Non nobis Domine, non nobis, sed nomini tuo da gloriam
I'd prefer FAR less RNG but far more stat customization. As it is no primary stats are weak for too many specs, and there is no real way to stack any particular secondary that may change game play. I miss the time when most gear had multiple sockets and most gear slots had some sort of enchant available. I don't know why Blizzard became obsessed with "we want you to equip the item NOW" vice giving some depth to customization. The multilayered RNG design does make it so no one ever really reaches BiS, but I think its safe to say that design also tends to permanently burn players out from the game.
Why dont we have a system where each class and spec can add effect. BUt nothing so OP or overpowering that it would be game breaking. GEar needs to be simple, talents, spells and other means should be used to enhance them. I would like to see something like the Forge where you can use old gear to break down and have your new gear abosorb it . I want more customization. I want epic gear to be epic again. I want swords that have ranged attacks, Bows that shoot lightning , maces that cause sonic booms etc etc
Last edited by Dystemper; 2019-11-01 at 12:07 PM.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
New Concept for gear
No Titanforging.
Valor upgrades gear.
Valor obtained by killing Mythic Bosses only.
Mythic Raiding gear is the best gear in the game. Period.
The end.
Also, more gun options for hunters and rogues. Dual wielding pistols. Ansd either a currency system thaat lets us buy the gear we want, or say you get some material like Azerite that you can then have forged into Armor or a weapon, ring, trinket of your choosing , Then you build up stats and effects as you go from a pool that lets you make the choices
Non nobis Domine, non nobis, sed nomini tuo da gloriam
This exactly. I get the same feeling of "victory" when I finally get an item via valor/conquest/rep/titan residium that I want, but I don't get the frustration and rage of NOT getting the item after killing the same boss 15 times because I've planned it out. There is still the anticipation and payout of getting the item regardless of its on schedule or due to getting lucky.
My biggest hope is they get better gear designers. MAybe budget more money towards them because last few expansions most gear has been disgusting
Non nobis Domine, non nobis, sed nomini tuo da gloriam
What an awesome concept.
I get a piece of gear, YAY. Oh wait, but I can't use it because it'll probably kill myself. So if I want to use it now I either have to remove what makes it special or wait for 2 months before I have enough corruption resist so that I can actually use it.
Like, people where fucking mad about not being able to equip new items on the spot because of shit like enchants, gems and reforges.
Can't fucking wait to store every bit of corrupted gear for 2 months because you just never know when this shit just because broken with no downside. But yea, I could also just not do that and remove the corruption - just as reasonable as not enchanting and gemming my gear. Who needs that shit anyways, right?
I can't argue that mythic raiding isn't BY FAR the most tedious and laborious form of content, but I can't agree that is should be the ONLY way to achieve the best gear. With FAR more players involved in M+ now there should be a way to achieve similar gear from hitting really high keys/ratings. Same for Gladiator-level PVP.
I cleared the highest mythic, and heroic before they existed, raids for nearly 8 years and as I grew older that shit became less and less tolerable. I feel comfortable saying I was a very good mythic raider for a long time and I still have the skill/experience but not the time nor inclination to sit at my computer for a solid 3+ hours multiple times per week on a schedule anymore. I also lost the long time friends that I could get 2200+ with in PVP and there is no way I'm going to deal with the random PVP "community anymore". I still do casual stuff in the game too, but I'm still playing because M+ allows me to continue doing challenging content with a far more relaxed time and social requirement. If that was taken away I'd probably lose interest in the game entirely.
I've always been of the opinion that the best rewards should be achieveable both via very high player skill OR very high time investment. If you make mythic raiding the only way you basically make the only path via very high time investment.
I would love it if we just went back to wrath/cata style of gearing instead of all the random crap we get now... Even classic's model is more fun and rewarding even if it is a bit too simple and lacks customization.
Having a few procs wich you really do notice is great. But having 14 item slots proccing things randomly and out of my control is gonna get boring really fast.
A imo better implementation is to ahve thigns proc at certain times.
Etc Increases Xstat by Y for 10sec after using Z spell.'
Or, your X spell Has a Y chance of "insert some cool effect, cd reset? splash dmg? increased area of effect? Increased duration? New mechanical function like rooting/stunning mobs?
None of us really changes over time. We only become more fully what we are.