Originally Posted by
Svarian Swrynn
The next expension is leaked.
-Level squish: 1-60, 60 will become the new max level this expension. Players starting at 50 (120).
-Old World Revamp. Many zones touched by void and some others have shadowlands fading into our world. A lot of areas in zones will be haunted.
-Lordaeron is being populated by the Alliance (Humans)
-Darkshore is being populated by the Horde (Undead)
-New allied race for alliance: Lightbound Undead (yes, they can be paladins!)
-New allied race for Horde: Thin Drakonids, using Worgen skeleton. (yes, they can be druids!)
-2 new classes: Shadowhunter and Dark Ranger.
-Both uses shadow magic, Shadowhunter will have more Loa-inspired abilities, while Dark Rangers don't.
-They are basicly the same class, but different skins. Just some small changes from eachother. The Dark Ranger is the original class, while Shadowhunter is the skin.
-They are testing this new system. More new Class skins will also come. 3 other class skins will come each major patch.
-They will edit some abilities to match the new skin-classes' fantasies. But they won't change too much.
-The other class skins will include: Dragonsworn (for Druids), Necromancer (for warlocks) and Dark Shaman (for shaman).
-They are planning more for the future.
-The skins will not be able for all races, for example; Trolls can not be Dark Ranger, but they can be Shadowhunter. Elves can not be Shadowhunters, but they can be Dark Rangers.
-(I have no idea where all the tinker ideas came from? I have a feeling Tinker would be a Hunter Skin?)
-Horde and alliance can now interact with eachother (they can not trade). Horde and Alliance can now group up, join eachother's Capital cities (Only Stormwind & Orgrimmar sadly, I find it a bit weird Alliance can't go to to Thunder Bluff though, as that makes more sense, but I guess that would be unfair for the Alliance(?).
-They can also run dungeons together, raid togheter and join the guilds. This does NOT mean they can join small towns out in the world, they are still hostile.
-Dragon Isles is the starting place for both Horde and Alliance and the isle is separated into two zones, (Alliance and Horde) where they will face each their threats.
-The starting base for Horde is a Orc/Drakonid hold.
-The starting base for Alliance is a Human/Undead town.
-The intro for Dragon Isles is that us, the players will start by talking with wrathion - thereafter we will be sent to Lich King for some reason. We need the help of death to access a "key" we need for the Shadowlands. Lich King actually helps us on the way, this doesn't nessecary means he has good intentions. Also, Lich King seeking a lost Val'kyr to be able to help us.
-Lich King will share some vision of Shadowlands to the players (Cinematic).
-We will see alot of new Death Knights ressurected by the Lich King. These Death Knights will start off in the the border between Shadowlands and the world as we know it. the zone is called "The Edge".
-New Race/class combinations: Allied races gets Death Knights, aswell as Pandaren.
-New realm; Shadowlands. This is where we will level the next of our levels after Dragon Isles.
-Shadowlands has amazing graphics and light effects like you have never seen in WoW before. The colors are plentiful throughout the zones of the realm.
-There will be hovering Alliance/Kultiran/Undead Ghostships in Shadowlands which looks pretty cool.
-Horde will meet with Vol'jin and Kael'thas in the Shadowlands.
-Alliance will meet with Arthas and Tyrion in the Shadowlands. His personality has been altered alot since his time as a paladin.
-We will meet Sylvanas in some of the questchains in Shadowlands. But we don't know what she is up to.
-The Void is also present in the Shadowlands.
-New artifact (sadly). All get new headpieces, with many different new customization options. the headpieces will be customized after what type of relics you put into it. There are currently 5 relic slots in it, which you get on your way to lv 60. Each relic slot give you either a passive or active ability.
-The artifacts will have a max level at the beginning of the expension, it will not be increased as time goes on. The level will be pretty high though.
-Reworked PvP-system. (again).
-New legendaries. (Yes, weapons, finally).
-10 new dungeons.
-2 new raids.
-1 new Wsg-inspired BG.
-2 new arenas. (One is a really cool/creepy Shadowland prison arena with ghosts watching).
-Zones will have less World Quests, but include some extra Daily Quests.
-Zones will scale a bit lower, so that players can access them earlier. (Old world revamped zones.)
-Silverpine and Lordaeron will be high level zones.
-The Sepulcher has become a stronghold of the Horde and now has a huge port by the sea.
-Lordaeron has become a stronghold of the Alliance.
-The threath is not alliance/horde. Dark creatures and ancestral spirits looms the forests.
-Azuremust/Bloodmyst Isle will get a rework and will be integrated into a later patch.
-Eversong woods/Ghostlands will get a rework and will be integrated into a later patch.
-The zones will be part of the story and shall somehow make the cities crowded again.
-We will meet Xavius again throughout the expension.
-We will meet the former Lifebinder throughout the expension.
-We will meet Argus again throughout the expension.
-We will meet a lot of former heroes of the Horde and the Alliance from the start of the expension.
-There will be Old Gods and Void presence from the start of the expension.
Expension Name: Wrath of the Bolvar. ofc.