts have way better things to focus their addiction on than WoW purples.

  14. #54
    Whatever it is, will make the RNG aspect of gear worse. Gearing is too complex now and was much better with deterministic loot. now what drops, farm those bosses, move on... it's called progression.

    Now there is no real way to progress other than grind azerite and scratch off your TF lottery tickets. You guys can have modern WoW.. I am having a blast in Classic.

  15. #55
    Considering he said it’ll preserve higher ilvl rewards from harder content I assume it takes care of the main issue of TF which is random gigantic power upgrades. Maybe they’ll replace the RNG with something like benthic gear, farm currency for good effects on gear. I’m glad it’s being removed though, giant power increases such as 30 item levels should be in the hands of the player IE currency farm, not random luck.

  16. #56
    Quote Originally Posted by Nfinitii View Post
    They really need to remove it. Players want to be able to finish sets of gear, not have this lottery system. When u get a piece of gear and it doesn’t titanforge it removes some of the excitement of getting it since it could be better. It also messes with gear progression since an early titanforge when gearing up could mean that piece of gear won’t be replaced or take a long time to replace or drastically increase ur ilvl so u can get to other content too fast.

    Gearing up multiple toons this really feels bad since lucky titanforges can make it drastically easier to gear up than toons that don’t get them.
    they dont want you to finish. whatever replaces titanforging will still end up making BiS a thing of the past im sure.

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    Quote Originally Posted by Greengrim View Post
    101% something completely retarded which will (SURPRISE!) once more force you to farm your ass off. This kind of shit, together with AP, azerite gear, etc made me quit the game to be honest.
    maybe they can make you farm stuff to post on forums. that would probably clear up a lot of the garbage then.

  17. #57
    Quote Originally Posted by dcc626 View Post
    they dont want you to finish. whatever replaces titanforging will still end up making BiS a thing of the past im sure.

    - - - Updated - - -



    maybe they can make you farm stuff to post on forums. that would probably clear up a lot of the garbage then.
    I’m sure, that’s y I said they need to remove it. Not thrilled they said they r replacing it. Doesn’t even sound like they r sure with what yet.

  18. #58
    Immortal Tharkkun's Avatar
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    Quote Originally Posted by Pandragon View Post
    Hopefully without the moronic overpowered buff effects that cause any piece without it to become useless.



    Well it can. If the energy from a Forge seeps out into the world, it's possible that it could gather into items and equipment making them noticeably stronger. Thus who ever comes across it will pick it up and start using it and be granted what ever titan energy seeped into it.
    They could just incorporate those effects into something you forge into your gear rather than being bound to specific items and that would solve that issue.
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  19. #59
    Quote Originally Posted by Shadoowpunk View Post
    I changed the OP to "most commonly loved feature on MMO-C"...any usual poster will get the joke...i assume?
    It's tough to tell sarcasm apart from somebody actually being serious on the internet, since no matter unpopular/wrong/subjective the standpoint, *somebody* will be out there furiously defending it.

    And since the Titanforging debate is both heavily debated and equally subjective, it's especially hard to tell who's actually being sarcastic, unless they do that "I'm BeInG tOtAlLy SaRcAsTiC"-thing, that is.

  20. #60
    The Lightbringer Darknessvamp's Avatar
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    Quote Originally Posted by Kathranis View Post
    Ion flat out said "replace."
    "..replace titanforging with something a bit different, something a bit more twisted and corrupt..." They're not going to scrap the system and do something entirely new, they're going to make some slight changes that thematically fit the patch. I doubt it's going to differ much from the thunderforged and warforged stuff from the past expansions.
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