Could be work in progress. I don’t think “classes reworked” would be an announcement in the trailer. Only time will tell I suppose.
Could be work in progress. I don’t think “classes reworked” would be an announcement in the trailer. Only time will tell I suppose.
PoE is a great game, one I've played since its closed beta.
Sadly, Tencent has bought out GGG (80% now, 20% over the course of a few years). Thus, there are now two major concerns with POE.
1) How long until Tencent essentially takes over control and leads development to likely disappointment and/or changes MTX to be more game-impacting to push sales.
2) Playing it is supporting Tencent, a chinese company who helped design and implement China's absurd social credit system, not to mention other more recent concerns in China.
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You are definitely incorrect regarding that, Blizzard reads many posts from both reddits and major forums, especially ones which garner a lot of attention. Hell, they even stated during Blizzcon that they'd love for people to post constructive criticism for them to take into consideration.
My man, you seem to be having an issue thats shared by small minority. You seem to be fed up with wow so much that you nitpick and try to find negative stuff about anything they announce. Huge amount of people is eagerly awaiting shadowlands, and it feels far from a maintenance exp. What I would suggest to you is to take a break from everything wow related, including forums and all talk about it for at least a month. After you come back, I can promise you that you will see Shadowlands for what it is - a badass exp that, if delivers as shown, will be one of the best, if not the best one to date.
I guess if I'm overly critical of Blizzard, you must be the opposite end of the spectrum: overly confident.
I haven't played WoW or frequented the subs in 5 months. Even before that I really didn't frequent the forums. I DID take a break, and this is what I came back to and concluded.
What exactly is making you so excited about Shadowlands?
There is only one new major mechanic that we potentially haven't seen before, the tower. Everything else is typical and expected (new zones, quests, etc.).
lack of new race is fine. we've needed customization overhaul for original races for a long time.
no class. kind of disappointing but having my main feel like a paladin again might be worth the sacrifice.
i think the endless tower could be a lot of fun if it's done right. the islands and warfronts were huge flops in BFA so i'm kind of glad they aren't wasting time on more "chore" content.
Aw geeez, so now it's "maintenance", instead of "filler"?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
But you and other people are not considering someone like me that wants this expansion as it is. You might not agree with being a "maintenance" expansion and what they provide you this expansion, but they are the ones doing all the work. You can do all criticism you want ofc, but who actually works in it, and have all the work ain't you and you end up disregarding others that likes it. I wanted changes and i want them on a new expansion instead of bfa, that i actually want bfa to just end already.
That's all i think, i think i feel all the criticism even well constructed as yours, just makes others feel underwhelmed by how bad the expansion has been welcomed, and tbh i like what they are offering in this expansion. Is it really necessary? No, but i know it's your hopes to change what you (and i know you're not alone) want, but there's also people that agrees with me that the expansion seems really good. Why don't we just wait and play it? And let them finish the content, that seems they still have loads of stuff in the works.
Only complaint i have to do the most, is that they had no word on GCD's. That is something that literally almost everyone claimed to never ask for it or wanting it in the game.
Don't get me wrong, i don't mind reading good texts and constructive criticism. And i enjoy yours, but when i hit the part reading "boring", i felt like i was reading another complain and i just felt the same thing i have been feeling on the forum so much that is, people seems like lost souls, on forums trying to make the game fun for them to play but not wanting to play, and basically making everyone stunned and not letting them appreciate the game. Not saying it's the case, but look in this way, maybe this is the first step for them to actually make it right in the future, if you forbid them to work, and make them feel they are not good enough to make those changes that people so want, because they will always feel they failed the community. All i'm saying is, i don't mind this, but it gets too much sometimes.
I think shadowland will be a nice surprise. There aren't new pointless features just for the sake of doing something new, they are in a point they have to rework and reorder what we already have. Shadowland will fix what we miss at the core.
...Le Poète est semblable au prince des nuées
Qui hante la tempête e se rit de l'archer;
Exilé sul le sol au milieu des huées,
Ses ailes de géant l'empêchent de marcher.
Charles Baudelaire
There are 10 or so ranged DPS specs already in the game. I don't see that adding another is going to bring anything unique to the basic mechanics of:
- Stand out from the fight a ways.
- Cast a spell. Shoot something or blow something up.
- Cause damage.
This is part of the problem. There are too many specs. Too many classes already. You can add new classes but essentially all they are are new skins on what already exists with different visual effects and renamed abilities. Are you really onboard for saying that adding that is what it takes to not be a maintenance expansion?
Why on earth do you imagine that classes/specs get broken to start with? There's too many of them to effectively manage. I don't think that Blizzard can go back but I don't see much point in them going forward and adding on to the pile either.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
See, I keep hearing people like yourself post about how they're happy with the expansion, but not what you are happy with. Classes got some old abilities back but are otherwise completely unchanged. Classes that arguably have felt terrible since Legion.
I posted about what I don't like, but no one posting about liking the expansion are actually posting about what they DO like, just seems like a hollow retort. Some things are interesting in the expansion, like targeted legendary crafting, multiple choices from the weekly chests, the leveling experience, the tower (potentially) - but this is all content that you first have to have an enjoyable class to experience it through, and right now I don't feel like thats the case with a lot of classes.
My attitude exactly. Shadowlands seems to be trying to shore up major existing game issues like original races feeling lacking next to allied races, too much focus on spec over class identity, player agency in general.
Basically we being offered an expansion of game breadth instead of depth and that sits fine with me and leads to a more lasting experience.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
This is very closed-minded thinking. You're right if you think that that is all a ranged class is that there is no room for anymore. Just like every melee is auto attack the boss and press XYZ buttons.
What you don't see is the capability to add game-changing mechanics to new classes. DHs got a small taste of that with something as simple as double jump.
Lets take a necromancer class for example. You could implement a class that is totally reliant on its pets to accomplish anything. You don't even really cast anything yourself, you instead channel it through your pets. These are mechanical changes that make the class more than just "Stand 30 yds away and cast XYZ spells"
Though I don't think a tinker fits thematically at all with this expac and so shouldn't happen, a tinker also has a lot of room for new mechanic introduction. A turret system for dps or healing or whatever. Throwable bombs that have varying effects similar to traps but with more direct impacts (a bomb that heals all friendlies in its radious on impact, for example).
These are mechanical changes that separate these classes from all the other classes from Vanilla, which yes, are very "similar" to each other given the limited scope of development that was available for Vanilla WoW at the time.
Last edited by Alcsaar; 2019-11-04 at 07:14 PM.
Just came here to agree. The lore is pretty much lost at this point and they don't seem to doing great work on the classes either. No word about PvP vendors as well. At least I can transmog Shadowmourne on my Frost Dk that can't use 2h weapons now.
I read they were considering whether or not alts could unlock the other Covenant transmogs, or if the transmogs would be locked to the character that earned them. If they lock them, that will seriously impede my care about the expansion. I play mostly for collectibles these days, and if I can't go earn the other stuff later on, whether on my main or on alts for account-wide unlock, I'll just not bother.