Reforging gave you a customization and optimization option. I liked that. What's exciting about getting a piece of gear that is absoluteley trash because it has the wrong secondaries? What's exciting about a piece of gear you have to sim before you even know it's an upgrade or not?
This whole "...but, but.. you have go to the city first to reforge" bs sounds exactly like the Blizzard propaganda they used to sell the removal of reforging.
I loved reforging. I actually farmed two sets of PVP gear for my warlock one reforged to haste and one reforged to mastery. So one for draining and one for harder dot ticks. Good times!
I think that's an important point. This is exactly what Blizzard tries to eradicate from the game.
I feel like their style has gone from sandbox to an overbearing and invasive developement style where they think they need to impose on the player how exactly they have to play the game and how to have "fun".
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Not everything is a matter of worse/better. It's a matter of playstyle, too.
Than your guild was wierd. I played in second best guild on realm and we always cleared raid than peoople went to customize gear.
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You mean addon you assume everybody used? I have news for you majority of players never used that addon.
Only if you used the addon. OR you could think yourself and decide yourself what stat you want to reforge. I never used it, period.
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Exactly. As said before: most people never used the addon, and min/maxer would do things like this anyway, so why remove it from people who want to customize their gear the way they want? I customized it in Cata and MoP completely different than any guide said, and had a much better time to play the game the way i want; and i was totally competitive with anyone else.
While removing of reforging was stupid, this is totally understandable. DoT Snapshotting was really a PITA; it wasn't even a matter of skil, since you could actually do it with an addon; but it was really a nightmare to balance. Still:
When was exactly the time when WoW was balanced? Never heared of it anyway.
No. TBC was it right. Casuals could still get low quality purples but if you wanted BiS, you had to do all raids. That's how it should be.
It's stupid that they create an entire raid just to essentially turn it in to a collectables playground 6 months later.
Nothing that couldn't be fixed in WoW by simply adding this features to an engineering-item where you could change it inside the raid. The issue was the running back, not the customization.
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And exactly for this we have now WoW Classic.
Same here. People either waited until bio break or after raid to go reforge their gear. It was rude to do otherwise. That being said, I really miss the BC system. It was kind of fun lining up gems to either get the socket bonus or to ignore the socket bonus on gear entirely.
Reforging was great imo - I really miss it!
If you were unlucky with loot, you could easily reforge into more crit/block/parry.
Also Block/Parry Protection warrior (with vengeance) is the most fun I've ever had tanking.
i want them to put badges back in the game with the same kind of pieces on the vendors as they used to have just so i can see people post about being "forced" to do content to get badges and that the gear isnt as good as what drops in raids so they are "forced" to raid.
kinda like how people are complaining they will have to mythic raid to get the best gear in 8.3
cause arguing about shit is fun.
I don't think it was the best, but it was better than anything they came up with after it.
I think reforging would of worked great in WoD+. The main issue, i.e. complexity, was directly related to capped stats. Every time you would receive an item with a differing amount of hit/spirit/expertise, you would need to do the math on how to get back to the cap in the most efficient way. Or use an outside tool, same idea. With those stats gone, reforging makes most higher ilvl pieces gear an upgrade, or at least reduces the pool of "trash" items. Sure, it will not be as good as getting the BiS item, but you will get an upgrade in most cases. Think of all the rings you threw away, just because it had only one good stat, and you already have a ring with two good ones, even if it's 15 ilvls lower.
And it's not like people are not going back to the city to respec all the time. And they could add a reforging bot to engineers, instead of adding yet another repair bot that is somehow different from the ones we already have.
TBC had the best gearing system. It was all relevant back then. Raid-gear was good, even gear from Zul Aman for smaller guilds was good, you could catch-up with gear from ZA for new members or alts for later raid progression, badge-system was just a straight forward system, do heroics, Karazhan and then buy gear that was good, but not better than current raid(with few exceptions, which is fine really). As someone who played boomkin the last half of TBC as alt/main from 3.0 buying leather-gear with intellect was cool.
Crafted gear was relevant the whole expansion. That way, those who didn't get to raid at higher levels could get really good gear, not to mention some items were bis so it was relevant for top guilds as well. Heroic dungeons was a nice place to start, cause gearing up back then had a meaningful progression.
I guess, all in all, gear having a meaningful path of progression is the best. Having to do dungeons to upgrade gear you already have makes it all less meaningful, MoP and WoD. And reforging was made as a tool for having options. What it really did was to make people go for their desired stat even more, not to mention getting gear was trivialized since close to any drop you got could be an upgrade. So in the end, reforging ended up being what it shouldn't be, it took away any kind of rng in the game, which makes it both predictable and boring. Gear should only be predictable in the way that you know you can get the one item from that boss, and hope for it to drop. When you lose that sense of rng and way more items that drop can be an upgrade because of reforging, it becomes boring pretty quick.
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i always like the reforge system, if i need more mastery i could take away from crit by example, if my item didn't had mastery at all, and it was better i could still get some by other stat, it gave me some RPG feeling, but then again, i didn't play much serious back then.