So far when I look around in game a lot of people enjoy Mechagon and they prefer it over the terrible fishjatar area. More people also got used to technology that way and are opened up to Tinkers.
That Tinker is a famous and popular class concept isnt hard to imagine considering how long people wanted it in game already. Plus all the threads made for it speak for it aswell. Alone this Thread already will spike to 100k+ views and 1k+ Comments before BlizzCon, although 300 of them are probably from Teriz. Which showcases enough interest in one way or another for the Class.
Dunno why you would need a source for that, just browse through the Internet yourself.
you really dont check raids and dungeon from icc then shaman got element that is necromancer but they dont use it on shaman like plauge doctor
ofc Professor Putricide is 1 boss you can use as a spec on necromancer and blood based healing spec or alchemist style necromancer healing some of this is just conecpts
but is it really that hard to check every necromancer that is not a dk in the lore?
or should we say why dont a mage do the same as priest and make a meele mage just like how priest made paladin
dk focus on meele but caster focus their attack different then the spell caster
may aswell well give the vampire thing as a necromancer but not sure lore supports it
dark ranger is the thing you can see is diffrent from hunter but cant see it having 3 spec mostly 1
but still want tinker as next class but i dont think this 1 class every 2nd expansion thing should be a thing with all the allied race we are getting
edit: they should not even let all spec into arena marksman was clearly a slow phased sniper concept spec that should not been changed to fit arena that meens we can get new specs/classes fine but arena need to change to not force every class spec to work on arena so that new classes can be added
it should be fine to have pve based spec
Last edited by Dragtox; 2019-10-14 at 12:46 PM.
This has always been my primary reason for doubting Tinker as a class. Sure, the next expansion might not be Shadowlands for certain, but the only way I have heard people connect Tinkers reasonably to the core theme of an expansion is by making up a new expansion concept that is designed specifically to introduce the Tinker. While it is easy to make up a connection between tinkers and an expansion theme they usually carry very little impact. For WotLK Death Knight was THE choice, for MoP the monk (or rather Brewmaster at least) was the obvious candidate, and Demon Hunter and Legion almost HAD to go together. To any suggested connection between Tinker and any potential expansion theme my reaction has been an "Uuh..okay I guess?" at best.
Because of this, the "mecha" expansion is the only solution but I see little reason for Blizzard to ignore a wealth of potential expansions for Mechagon 2.0 at the moment. Furthermore, there is no lore reason for there is not tinker class at the moment. DKs, Monks and DHs were all linked to factions. When these factions joined the Horde and Alliance we got access to the class. If a Tinker is to be added, I think it will actually not be called "Tinker" in itself, or at least not be following our standard definition of it. Access to a foreign technology, potentially Titan or Ethereal, could open a lore reason for why we suddenly see "Tinkers" even if we didn't have them before, essentially fulfilling the Mech-class fantasy that Tinkers filled in WCIII. Tinker also lacks the impact of DK and DH in terms of "Hero" status. I definitely think it has a 1-up on the monk but lacking the thematic shoe-in at the moment meaning that the "Mech-class" concept would have to be reiterated for it to be impactful within the current warcraft storyline unless Blizzard decides to design an entire expansion around appeasing the Tinker fans, which I myself doubt but I cannot say it's impossible.
tinkers are great.
if done properly. which is again subjective.
we have physical classes
we have magical classes
we even have inner-chi-monk class.
its nice ot have a techy class.
im just hoping that my Dark Iron tinker can have some sort of flamethrower weapon or abilities :P
i think cycle need to break we got so many allied race now and with this new class every 2nd expansion is a horrible concept to keep in the game as to what i said many times befor more then 1 classes release in the same expansion is fine they dont need 3 spec demon hunter only got 2 spec so it be fine to have classes with 1 spec
ofc tinker i can see 4 specs possible and necromancer got 3
but to the point i think the expansion based classes think starts to feel really lame and forced
if we get a a undead based class every undead base expansion it gona be abit lame
the cycle needs to break
the problem is arena needs to change to not let all class spec not be based around arena
so that we open it for more simplair pvp balance in arena...
so that pve content get more freedom for more classes and spec
Warcraft has been making use of steampunk technology from atleast Warcraft 2 at least. Its core to the franchise as nearly any other element you could name.
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The problem with all the Hero Classes so far and the Wardens is their entire lore is based around a single narrow field. Be that destroying the Legion, the scourge or being Night Elf law enforcement. It's hard to stretch that to cover all the stories in wow.
Tinkers however are no different then any warrior or mage. Tech is just their weapon beyond that their very malleable
https://www.mmo-champion.com/threads...ster-vs-Tinker
https://www.mmo-champion.com/threads...r-for-the-game
https://www.mmo-champion.com/threads...W-class-in-9-0
https://www.mmo-champion.com/threads...rred-New-Class
https://www.mmo-champion.com/threads...-want-the-most
https://www.mmo-champion.com/threads...-Had-To-Choose
You don't see what highly advanced airships like the Skybreaker have to do highly advanced mech suits?
I was also pointing out that the Final Fantasy series uses highly advanced airships frequently, and the concept of the mech suits that Tinkers use also comes from Final Fantasy;
how about the redneck class
abilities include:
Shotgun shot
Brushhog blitz
Kegstand
I know. My point is that if WoW turning into Final Fantasy turns you off, then you probably would have quit after that Legion opening cinematic where Varian and Sylvanas ride into the Broken Isles on board highly advanced airships that would't be out of place in a Final Fantasy game.