Poll: Bring back a standard gear system + tier sets?

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  1. #41
    On one hand I like being able to look at a piece and know right then and there (not that this was ever the case that I can remember) if it's an upgrade or not, especially trinkets were always a bit problematic in that regard. On the other hand, it's also somewhat boring and I really enjoy various effects given by trinkets so I wouldn't mind expanding that to your entire gear somewhat.

  2. #42
    Quote Originally Posted by vsb View Post
    My ideal system is old system + upgrading gear via tokens which drop from every boss. Something like 1 boss = 1 token = +1 ilvl up to +14 ilvl. Some RNG is fun, but just a little bit.
    I’d like something like this but rng to start pre upgraded

  3. #43
    Quote Originally Posted by Kaver View Post
    Would you like Blizzard to bring back a completely standard gear system + tier sets?

    Standard gear system:
    - No corrupted gear
    - No titanforging
    - No azerite gear
    - No benthic gear

    I'm just curious.
    That's how WoW works perfect. Also we can enjoy it and enjoy our alts.

    RNG needs to be removed

  4. #44
    Quote Originally Posted by crusadernero View Post
    Make gear great again!

    ...

    Gear cant TF/WF, gear gives ilevels based on difficulty you do(LFR, normal, HC, Mythic).
    Implement token/badge system so people can run dungeons/raids for it and over time have enough to buy items they lack from drops.
    You should know that this systems failed, they failed horrible. Everytime we had tokens/badges as gearprogression the majority of the the community did - PVP! Because it was better to do PvP for gearing, even if you did not like pvp (boost in that case), because the time you needed for token/badge system was so out of proportion for the casual players.

    The only people farmed token gear, where those who allready had raid gear and to much time, so they farmed badge gear for mog/offpieces. The target audience never really used any other system than the current TF/WF one to progress over time.

    Why would you want a multiple time failed system back just to let it fail again? What kind of logic is that, why would you like to see the game get worse when you are an active player? The suggestions to get away from TF/WF are allways the worse possible ones, that allready failed multiple times. Is this pure ignorance or trolling?
    Last edited by Ange; 2019-10-24 at 11:51 AM.
    -

  5. #45
    Quote Originally Posted by det View Post
    Sure...people will just cry how boring it is. I mean...didn't people hate on re-forging, cheered for the removal at Blizzcon and now make threads where they wish it was back?

    I know...different folks with different opinions and all that - so is it who cries the loudest at any given moment?

    ..and what with gear for currencies?

    Also as an altoholic, I don't mind Bentic. And since Azerite gear can't TF / WF / socket...I guess you will be out of luck, I think adding a grind to a piece of gear has been working so far, otherwise they wouldn't have carried AP over from Legion.

    I am not jumping with excitement over Azerite gear or AP, but is far from a nuissance and offers some ok-ish customisations.
    Personally, the gear doesn't need to be "fun" for me. I like tier sets because they add a little bit of spice each tier, but other than that I see gear only as a tool to do content. What makes the game fun for me is mythic raiding and m+.

    In relation to customization, I think Blizzard should focus a lot more on the basic spec talents. If they only tuned these correctly we would not really need gear customization systems. So many talents of the game goes unused simply because they are under-tuned. The different between two talents of the same row should not be 50-70 %. Some talents even add negative dps compared to not picking any talents.

  6. #46
    Stood in the Fire Fixxit the Gnome's Avatar
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    People complaining about RNG as if that's never been part of the game, lol.
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  7. #47
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    I can give up Titanforge if the corruption mechanic actually stays as interesting as what is currently on the PTR. I think Risk/Reward needs to take priority. Too many DPS think they can dps their brains out without paying attention to their surroundings and punishing the healers thus so.
    We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
    Let us play video games and be happy.

  8. #48
    Quote Originally Posted by Kaver View Post
    If they only tuned these correctly we would not really need gear customization systems. So many talents of the game goes unused simply because they are under-tuned. The different between two talents of the same row should not be 50-70 %. Some talents even add negative dps compared to not picking any talents.
    The game had some possitive changes that helped it to move away from cookie cutter specs. Some specs got more options and players can and use basicly new talents/traits every raid boss and some specs got unchanged for 1-2 expansion with broken talents and basicly cookie cutter specs, because there are no options given.

    The system works, it is just not working for every class or spec.

    The alternative would be #nochanges and all dev time into BfA2.0 to fix the left over specs and talents. Sadly a part of the community is bored each content after 1-2 weeks and demand 100% changes to every aspect of the game, everytime.
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  9. #49
    Well we are most definitely getting a full talent system overhaul so that will be nice.
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  10. #50
    Quote Originally Posted by Ange View Post
    You should know that this systems failed, they failed horrible. Everytime we had tokens/badges as gearprogression the majority of the the community did - PVP! Because it was better to do PvP for gearing, even if you did not like pvp (boost in that case), because the time you needed for token/badge system was so out of proportion for the casual players.

    The only people farmed token gear, where those who allready had raid gear and to much time, so they farmed badge gear for mog/offpieces. The target audience never really used any other system than the current TF/WF one to progress over time.

    Why would you want a multiple time failed system back just to let it fail again? What kind of logic is that, why would you like to see the game get worse when you are an active player? The suggestions to get away from TF/WF are allways the worse possible ones, that allready failed multiple times. Is this pure ignorance or trolling?
    Its asked what people think and would like as gearing in wow. I presented how I would like gearing to be. If its not allowed to come with your own ideas here, then im sorry. Maybe you can tell me what the majority thinks is the best so the rest of us can follow suit without our own ideas or preferances?

    The badge system worked fine in WotLK. In fact, the game was very popular then. It also worked out OK in BC. It was also decent enough in cata and I had alot of friends who really liked it cause they could just run a dungeon or two knowing it would give them something in the end. Very casual players too. Cause they knew if they farmed enough badges, they would get X gear item that they knew would last for a long time. Sure, you can fix the tuning of it - how long it takes to obtain it, but thats just tweaks.

    Now? "Lets do this dungeon until X gear drop and its WF/TF". We could do it 100000 times and it would not matter, item is not certain to drop. By the time you finally get it, the patch is over and you have a new item to get.

    The main issue we have today with gearing is that we have to much of it. We are showered in gear no matter where we go. Even when leveling we get "epic" gear. Its epics left and right all over the place, with stats and special effects that effects gameplay and more, making the question "what item should I use?" alot more difficult to answer. Thats the strength of classic atleast - When you get a item, you know its good. You know you are going to keep it for a while.

    And thats my biggest issue with Azerite gear - that you dont really know if the item you just got is good. Does it have the "right" traits? Or are you running around with the wrong ones? They prestented it as something that would give us flavour but not effect gameplay to much, but it did. So it ended up with people farming for the same gear anyway over and over, even though they had a decent pair already. Its just another layer ontop of everything else with gearing.
    Last edited by crusadernero; 2019-10-24 at 12:34 PM.

  11. #51
    Quote Originally Posted by Ange View Post
    The game had some possitive changes that helped it to move away from cookie cutter specs. Some specs got more options and players can and use basicly new talents/traits every raid boss and some specs got unchanged for 1-2 expansion with broken talents and basicly cookie cutter specs, because there are no options given.

    The system works, it is just not working for every class or spec.

    The alternative would be #nochanges and all dev time into BfA2.0 to fix the left over specs and talents. Sadly a part of the community is bored each content after 1-2 weeks and demand 100% changes to every aspect of the game, everytime.
    Personally I would complete one system before adding a new. A lot of the talents in the game are completely fine but they are way under-tuned. I would rather have 1 well-balanced system than 3 out-of-balance systems.

  12. #52
    Depends.

    If we are talking about going back to vanilla stated gear. Then no. Absolutely not. This is a 15 year old game and that shit is boring.

    The best alternative is to keep the modern systems but reduce the RNG penalty. There's nothing fun about getting an upgrade only to realize its not really the best upgrade. The best remedy is to add mechanics back in like reforging and a currency ilvl upgrade system. This way if you RNG can feel rewarding but not punishing.

  13. #53
    Quote Originally Posted by Fixxit the Gnome View Post
    People complaining about RNG as if that's never been part of the game, lol.
    Some RNG is okay. My personal desire is more in line with:

    1) Make the best gear come exclusively from the hardest content.

    2) Make sure one system works satisfactory before adding a new.

    Those are my personal highlights.

  14. #54
    Quote Originally Posted by Agrossive View Post
    Old setup > current set up, but I'd rather they just try something completely new that's not bullshit hamster wheel life draining crap.
    Then you may wish to try ESO and/or GW2. They both do alternative character advancement (once at cap) that doesn't revolve around adding more levels or items with bigger pluses.

  15. #55
    Quote Originally Posted by Khaza-R View Post
    Depends.

    If we are talking about going back to vanilla stated gear. Then no. Absolutely not. This is a 15 year old game and that shit is boring.

    The best alternative is to keep the modern systems but reduce the RNG penalty. There's nothing fun about getting an upgrade only to realize its not really the best upgrade. The best remedy is to add mechanics back in like reforging and a currency ilvl upgrade system. This way if you RNG can feel rewarding but not punishing.
    We're not talking about going back to vanilla conditions. We're talking about:

    - No corrupted gear
    - No titanforging
    - No azerite gear
    - No benthic gear

    Otherwise the gear should in general be as it is now with different ilvls etc.

  16. #56
    Quote Originally Posted by crusadernero View Post
    The main issue we have today with gearing is that we have to much of it. We are showered in gear no matter where we go. Even when leveling we get "epic" gear. Its epics left and right all over the place, with stats and special effects that effects gameplay and more, making the question "what item should I use?" alot more difficult to answer. Thats the strength of classic atleast - When you get a item, you know its good. You know you are going to keep it for a while.
    Lets be honest here for a second and stop the classic nonsense talk.

    A casual player who did every weekly-10, every week and got lucky with TF/WF pieces so that he can equip one high ilvl piece in every item slot is around 440 ilvl and possible simming for ~30.000 DPS OR LESS. BiS geared raiders with the same 440 ilvl are pushing 55.000 DPS.

    Just because you are maybe overwhelmed with the SIMPLIFIED BfA gearing, you miss the fact the in reality the powerlevels between casual and raiders are really huge in retail and completly overshadows classic's tiny powergains from gear.

    If all you see is free epics everywhere, it might be the best for you to stay in classic, since its a simpler game for simpler players.
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  17. #57
    Quote Originally Posted by Ange View Post
    Lets be honest here for a second and stop the classic nonsense talk.

    A casual player who did every weekly-10, every week and got lucky with TF/WF pieces so that he can equip one high ilvl piece in every item slot is around 440 ilvl and possible simming for ~30.000 DPS OR LESS. BiS geared raiders with the same 440 ilvl are pushing 55.000 DPS.

    Just because you are maybe overwhelmed with the SIMPLIFIED BfA gearing, you miss the fact the in reality the powerlevels between casual and raiders are really huge in retail and completly overshadows classic's tiny powergains from gear.

    If all you see is free epics everywhere, it might be the best for you to stay in classic, since its a simpler game for simpler players.
    haha I dont even play classic, so nice try. I played it out of nostalgia, made it to level 42 and decided it was not worth it.

    And after playing this game since launch I know enough of what gear is good and not good.

    I also enjoy most of BfA.

    But nice attempt. Maybe better luck next time.

    But dont come here and say gearing is easier to understand in retail than in classic. In classic you have lots of gear were 1 item is BiS, end of. Retail? Yeah well you got that piece but it can TF/WF, so better go at it again. Oh yeah that cool azerite piece you got? HAH, it has the wrong trait. Better farm it again. Alot of people get upset by that and I understand them very good.

    Personally I dont care anymore. I do most content on normal/HC and have my share of fun with friends in retail. Cause after playing all these years, I know that the gear come and go. Soon enough BfA gear is long forgotten and useless. Soon enough we can cry about new gear.

    And whats the point of getting gear thrown at you? Epics here and epics there when most of it is vendored or DE. Most of it have the wrong stat, wrong trait or whatever. People cant just get a lucky epic drop and say "WOW NICE!", now they gotta google and find out if the stats/traits are worth it.

    And again, since you find this very difficult to understand - im not talking about myself. I have played this game forever and know how all of it works now and how it used to work.

    Its easy as hell to get epic gear in retail, compared to classic.
    Its not that easy to tell if said epic is actually good for you in retail, while in classic its very easy.

    And last - im not a mental retail fanboy or mental classic fanboy. Get it? Hm?

  18. #58
    I miss caring about my gear. Gem slots, enchants and stuff. Reforging.

  19. #59
    High Overlord ey b0ss's Avatar
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    I want all those 25 30 gem slots we lost back. Also titanforging is fine , stop beating a dead horse.
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  20. #60
    Quote Originally Posted by crusadernero View Post
    Its easy as hell to get epic gear in retail, compared to classic.
    Its not that easy to tell if said epic is actually good for you in retail, while in classic its very easy.
    You are gearing in retail for a difficulty level and you need gear to perform at that difficulty. The color of the item doesnt matter. If Timewalking blue gear would help in mythic/mythic+, people would play in blue gear. Its not by choice, the content demands performance from players.

    There are no difficulty modes in classic, people play to get purple items and this might not even change in 1 year or later when naxx comes out.

    If you are "DONE" with retail, because you "FINISHED" the game, thats OK. Some other players enjoying the abovce casual stuff with endless difficulty progression, so they have a reason to play, gear again to meet the NEW DIFFICULTY demands each patch.

    You see, if you leave the casual bubble for a second you might see the real game with actually gear demands.
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