Yes and they stated they hated doing this. Because it breaks immersion and isnt always obvious to the players. I think many more ppl would be against this than just changing the spell entirely.
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Ya I don't think theyd want to split it even farther. I'm wishing you all the luck in the world and not trying to rain on your parade, but it's my opinion that its just not gonna happen. I'd have no problem if they let ppl copy chars off and move onto a classic+ server
Last edited by ellieg; 2019-10-18 at 04:24 PM.
#nochanges was good for the first version of classic. Once Naxx will be cleared back and forth, a classic+ / season2 would be good way to shake things up. For the mana issue of hybrid, making the last talent of the spec have a passive effect that reduce/remove the mana cost of some dps spells only while you are in PVE instance (raid and maybe dungeon if necessary) would a great change. Not all spells, but just enough so they are not useless if they go oom (Enhancement should have stormstrike, buff totem and shock free, but any lightning, dps/heal totem, healing spell would still cost the same). This way, you don't affect outdoor and pvp where those hybrid do not struggle.
This with the removal of debuff limit (yeah yeah, rebalance boss if needed) should help make raid frame have more then 3 colors.
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If Combat wouldn't be that drawn out, we wouldn't be having this discussion.
A lot of hybrids aren't viable due to their lack of mana regen, you can't justify your argument with a point that essentially makes your proposal pointless.
Either Combat is long enough for hybrids that mana becomes an issue for them, or combat isn't long enough that mana becomes an issue for them.
Yeah, one of the things people have been doing wrong in Classic.
The best solution to almost any fight is to finish it as fast as possible, Healer mana regen cannot sustain a prolonged combat unless they really load into consumables (Mana Flask, Demon / Dark Runes, Mana pots, etc.).
Finishing the fight before mana becomes an issue is the best solution to any mana issue.
I see this failed assumption on Bosses like Golemagg, where some people believe it's best to do a Dps stop once the tanks has too many stacks and can't attack anymore (=Dps might aggro if they keep dps'ing).
In reality, it's just better to burn through the boss health full force rather than prolong the fight for another 30 seconds.
It would make pve way easier and really screw with pvp. It isn't like they could just alter mana or spec resources and not open up 50 other cans of worms.
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So classic came out and ppl who had active subs checked it out, and then I'd guess over 50% left. Of the ppl still playing classic, I'd guess over 50% werent previously subbed and only came back to play classic.
If classic+ comes out, I'm sure ppl with active subs would check it out, and some would stay. But how many new ppl would come to play that blizzard isnt already making money off of?