Oh look, another thread like this. Look, tinkerers have been coming for a while now. If you've paid any attention to MMO-C threads in the past year or so... you would know how of the community are dying to have them. While I do not think it will fit the next expac very well if everything is void/death oriented very well... unless they go with something like whatever races can be tinkerers be mostly machine, they can kinda use the whole scapegoat of "lul old gods can't corrupt this class because the curse of flesh has been weakened by their augmentations" or something along the line of that... maybe having one spec work with deployables primarily, like totems, but have them play a very large part in how the class functions could kind of make sense since N'zoth couldn't have influence over them. There are ways they could fit them into the lore, I know my examples of them were about on par with why tauren can be paladins and all, but its blizz and they will have something.
It came from a unit, not a hero;
http://classic.battle.net/war3/human/units/priest.shtml
how is it obvious when you didn't mention vanilla or refereed to classes added to the game and not initial classes?
If it was mentioned earlier I missed it, that would be on me. If it's only that quote *shrug*
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yeah...that's obvious, wasn't sure if I couldn't remember a hero that was more akin to a priest. But couldn't find one.
I mean, when we look at the releases of the Classes the last expansions, all of them were WC3 Heroes.
Then we have stuff like Rogues and Locks that were clearly not (playable) WC3 Heroes.
Ofc that doesnt has to say anything, but I still find it fishy that its that way and also that the route is dark hero dps tank class, normal lvl 1 hybrid class, dark hero dps tank class, and now 9.0 with...?
Yeah, here's the Necromancer;
http://classic.battle.net/war3/undea...romancer.shtml
90% of its abilities went to DKs.
Why the hell are people suggesting tinkerer for Vulpera. Those savages dont even have metal structures. Obvious choice are:
Draenei/Lightforged /Dwarf/Dark Iron Dwarf/Mechagnome/Gnome
Blood Elf/Undead/ Goblin/ Nightborne
and that's stretching it
Savages? They're highly intelligent escaped slaves, mate. Slaves don't usually get to make machines until they are free, but if you give such a clever group access to knowledge and resources, it's only natural that they'd figure it out.
If anything, draenei and Blood Elves are the least likely of that group because their constructs are all magical.
I don't think I've heard that argument from anyone who actually wants tinkers. I see the following:
Alliance
Gnomes
Mechagnomes
Dwarves
Dark Iron Dwarves
Horde
Goblins
Forsaken
Mag'har Orc
Vulpera
From what I've seen, all of those races are pretty popular choices. Technology isn't gnome/goblin exclusive at all. The primary tinker heroes might be, but Blackrock Foundry is full of Mag'har using guns, bombs, and turrets. Dwarven technology is everywhere. The Horde island expedition team has a Forsaken using turrets in much the same way as Admiral Gar'an, and the "clever and resourceful" vulpera have finally escaped slavery by the sethrak. There will definitely be race options.
Blacksmithing and Engineering aren't mutually exclusive just because they are two different in-game professions; one is a means to an ends for the other, so they go pretty hand-in-hand. Building a railway and steam engine to run on it (Grimgrail Depot) takes more than smelting a few iron plates together, so does creating a working gun, bomb, siege engine, cannon, battleship, etc. There is working machinery that needs to be understood and made. All of which the Iron Horde has done, let alone industrializing half their continent. Not to mention the mechs they created towards the end of the expansion i.e. the AU Fel Reaver, or their other fel-infused inventions. Even if you separate blacksmithing and engineering, they have still demonstrated a very clear capacity to work with technology and create it on their own.
The tricky thing about tinkering is that each race has their own culture, and as such use different forms of technology at varying levels of advancement that are as unique to them as their architecture. Creating a class that encompasses the use of technology and have it make sense for every race would be difficult without changing the aesthetic of the abilities based on race. It would be odd for Draenei tinkers to have the same whimsical chicken blaster that gnomes would be using, and it would feel out-of-character if gnomes were using lightforged crystal-based tech like Draenei.
Last edited by Mellrod; 2019-10-14 at 05:30 PM.
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