Actually most bosses have lower nature resist (70) than other schools (140 or 145, cant remember) so CoE does not change anything. I play as Oomkin and tried wrath spam Vs starfire spam in 3 reset of MC/Ony and it seems to still be the same in Classic now. You get the same amount of resist more or less (but way more crits from 1,5 / 1s wraths. Mana goes down so fast that you need at least innervate + mana / rune for a boss kill though. Downranking hells as well)
Your job in a raid is that of an augmenter. You're an enchanter or a support - whatever you want to call it. Your damage is ALWAYS secondary. If you either don't have the gear or aren't building your set in a way to handle the burden of Stormstrike - you don't use it or you use it sparingly.
Your two jobs are to proc Nightfall or annihalator and to keep a DPS party buffed with Grace of Air & WF totem. This means you need to cast both Grace of air AND WF totem every 10 seconds. After that, your next priority would be to cast rank 1 earthshock on CD to proc clearcasting & elemental devastation. THEN you can start worrying about Stormstriking - when you have clearcasting, nightfall and mana isn't a concern.
In 5-mans and solo feel free to blow through your mana. Just be aware if you're chewing through your mana faster than the healer is - groups tend to have little patience for you. Play smart - reserve when you need to, spend when you're free to.
Avatar given by Sausage Zeldas.
He's not suppose to deal damage . He's suppose to heal and place totems.
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What kind of shitty mage uses two keys in a fight? If they're playing that shit, maybe a perfect shaman will do half. A good mage, using one button, maybe a third?
Based on what I see here, I'm dropping the last 10 points in enhancement tree. Shall I get elemental weapons? 15% damage look useless but what about the 40% buff to windfury? how much does this increase the proc rate?
Elemental spec kicks in at level 40 when you get access to Elemental Mastery, and is the most effective leveling build by a large margin from that point on. Stack lots of +nature spell damage and intellect and feast with free to cast instant chain lightnings. A shield gives you survivability so you're not as squishy as mages are even tho most of your gear will be cloth and leather. I could easily kill packs of 3 melee mobs by opening with instant auto-crit chain lightning followed by some flame shocks and magma totem.
"If speed is what you care about, the best way to proceed in WoW Classic as a solo Shaman is to use our Enhancement talent build until level 40, at which point you should respec to our Elemental talent build". https://www.icy-veins.com/wow-classi...leveling-guide
I went with elemental all the way to lvl 60 and geared up for both dps and healer role in lvl 60 dungeons. With lots of spell damage in my gear my mana pool was pretty small so i down ranked lightning bolt by one rank to conserve mana (you need them to crit anyway). In UBRS i began to see some problems with mana and went oom in longer boss fights. I farmed major mana potions and demonic runes to fill up mana, but the dragons in BRS are quite resistant to magical damage.
The bottom line is elemental is an awesome spec until you get to the raiding environment, at which point you really want to spec restoration.
Assuming you're in raid progression or casual guild, yes. Any other time, it's not needed.
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In a roundabout way... yes. Managing mana properly will result in more spells being cast thus more damage.
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Unless its progression there's no reason any class should be going oom.
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wow.. we talking about ele or enh dps and he brings up Shaman Tanking. Shameless :P
You dont get the benefit of WF as a druid in form.
If you need more threat you put on pummeler and some more hit gear. If you are just holding some mob (offtanking or similar situation) you run some mitigation gear since only threat you need to hold is one of healers. There isn't much "hyper balancing" to be done, you have set of threat gear with more hit and set of mitigation gear with more armor and healt, which partly overlap. Personally I usually switch devilsaur on if I need to do more threat, and have other pieces if I just hold the mob.
This in raid situation.
In 5mans its w/e. Most of the time you don't even have shaman in your group and even if you do there is the wlock dotting every mob up before they reach you and other shitfest like the dps warrior charging in to the pack and pulling 3 others at once.
Last edited by Caperfin; 2019-10-25 at 07:58 AM.
Enhance isn't viable until later on when there's more hit gear. Right now, what makes enhance useful, is totem twisting. It involves putting down windfury and then, with the next global, throwing down a grace of air totem for the agi. Melee dps will still get their 9 second windfury buff and the extra agi from grace of air. You rinse and repeat every 8 or so seconds and it significantly boosts melee damage. If you're trying to play enhance by using stormstrike/chain lightning, you're not being useful at all. In a dungeon it doesn't matter, but in raids you won't be able to play the way you are. There's not enough debuff slots for you to waste one of the sixteen slots with your stormstrike.
Outside of totem twisting, there's the elemental focus build where you spam rank 1 earth shock until you get a proc, which you then use your highest rank. Realistically your current role is totem twisting and anything other than that is only bogging down raids. There's 3 options for you as an enhance shaman, totem twist, respec resto or gtfo.
I also play an enhance shaman.
Most likely the wisest Enhancement Shaman.
It wasn't intentional at first. They gave every class 3 specs, and the DPS/tank specs for Shaman/Paladins weren't competitive in raids, so Shaman and paladins were pushed into healing. Instead of trying to "fix" the problem, Blizzard just embraced it and made the tier set gear healing oriented. Blizzard just took a different approach to things at the time. In TBC, they started to shift focus a bit and made more specs competitive in raids, but it wasn't until WoTLK that they really started trying to make every spec viable for everything.
That said, Enh still has a place in raids as a buff bot for the other melees. Windfury totem is good; ~20% more DPS to 4 of the warriors is a big deal; sure, resto can also drop the totem, but it's not quite as good.
Ele/Enh also help with leveling faster, and are reasonably strong in PvP. The DPS isn't the worst either.
You shouldn't, but having a string of 3 or more back to back Windfury procs that crit is a looooooooooooooooot of threat on top of earth shock on CD. It's especially noticeable in 5mans where nobody waits any amount of time to pull. Keep in mind, the majority of wow players play the game like retail and don't understand how their spells work and just spam whatever seems to do the most damage whenever they can.
I never once said they get Windfury in form. Two completely separate statements about gearing and Windfury threat. You need a healthy balance of both since Strength = Attack Power. Agility is just armor and crit, which druids do need a lot of both, but you have to choose pieces based on the situation...which is what you just told me you did. Warriors are similar in that they make the same trade off between mitigation/stamina and threat. The "hyper balance" comes from how you'll have to make these choices on any given fight or how things are feeling that night. If your DPS is doing their job, you're going to want a lot of threat gear. If your healers are struggling to keep you up, you want a lot of mitigation gear. In general, you want a balance of both when you can.