1) The A to B of traveling becomes incredibly pointless and irritating after like... the fifth... time doing it. And when you have dailies that are going to require you to do that for the better part of at LEAST a month... it's not compelling in the least.
2) world PvP has been dead for a long, long time. Since Vanilla, really. Nobody cares about "flying over" other players.
2.5) Having to be around other players in a non-PvP atmosphere does not induce players to cooperate with one another if it's not necessary to. Hell, the most "player interaction because of no flying" I remember was on the timeless isle, where you'd wait before the bridges with the elite charging yaungol for some other player to cross it first and aggro them because you didn't want to deal with it.
3) As for "decent developers..." Flying was accessible at max level in both BC and WotLK, which are both widely considered the best expansions. No one complained about it then.
I'd honestly say Blizzard is hampering themselves by handicapping their designers with "no flying until some nebulous point in the expansion." By the current design philosophy we'd have never gotten zones like Storm Peaks or Icecrown or other zones designed on massive scales.
Frankly, having flying allows Blizzard to add mystery to a zone. When you're leveling up through an area and can't fly and see a huge plateau, or an impassable mountain range, but know that flying is in your future, you're intrigued by what might be up there. What max level will open up to you.
But if you're not going to be able to fly, you know what's going to be on top of the huge plateau or impassable mountain range? Nothing. Because you were never intended to go up there. Sure, you can cheese your way up there with engineering gadgets and such, but... so what? Blizzard never intended for it to be seen at anything but from a vast distance.
So everything that the player is "supposed" to engage with is limited to somewhere you can just saunter up to. Which really removes any aspect of mystery.
Last edited by Kaleredar; 2019-10-31 at 02:53 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Players are nor developers. They dont know what is good and what isnt. Players will always lobe covinience but only till that coviniece start taking its tax. You are on the groind metting players and being in immeraive world than flying came in together with all other covinieces and few years later game have no community, players are bored, time gates are implemented, players entilted, everthing what is consideret as traveling is in mmorpg game considered as time waste like wtf really.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
This, this, this and this.
The sense of mystery and larger-than-life zones & environments are what make a video game so intriguing. Flying is a huge fantasy aspect and should be embraced with the same large and diverse scope in mind when making zones and world content.
I mean am I wrong? I don't see how they're missing this point in their game design.
It is compromise, unless you live in your bubble, like Preach, and ignore no-flying crowd. Why do you think flying/no-flying threads reach thousand of pages and there is always heated discussion there? And funny stuff, Preach was pro no-flying at the start of WoW, but now he must do stuff before raid, so he switched his opinion 180.
Indeed - that's why Classic is so popular, because of flying.
No - Blizzard needs to DITCH flying completely, or at worst make it for old content only.
Then they need to make the ground more interesting.
Problems need to be solved, not avoided OP.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.