You mean the WORL they tried to save and which was destructed in many many battles which would have ben avoided by just fly to the vulkan?
Hm i wonder what choice the heroes would have choosen if they would have been able to choose, just get it over with with almost nobody dying or the long road where a shittone of people died and the world was destroyed in many places, i really wonder...
It is not two sets of content, clearly. It is a set of content, that you ground lovers stay on your ground mounts for, and the rest of us can fly if we choose.
WoTLK did this brilliantly.
The only reason Blizzard does this pathfinder bullshit is to time gate everyone and keep us subscribed longer. Spoiler alert - I don't stay subscribed. I buy the expansion, play a month or two, and cancel til I can earn flying. If getting around wasn't such a fucking chore because for some reason my Ashes of A'lar forgot how to fly every expac then I would stay subbed. I NEVER cancelled my sub until WoD and that was the start of this bullshit.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
Flying is one of the things that make classic/vanilla better then the rest of WoW.
It totally annihilates the atmosphere and danger of certain zones.
Wish they never implemented it.
So you´re saying that it´s a you thing and not a others thing bcs YOU are to weak to CHOOSE to do the stuff with a ground mount...
nice that we got that out of the way, now why is flying really a problem hm Mr. weak mind?
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Sorry i would never ever do warmode no matte rwhat reward they will put in there, which means i´m ok with having a mind on my own and make my own desicions instead of being a braindead "but it gives more so i need to do it" lemming.
And pvp in general is a stupid idea for making desicions bcs lo and behold always nobody is doing wpvp bcs it sucks and sucked since vanilla but they did it bcxs they had no othe roptions.
Tbh Cataclysm was the start of a steepe decline for 3 reasons (imo):
- HC crowd asked for harder dungeons and their prenerf versions were destroying pugs with tanks being one shot on trash pulls. We went from super casual friendly / easy Wotlk to back to BC difficulty but even higher tuned. Total 180° from Blizz.
- Azeroth revamp was not that popular
- The aquatic zone was a negative experience for most
do you really consider that ONE time you passed thro one point of map and explored 1/6 of it without ever going back ? I go the shortest usual route to reduce my dismount and time spent on awful ground moving to minimum and Im pretty sure most of the players do the same, whereas I go and see a lot of places that are hard to reach and or I normally dont go with my flying mount to enjoy the view and see if there are any eggs there. so if you go anywhere after that ONE time you go there for the sole reason to explore it, congratz, you are possibly the only one who does that.
The leveling zone was also highly disconnected and Deathwing was not a relatable villain, especially since he was the first main villain not from WC3. Dragon Villains also traditionally worked out best, when they acted out in their humanoid form for the story and their dragon form was basically their one winged angel boss form, as they are more relatable as Villains when they look humanoid. I would also say, the tone of the revamped world was by far more whimsical, comedical and lighthearted than that of the classic world, which is exactly the opposite of what you should aim for if you make a postapocalyptic world of ruin rewamp. It never felt like a broken down world, due to the brighter tone of the story overall. We shouldn't forget, Classic was really dark in its world building and especially zones like the plague lands offered a high level of immersion which was ruined with the rewamp, as the questchains there tended to be comedical for the most part.
Last edited by Shiza; 2019-10-31 at 05:24 PM.
For me it adds to the atmosphere and allows for a different perspective that you would otherwise only find to some extent on board the flightpaths.
If you knew the candle was fire then the meal was cooked a long time ago.
I totally agree with this thread. I hate when I can't fly. It really makes no sense. What really ticks me off is when they promote an expansion by giving flying mounts in the Collector's Editions and then not allowing them to be used for months. Selling mounts in the Store and then grounding them also makes no sense and is infuriating. Flying is one of the things that most sets WoW apart from other games in the genre and should be fully embraced as such. I personally refuse to use any mount with wings as a ground mount.
Just as a thought, maybe the flying ability is technically tied in some way to being able to swim underwater. Most other games don't have that either. Maybe it's the programming required to produce the spacial effect. I may be in the minority but I loved the underwater zone in Cataclysm.
Last edited by Dch48; 2019-10-31 at 05:36 PM.
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD