After 15 years of on-an-off and switching engines and whatnot, what do they have to show? That after all this time, the only thing they contributed to the project was writing lore in a game that you create your own lore? The ability to get volunteers to make something that isn't just default engine assets? Or the ability to hype/manipulate others' desires? The ability to argue on the internet and double-down on such arguments, blindly and lying much of the way?
Because, they could have attempted to learn something and create the most barebones prototype themselves, but didn't. They could have had the game be something where their contributions could mean something, like an RPG with some overarching story that they could write, but didn't. Or listen to criticism in general without calling others a troll and banning them on forums, but didn't.
My personal take on all of this with paraphrased quotes and events:
Brax: I am a developer with multiple years of experience. I had an investor early on in the project wanting to provide full funding for the project, if I would make it into a WOW-clone. I declined, as I am such a good person fighting to good fight for a true MMORPG experience.
Also Brax, some 12-15 years later: I have no experience making games, let alone something like an MMO! What do you expect of me?!
I.E. the investor never existed, let alone WOW-clones were never even a term back then in 2004ish (right?). He just wanted to drum up support, like he was some messiah/martyr of MMORPGs. And for no one to question him on anything ever, preying on their own desires of such a game only he could create. Eventually, people did question this project's legitimacy, and support diminished.
And we know they will be back after some time, after a few years perhaps, and restart this whole debacle anew. And probably not learn much of anything from the past.