Right, it’s all about the business perspective, so you have to weigh all of the pros and cons. Adding a class with a theme that suits a new expansion’s primary threat sets a clear tone for the expansion, but if they want to add a given class, there’s no need to choose a different class just to prop up the theme in the expansion trailer. Choosing a class for the game based on what makes sense for the game from a gameplay and player choice perspective is way more important than how you package it together. If they feel that the class roster needs more options with the same theme as a new expansion, or if they feel a particular class from their short list is especially relevant, then it will of course get priority, but there is no imperative to match the theme of the new class to the new expansion.
I dont see what people piloting mechs has anything to do with a new class BUT I'll give that to you, still the theme of the next expansion would have to be HEAVILY centered around mechs, not a tiny island, like the whole thing otherwise the class makes little to no sense. Death Knights...Most of Wrath had to do with Arthas and his shenanigans, Monks, and all about Pandaren culture and fighting style, Demon Hunters... DEMONS. The expansion cant have anything to do with Death and Tinkers make sense. A Blood mage makes infinitely more sense in terms of story, considering we've been dealing with it since Throne of Thunder and more recently in BFA with Blood trolls, plus Blood Elves were shown in WOD having fully functioning Anima Golems, and Blood Magic (Any Magic) would be more effective to a "Death" threat than shooting missiles and lasers at it.
Again I'm not saying they wont be a class, I'm just saying the in game evidence even as you present it is weak
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I disagree, thats not the approach they've ever taken, its always been "What makes sense for the story they are telling" like I said above, Dks- Raised by Arthas, Monks Pandaren Fighting Style, Demon Hunters - Demons. There is nothing to suggest that they will suddenly decide "Hey we should face Death.... with Robots because we dont have enough robots"
that is if you base it on gazlow tinker the gnome shows ranged is possible even a turret thing is possible tinker is more on the line of both meele and ranged
and i agree we need more ranged but i dont mind the mixture
but do to hunter needs major changes even weapon wise that meen tinker wuld bu simlair to druid spec wise but i dont think they should do dps meele spec its better if that is a tank spec
we even got the robot spider thing to base combat of
"We don't have enough robots" is definitely not what I'm saying. What I'm saying is that we use them all the time, but players don't have access to that combat style. Warcraft's unique styles of technology are at the core of the franchise. Blizzard doesn't need some flimsy excuse like "we need x to defeat y." They can just give tinkers a few class trainers and let them start at level 1 like anything else. Looking for a story connection is only necessary if we aren't familiar with the class fantasy, or if we have to justify within the context of the story that members of a class are joining the playable factions. Neither of those conditions apply to tinkers.
With that in mind, if you want to argue that tinkers aren't a reasonable prediction for the upcoming expansion, you have to show some evidence that another class is actually better for the expansion, or that bundling a class and expansion with the same themes is too important to consider other options. Just looking at a pattern of three classes doesn't mean much, because the people who are making that decision can make their own judgments anywhere down the line, and are required to consider that same dilemma as a part of their jobs.
Lastly, why not explain why exactly so many tech based heroes have been featured in the story recently, or why Blizzard would bother adding a team of "engineers" (as some have called them) to island expeditions along with another engineer champion to the mission table. Why put so much focus on an unplayable group of allied NPCs throughout BfA? They could have been anything. Dark rangers, various new allied races getting some time in the spotlight, or perhaps a team of bards, or something less conspicuous like the familiar playable classes and more N'Zoth or Azshara based enemies. Why develop that theme so much during this specific expansion? Are we supposed to believe that Blizzard made all of those individual choices randomly? Or does it lead to some other conclusion?
another way to solve dark ranger is horde get dark ranger and alliance get void ranger the get same type of ability but looks diffrent but dark ranger struggles spec wise
and hunter needs a major change to not have ability based on ranger
the bow works way to diffrent in the wow universe fantasy then gun and crossbow do but gun ammo thing can be done alot more creative if it is not holded back by bow and crossbow
marksman struggles to stay close to the sniper/rifleman concept it was original based on
survival is the thing that should be kinda closer to a ranger but at the same time this culd evolve better by base it on bow and meele weapon not only 1 of those equipment
beast master should not be based on ranger or marksman it should be meele to evolve around pet combos
as to be said only way to get ranger thing to work is to fix hunter and ranger ability makes hunter gun looks like tinker based ability + the machine pet looks wierd to be a part of beast mastery
same for survival harpoon and bomb
bow gun and crossbow is on a center of the problem of class concepts even if it is hard to belive
transmod holds it back aswell
i love tinker to come but i wuld not rush into necromancer just yet but if they give dark ranger out as a sub class while we get tinker there should not be alot problem sub class = 1 spec and you know its really hard to image dark ranger have many spec to work
i am still suprised demon hunter have a tank spec
There's definitely a difference in magnitude between the prevalence of Alliance high elves and that of technology over the game in general. The tinker archetype has also seen a significant increase in prominence recently, and Blizzard has never claimed that they would present other problems.
That said, if the faction separation is drawn back somewhat in the next expansion, like many expect, I wouldn't be surprised to see more customization options for Blood Elves along with the option to join (or at least group/guild with) the Alliance. If they had blue eyes and could party up with humans and dwarves, I think most people would be happy enough. Probably shouldn't go too far down that rabbit hole in this thread though, it's liable to get people excited
Mech piloting is a core aspect of the Tinker concept. In BFA they expanded that concept by giving it to more characters, and creating mech-based abilities like Skyfall, Eject, and Turbocharged. Though it's funny that you ignored all my other points and decided to just focus on that to pretend like that's the only thing I mentioned.
You're also assuming that the next expansion is death themed. That might not be the case, because death is a major theme in this expansion. Blizzard tends to not have major themes continue over into the following expansion.
In your opinion.Again I'm not saying they wont be a class, I'm just saying the in game evidence even as you present it is weak"
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Its melee because of the mech/claw pack, but all of its abilities are ranged. So what you have is a base for a hybrid class, because the melee aspect would be used for tanking, while its ranged abilities would be used for DPS.
Current theme is Azeroth, faction war and shadow/void. Not death. Every hint points towards death theme. No denying that, doesn't make it a sure thing but it's the best guess we have.
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Non argument because no one asks that. Strawman at its finest.
Tinkers have a lot of support. I don't find that they're all that interesting conceptually so if that pans out to be true I'll do what I have done for a while now and let those who enjoy the idea have their fun and generally otherwise ignore it. It's a dumb thing to be fighting about.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
becus needs a change it can stand out as its own class but we need change in how ranged weapon works at the same to fix all 3 specs i said this befor survival can easy work with nature,oil and fire based attack patterns meens abit combo but it needs to be both meele and ranged bow and duel wield is probly best match
beast master needs to be meele becus kill command does not make beast mastery show playstyle of beast master bestial wrath is still not really helping it at the same time as exotic pet and talant to 2 have 2 pets instead of 1 still does not help beast master it just does nothing to show beast mastery all it show is 2 pets or bigger pet that most of time time players the same
marksman were on the right track around mist of pandaria and warlord of draenor but went backwords in legion and completly messed up in bfa becus it tryes to be a ranger that has nothing to do with marksmanship
barrage makes sense on bow but looks really wierd on gun and crossbow same goes for volly
rapid fire changes is more for ranger concept are making gun look like a machine gun wich prooves the problem still now
then ability names that dont make sense like trueshot aura that gives haste buff but the name say trueshot wich kinda wull imply that you gona use shots that deal heavy hard damage
we should not let hunter keep going into the dark ranger/ranger element becus does not work in it
this weapon system needs to change so that we can actully make people stop getting a bad excuse of hunter is to simlair to ranger when that is the thing holding hunter back yes that meens hunter needs dark ranger/ranger to be a class so that hunter can evolve in its own direction
The Tinker class is already out. It's called the engineering profession.
Sylvanas represents death, and N'Zoth represents the void. We dealt with death themes throughout this expansion, from the burning of Teldrassil, to the razzing of Derek Proudmore, to Rastakhan and Bwonsamdi, to Jaina dealing with her family, to Saurfang's sacrifice, etc. You'd have to be willingly ignoring this entire expansion not to realize that.
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Engineering isnt a class.