Ya my point was they have the retail players subbed. They released classic and captured a lot of the players who dont play retqil. I just dont think there is a large enough pool of players not subbed to classic or retail but would sub to classic+, to make it profitable enough to develop.
All I want is for TBC to become part of the release cycle, where you can 'nominate' a level 60 character and 'promote' it to a TBC server (or just start a brand new one on a TBC server)
RETH
what do you mean by „hybrid spec“? someone who invests alot of points in more than 1 tree? or classes in general, who are considered to be hybrids?
Yes I agree. You are misunderstanding me. They are already subbed. Developing classic+ is not gonna add many more subs on top of that.
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The classes with a healing tree are referred to as hybrids. Druid, priest, pally, sham
All the classes that have a healing spec are considered "hybrids". Blizzard philosophy in Vanilla was hybrids should do less damage than "pure" dps classes. The intent was for hybrids to do around 5-10% less damage, but as usual they screwed that up, with some hybrids doing 30% of the dps of pure classes.
Ah, but you see you can't fix any of classic's problems, because it's "community" will defend every poor design decision to the death.
Sorry.
Scheduled weekly maintenance caught me by surprise.
If they fix mana issues they have to fix numerous things. Druids could use a rez. Pallys could use a taunt. What about worthless talents? Prune those and add something worthwhile? What about worthless items like Cloth with Agi and Str? Leave the game as it is. All these "well can we please fix one little thing it won't hurt" threads need to fucking disappear.
It depends entirely how its implemented, the go-to druid healing spec in later gear, Dreamstate specced, utilized the mana regen continued while casting talent in balance to be a never-ending heal machine. These types of unforseen changes to the heal specs by giving the hybrid specs some love could be devastating.
Same thing in PvP, hybrids are already quite strong in PvP, and giving them more mana reg options might make them unstoppable.
There's a load of parameters to keep in mind, I certainly can't think of all of them, when it comes to "fixing" classic.
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With no dual spec? The glory of Classic is that your shadow priest easily can pop out of shadowform and help healing, or heal that 5-man dungeon your guildies desperately need a healer for. Your suggestion removes this option entirely, or foces 100 gold spent just for a dungeon.
Your suggestion is killing the hybrids entirely in vfavour of the "specialization" of retail. No thank you from me.
Literally said "Classic +"
It would change a LOT of things class wise/balance wise, but it wouldn't affect the core gameplay of Classic is the point. That's why Classic + people aren't wanting TBC. We don't want flying or daily quests or arenas or even a brand new continent. We want something in between Classic and TBC.
That whole slippery slope shit is nonsense. It's easy to discern the difference between Classic + and accidentally making something that isn't classic. Class balance is one small aspect of the game, and it really isn't what made Classic amazing. You listed off a bunch of things that you think would make Classic not Classic. I agree. I think that dual spec, faster flight paths, flying mounts, raids being the only thing that matters, etc. are all things that shouldn't be in Classic + because that's not what Classic was about.
It's not like balance changes are asking every class to be within 1% of each other for all scenarios. It could just be a little better. I'm a warrior. I'm basically god tier at tanking and dpsing. I can pop a shield on and tank for a bit if the tank dies. I'm MOSTLY useful, but even I need to move when Garr starts farting or for the Arcane Explosion boss. It's not like we're asking DPS specs to be all great, we just want them to all be VIABLE. Like... if a boomkin goes OOM after 30 seconds no matter WHAT the situation is AND THEY DONT EVEN DO THE BEST DMG EVEN WHEN THEY ARENT OOM, then they're just always useless.
what is the goal of classic? to be an authentic recreation of vanilla wow. that is it. so yeah, no changers have a point. by the way. class and spec balancing is not quality of life changes.
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they already are viable. they aren't optimal.
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or you know, they can release separate servers where you can all vote on that.
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so now were fundamentally changing how the game is played even further. no thanks. you have retail for that type of garbage.
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we had that in bc, for the most part. that was the sweet spot between vanilla with separate tookits and wrath and the start of homogenization.
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but see, there is tons of people out there who do want stuff like dual spec and faster flight paths.
balancing if classes stay vanilla design would have to be done very carefully.
because for example - druids dps auras are party wide, not raid wide. so buff them too much, now your raid needs 8 dps druids alone. oh. and horde needs 8 shamans for totems too. so if you're horde, 40% of your raid is strictly shaman and dps druid.