This is my concern at this point. People clamoring for a new class every other expansion will make Blizzard cater to them because it sells expansions.
I don't feel like they've done that so far but internet culture is becoming more of a perpetually outraged hivemind with every passing year. If there isn't a new class, there will be doomsayers no matter what else is released.
How about instead with let people voice their opinion even if they don't play all classes to 120 like yourself?
You are approaching the argument like it is one or the other, Blizzard can very well add a new class and reworks the current specs.
If you don't think WoW needs a new class that is your opinion, others may feel differently even without having all them at 120 (do we also need to play all specs? and what content people need to play to have a voice in this?).
pane, nutella e demon hunter
MoP also had trash class design. "everyone had everything" because of "bring player not class". Which ended up some classes being insanely powerful, tanks being best dpses, healers having snoozefiesta because of priests. Priests healing from doing damage alone. Instaburst deleting from arena which also deleted your account. Tons of useless buttons.
A new class should not be a priority for now. Maybe expansion after next but after they buttfucked everything in BFA they need to focus on making classes fun again and don’t make shitty expansion systems like Azerite that interrupt how certain specs play
Me not that kind of Orc!
God forbit different tastes.
But considering you hate our Tinker idea so much.
"Damn, I hope we dont get another edgy-emo loser-sacrifices-everything-ultra-cool-undead-weeb class which hates everything so they fit with their type of players, hurrdurrhurr!"
Thats even more depressing. We are gonna have a lot of fun until BlizzCon arrives I feel like.
This, in a nutshell.
All they need to do is make sure that every spec has a fun and fully realized core rotation, which is something they can do completely in a vacuum, seperate from balance.
Frankly, they've gotten good enough at tuning class balance with hotfixes. I think right now in optimal scenarios all the classes are, what? Within about 5k dps of each other? That's fine. You're probably not going to be left out of a raid for playing a spec that slightly underperforms unless you're already a min-maxer in a guild that min-maxes.
We're to a point where two or three more specs is just a drop in the bucket, anyway. I don't think Demon Hunter was too difficult for them to figure out, and they've barely changed the fundamental class design since they released it.
Most specs aren't even in too bad of a state right now. There are maybe a few specs that could use redesigns, most of them could get away with just a couple new/returned abilities and more consistent progression.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Well if someone doesn't play every class at max level, then how are they going to notice the homogenization that has occurred over the years? They're expressing an opinion on something that they don't know much about. Here try an exercise: Create a new class and give it 25-30 abilities. Ofc there will be some overlap, but take note of the new abilities that distinguish them from the others. Now create 3-4 new unique abilities for each current class that isn't a reskin of an ability the new class got. I've tried and I come to the same conclusion: everything starts to feel the same outside of the animations.
Most likely the wisest Enhancement Shaman.
Because expansions that don't have new classes have better class balance right? Look how BFA is doing so much better than Legio- Oh wait no that's not how it works at all.
Of course it isn't either/or. Blizzard added classes that were thematically very similar to existing ones. Hence why abilities got shuffled over. Warlocks got nailed by both Death Knights and Demon Hunters being added, absolutely.
But again, look at MoP. They added the Monk which didn't go about grabbing abilities from other classes, and the same time when classes were being improved upon immensely from what class design was like in Cata. So it is absolutely possible to have both.
Last edited by jellmoo; 2019-10-08 at 06:03 PM.
Monk absolutely grabbed abilities from other classes (transcendence/transfer, disarm, paralysis (gouge) etc.). They simply didn't take them away from the other classes because back in MoP the devs were o.k. with some level of overlap for the sake of having overall more healthy, well rounded classes.
Don't get me wrong. I love(d) monks (up until Legion). Really fun and interesting class. But judging by the way they approach class design these days, do you really think they could add another class like monks into the game without completely fucking over at least one existent spec/class?
Windwalker monks themselves got shafted pretty hard by DHs which basically did everything they did but better.
Last edited by Nerovar; 2019-10-08 at 06:05 PM.
I think the current class design issues will correct themselves with the next expansion. Legion essentially rebuilt every class from the ground up around artifacts, and in bfa they ripped the artifact out without any redesigns. Current class design is shredded Legion class design, essentially. I can't imagine they'll be stupid enough forgo class design for two expansions in a row, even if we are talking about Blizzard. Assuming that happens, I'm all for another class, but I do think the sheer number of classes is what makes them hesitate to work on balance for every expansion.
From MoP too compared to the people who feel MoP class design was best.
I don't even know why people believe it's "New Class OR Better existing Class Balance."
Blizzard's shown they're capable of doing both.
- - - Updated - - -
Exactly. GOTTEM