Originally Posted by
Raelbo
While I appreciate the effort, let's not get ahead of ourselves shall we?
Put briefly, you make a decent argument about weaknesses in Blizzard's world design. Your vision of how WoW could have been designed is certainly interesting, but it's way beyond the scope of this discussion, and that's not really something I have any real interest in discussing.
My opinion pertains to the existence of flight within the paradigm of what WoW is and the impact that flight has had in the game in becoming what it is. And to that end, you haven't made a case that flight is the cause of the "cancer" you see in the game. It might be a symptom, but simply put, you're not going to fix any of what you're complaining about by removing flight, and the idea that WoW would have turned out a lot better if they'd never put flying in is complete speculation on your part.
The one area where your argument remains poorly structured is your assertion about flying's affect on WPvP:
In spite of the volume of words here, you haven't really built a complete argument. Your entire paragraph can be summed up as:
"With flying, you run into a lot less players. WPvP relies on players running into other. Therefore flying kills WPvP"
The nice thing about condensing your argument like this is that it's suddenly easy to break it down and analyse it: You have a fact (With flying, you run into a lot less players) linked by a warrant ( WPvP relies on players running into other) to a conclusion (Therefore flying kills WPvP).
So let's take a look at this shall we:
Firstly, your "fact" is dubious.
"Mathematically speaking, you insanely reduce the chance of player encounters and player interactions if you let them travel on any altitude level instead of everyone on the same level"
This is demonstrably false.
Yes, the odds of randomly running into players in arbitrary spots in the world is reduced. But mathematically modelling player behaviour (and where they will be in the worl) as random is a critical flaw. You are not reliant on randomly wondering around the world hoping to bump into someone else randomly wondering around the world. If you're looking for WPvP, it's hardly going to be difficult to find players because you know they will congregate at WQ points. Furthermore, flight makes it easy to scan for and drop onto victims from the sky.
Essentially, if you have players who are interested into WPvP, they will find each other and engage in combat.
Now let's take a look at your warrant:
"this entire feature revolves around running into other players"
Aside from the fact that this warrant is somewhat dubious as it stands (The feature doesn't revolve around running into players, it revolves around the desire of players to engage in PvP) it is a fair point to make that the feature requires that players encounter each other. And as demonstrated above, if they want to, they will.
Therefore, we lead to the inexorable conclusion that I have been presenting all along: If players are successfully avoiding each other and thus WPvP, it's not because of flying, it's because they don't want to engage in WPvP.
Arguing that flying needs to be removed because it will force those players into WPvP is just asinine at this point.