So much whining over nothing. First 2 pages are literally op throwing a tantrum over an idea he can’t even read correctly.
Most of the community wanted rng titanforging gone - there you go. Getting an extra OPTIONAL system with it’s upsides and downsides is just a bonus. Don’t like/ can’t handle it - don’t use it.
Raids aren't the only group content, and you only do them once a week, unlike M+ where you can do a lot, with a lot more people.
Player has acceptable ilvl, IO, and corruption level for w/e mythic+ I'm doing, so I invite them. They then proceed to eat all the negative effects of their corruption, waste healer mana, die or cause others to die due to distracted healer, and cause us to fall way behind to the point where the run fails, and I just wasted both my time and my key.
Can this already happen? Sure, but this just makes it more likely, as it adds opportunities for bad players to fail. There's no way to know a players skill until the run starts, things like IO and gear can be gotten pretty easily without any form of skill.
Sure, but players also seemed to not have an issue about using items from Crucible of Storms that had side effects. The difference now is that the text is a red stat and depending on how much you stack it is how bad it will be. They probably don't want you to be able to handle having corrupted pieces in even half your slots, let alone all of them. Unlike titanforging which if you raided regularly most of your slots would be BIS TF by the end of tier.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I can't commit to typical raid times of the guilds on my server, pugs are basically my only option, and I don't exactly feel like leaving my guild of friends i've known for a long time. Heroic is easily puggable if people are willing to put in a tiny amount of effort
You're not wrong that bads will always be bads and die often and what not, this just increases the chances of that, while also putting more strain on the healers which just drags the rest of the group down even more than them just dying. Or, another example, is the corruption mechanic that spawns a mob that chases you, and said bad has something where they need to stay away from players, but proceed to run from the mob and not pay attention to their surroundings, causing issues that otherwise might not have arisen.
And even if ilvl is tied strictly to difficulty, there are currently ways to acquire normal and heroic gear without running the actual raid, this week alone has Timewalking for a 415 and heroic warfront for a 430. There will no doubt be equivalent things in 8.3, and create situations where a socketed normal piece with your two best stats will be better than a corrupt heroic piece with your two worst stats, but the higher ilvl and corruption will cause some people to not think and use it.
Last edited by Jazzhands; 2019-10-23 at 08:40 AM.
They still can't get trinkets right and decided to add another element to the equasion... yup, classic blizzard
Cleansing is an inconvenience if you still want to use the base item, but have no use for the corruption.
Trinkets effects are set in stone. This system is not. You have a risk/reward system, where only the risk is set in stone. The system is too much RNG based currently. You first have to get a corrupted item, and then you need one of the few good bonuses for your spec for it to take effect. If the corruption chance is similar to titanforging, and you add another layer of "only 30% of the corrupted items are going to be useable", then that's not good. If you go with a signficantly higher corruption chance, then the hassle of uncorrupting items at the forge increases.
Currently i've 1900 haste, getting a 4% bonus will give me 72 haste plus the corruption effect, place that against a socket worth 50 haste with no downside... the choice is pretty clear (RNG sockets have to go away.)
In a risk/reward systems the risks and rewards have to properly balanced against each other. Right now the risks aren't even remotely balanced against the rewards, and the risks can also be significantly more impactful on certain specs (low mobility/caster/tanks vs. melee).
The idea might be good, but the current effects are absolutely horrible.
Last edited by Kaesebrezen; 2019-10-23 at 08:48 AM.
As I understood it, it would only be used and specifically needed for the gauntlet content in the corrupted zones and maybe for a party in a couple raidboss phases.
If you knew the candle was fire then the meal was cooked a long time ago.