I don't trust Blizzard to do Player Housing correctly. It's as simple as that.
That's why we had "Garrisons" - they won't do player housing because they don't understand it. They think it has to serve a forced-gameplay/loot function, and not just an amazing asthetic/utility function (like Transmog).
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I always laugh at this bullshit concept that "Player Housing = Solo content".
Here's how the scenario really goes:
Complaining Player: "Player Housing is just Solo Content, and forces people to hide in their homes instead of interacting with the player!"
/playerhousing introduced
/1 month passes
Same Complaining Player: "Hey all! Come check out my house here! Here's some photos of how I mounted up all my entire weapons and armor caches and this cool armory hall I designed! Also, come and visit as I also have several shops here!"
I'm a huge proponent of both player housing and guild housing. I would like to see a system where a guild can purchase a plot of land and players can build their houses on it, as well as places for free roaming players to purchase houses similar to ESO.
half the reason I left WoW and went back to single-player games and/or others was they had more robust Player Housing systems... although they have different names, such as "Settlements" in Fallout 4 and "Bases" in No Man's Sky.
Raiding is just boring IMO these days compared to an actual building system. When you get down to it, Raiding is just repeating of memorization/patterns, you're not challenging anything other than your patience and keyboard response repetition/reaction. A game's building system challenges ME - the person - to CREATE something new out of nothing! That's a FAR more rewarding feeling to me these days than "Oh yay, we all jumped through XYZ hoops correctly this number of times again via the strat we found online. Joy..."
I argue that the one company that brings back MMORPGs to their original roots and are built around robust building system will be the one who finally kills WoW off. Minecraft is a very light/younger/simple example of this...
Also, I'm beginning to consider rebranding "Player Housing" as "Building System"... since the Player Housing label has brought with it too many incorrect prejudices and past-inferences to apply to today's gaming. Player Housing concept has moved on and evolved quite a bit beyond "Virtual Dollhouse" days.
Last edited by mvaliz; 2019-10-18 at 04:21 PM.
For a great Player housing system one need look no further than Ultima Online.
Sadly, WoWs world set up wouldn't work with that kind of system; doesn't make it any less great though. Something like FF14s system is likely the only system that wuld work with WoW I'm thinking.
Ah the true endgame of WoW, creating the perfect ERP lovenest.
But I havent answered my own question. What happens when you max out your house? Then what? The majority of players want end game content, maxing out a house doesnt constitute that imo. Again, RP would want this and have been asking about it but when you look at what the majority of players want, this isnt it. If you want a house, your garrison is currently there waiting for you with buildings, guild/seasonal decor, Archeology finds and trophys that you can display.
and I am nearly 100% sure Blizzard originally stated the issue with having you being able to pick a location as in WOD Alpha, it caused issues as you would have been able to put it anywhere in Draenor but it caused havoc
Because those same players would be the ones to QQ that there isnt enough customization or want more and more added which will cause issues. We have bigger wants right now and there was enough backlash of Garrisons (integral in the story aside). Blizzard wont implement something that everyone wont use because it is a waste of Dev hours. If you want to show off your achievements, stand in SW/Org and spam your achievements or mount hop the rare ones.
Player housing/guild housing is a very bad idea.
It isolates players and isn't something that should be done in an MMO.
Wildstar housing was so good it was pretty much the reason I played it as long as I did.
I don't care about playerhousing in wow because I don't see blizzard ever giving the player as much freedom as wildstar did to be honest.
Last edited by glowzone; 2019-10-18 at 04:53 PM.
Garrisons already showed that blizzard has no idea how to handle player housing, so, no.
And yeah like others said, why would you have something that isolates players, in an MMO? That's dumb.
You have a garrison, offer no reasons for why it's not suitable housing, nor why you don't want to bring a friend in to visit or do an invasion with them. They could do a lot more with them if players weren't sticks in the mud about them and all hooked on the mission tables there.
If you knew the candle was fire then the meal was cooked a long time ago.
I agree, he's just being uh, excitedly obtuse?
I think housing can work out splendidly if doesn't have the in your face requirement that Garrisons had. The 'lul they already tried that with garrisons' thing is pretty old.
It's why housing ought to take the same approach as Transmog and Battle Pets. It's a system that you can absolutely not participate in but make bank off of because you happened to chance on things that people want.
"idgaf about housing but I made a few million selling firelands furniture pieces from all my runs." I'd take this as a win.
1. Depending on the housing system they come up with they could use housing assests for stuff in the rest of the world and fill out cities easier.
2. Yeah Idk if wow could handle a real housing system.
3. The majority of players don't raid or pvp and yet Blizzard still keeps developing those systems and putting money into them. Raidfinder has helped get more people into raids but even then Blizzard has stated that most players don't raid.
4. They still develop stuff for pet battles and abandoning features they created for one expansion is much more costly and wasteful then keeping a feature and adding to it as time goes on. They abandon stuff because they either aren't completely happy with it or it doesn't make sense where the story is going or too many players seemed to hate it.
It doesn't have to. In wildstar you could visit other players plots and eventually they had communities where you could add 5 peoples plots together and an area surrounding them that could also be modified and built on. They also had minigames you could play and so people would visit other peoples plots that had stuff they didn't. It also gave the economy another type of item to trade and craft so you had people interacting to either sell or get items.
Last edited by qwerty123456; 2019-10-18 at 05:24 PM.
But it already is in the game by default, you sit in a city talking to no one doing your own thing playing solo. You're already isolated. Just because people are around you doesnt mean the opposite.
Take leveling in older zones, running instances on your own. Again you're isolated.
Giving a place for a player to port to for a couple hours a day to create something cool isnt the same as isolation. Leave all the important vendors and systems in main cities.. They will leave their house for them.
Guild or player housing, would be happy with either, either would get me back into wow pretty quickly.
Garrisons were a failure, but that was the only part I really enjoyed about wod
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Haters gonna hate
You say garrisons are not player housing but then you describe exactly what garrisons were. Invite people and do stuff in your garrison, it's not solo only, there was things to do like the invasion, you can do RP anywhere you like in WoW, there's nothing special other games have about that.
Realistically garrisons only had one problem: the gathering buildings killed the gathering professions and destroyed economy. People based their entire "garrisons suck" on that aspect alone. If there was no financial benefit to buildings, people could get what they want aesthetistically, buildings are exactly the same thing as rooms in a house, you're just not in a walled box all the time which is arguably better, the only way to really make it better is allowing you to customize each building's interior.
But in itself, the garrison feature was fine, it's just how it was used that made it look like a terrible feature.
I think we should get something like garrison as a guild hall and inside that space instead of having random buildings, it should be players houses. Like each guild would have a city populated by its members basically.
I'd rather the development resources go towards something else.
#TeamTinkers