You can have tinkers if i get good class design
The only one being "obtuse" here is you making all those strawman arguments.
That was never my argument, and it was never anyone's argument.
Please show me the quote where someone said "a hunter beast doing thunderclap is the same as a turret firing at targets".
I'll wait.
I don't understand what this means. I don't see the connection between NPCs and creativity.
Monks, for example, aren't based on any NPCs. Does this mean it had more room for creativity? Death Knights arguably had more pre-existing spells on NPCs (much of which is never used for DK player class, mind you). Is this less room for creativity? Because DK's have an entire Frost and Blood spec where no DK ever used Frost or Blood abilities before.
IMO, creativity is only limited by the designers goal of how far they want to push an identity. The more creative, the less it resembles the iconic identity of its pregenitor Hero class.
A Death Knight, for example, is more creative than a Demon Hunter. A Demon Hunter is a very niche concept of Elves who use Fel magic and train under Illidan. This is a deliberate choice. Their gameplay is limited to 2 specs. Their weapon type is limited to Warglaives. This is a niche class, but it's not for a lack of creativity. This is a design philosophy set by Legion, which aimed to bring classes closer to their 'Class fantasy'.
The Death Knight is creative in that they designed it with many options in mind. You can tank and DPS in any spec. You can play any race in the game, including Gnomes. You can use any type of Bladed weapon. You have three specs that are very thematically different from each other. That is very creative. But the downside of this is that you have a class that isn't as coherrent to itself. You have extreme choices that can make a character that is far removed from the original Death Knight concept. A Female pink haired Gnome Frost DK who uses two axes has little resemblance to the white haired human Unholy Death Knights with 2H runeblades. This is a deliberate design choice, to have the Death Knight become more than just one image. Same goes for wanting Demon Hunters to be very close to one image.
It's not a lack of creativity, it's an adherence to design. So honestly, we could have a Tinker that is Goblin/Gnome only, or a Tinker that is open to wide variety of races. We could have a Dark Ranger that is limited to Elves and Humans and only uses Unholy magic, or a Dark Ranger that is open to a wide variety of races and uses many types of magic like Void or Arcane. There isn't only one path to any class design.
Last edited by Triceron; 2019-10-16 at 12:25 AM.
Which I never did? And reading some of his post, I'm willing to bet that this is another one of your numerous misrepresentations and strawman that you are so happy to create.
No one has ever said "a hunter beast doing thunderclap is the same thing as turret firing at targets". This is, again, just you being dishonest.
Next class is Necromancer. Tinker will never happen.
You read first here.
That's not even close to what I was saying.
If you can't see the similarities between a Hunter pet or a Warlock Imp and a Tinker's mechanical turret doing damage you're either being deliberately obtuse or you're an idiot.
Also, Hunters have ranged pets. Wind Serpents for example don't have to attack from within melee range.
See above....
Player controlled/ generated unit doing damage to a group of enemies. Putting a different paint job on them and animating them differently doesn't change the fact that they're doing the same thing.
As I said before you're either being deliberately dishonest and obtuse or you're an idiot. Pick one. Either way I'm done conversing with you.
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How about the textbook definition of it?
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From a lore perspective I'm not sure where it would fit. It doesn't really make sense for it to just be a Hunter spec, meaning a Hunter could jump back and forth between a nature loving conservationist with an animal companion and a dark magic wielding, vengeance filled, seemingly uncaring harbinger of death.
Dark Rangers have vastly different outlooks on life and ethos than Hunters do. Just because they have training in similar areas doesn't mean they're interchangeable.
Maybe it is a bit more bare bones compared to Tinker, that doesn't mean it would make sense as a spec....it would make sense if it currently had enough material to consider a single specification but that could be expanded upon.
I'd rather they just not do it, if they were going to just make it a spec for Hunter. Adding it as a 1 spec class would be better than that, IMO.
They only seem similar when you dont understand the basics of class abilities, which seems to be the case with you.
Yeah, that's about the only one. Still doesn't make them anything like a turret.Also, Hunters have ranged pets. Wind Serpents for example don't have to attack from within melee range.
Player controlled/ generated unit doing damage to a group of enemies. Putting a different paint job on them and animating them differently doesn't change the fact that they're doing the same thing.
A damage ability dealing damage? Wow, what a concept.
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So tell me what's the overlap between a Hunter Wolf Pet and a Turret.
I'll indulge you. Off the top of my head:
• Damage dealer
• Player summoned
• Player controlled
• Can be targeted
• Can be killed
• Requires line of sight
• Requires player alive
• Affected by haste
• Can be stunned
• Can be rooted
And those, again, only from off the top of my head. I'm sure I could think of more if I truly sat down to think about it.
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Diversity. An army of just one type of soldier is a weak army, since if you can counter one type of soldier, you can counter them all. There needs to be options.
bow down to the Tinker overlords.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
I'm not saying there wont be tinkers but the evidence for them is really small imo. Cause you saw a few npcs in an island expedition with some mechanical features/abilities and now holy smokes that must mean tinker is next. Oh 2 small clever allied races were added that must mean tinker. And thats it? Like what about the other 8 non small allied races added? And how exactly would mechs help against any sort of magic we'd be facing? I mean practically speaking? Plus everyone ignores the fact that the class being added has to have something to do with the story being told in the epac, I mean ALL expac, not for a patch, the whole thing, Tinkers don't make sense unless the story does a hard 90/180 degree turn.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
The concept of "having to" is only in regards to what makes sense from a business perspective. WoW is a game that needs to be sold above anything else. They're going to go with creating a package that seems like it fits together, as the three expansions that introduced new classes before this one have done.