The Nathrezim have always been hyper mysterious. Nobody knows anything about what they were like before they were demons, not even themselves (as shared by whats-his-face the "cleansed" Nathrezim in Legion) because it happened so long ago.
I'd like to see their lore expanded upon. Perhaps they're originally from Revendreth, escaped from the Shadowlands, and began suffering because there wasn't any/enough anima to sustain them and were forced to turn to the Fel to sate their hunger. It would explain why they're vampires, why they have such an intimate relationship with death and necromancy, and why they had access to the Helm of Domination.
Old Lore: Kil'jaeden told the Nathrezim to make Frostmourne and the LK armor so they went somewhere and made it.
New Lore: Kil'jaeden told the Nathrezim to make Frostmourne and the LK armor so they went to the Shadowlands and made it.
Wow, what a shocking betrayal of the lore. Truly the worst retcon ever. How can it recover?
Exactly. The nathrezim are vampiric demons who look like gargoyles and they were amongst the first necromancers in the cosmos, if not the first.
And the first raid we're getting in Shadowlands is called Nathria, and is located in Revendreth, home to vampires and gargoyles.
Last edited by Kathranis; 2019-11-05 at 10:15 PM.
What I don't understand about Shadowlands is the weight that is put into the quote "There must always be a Lich King". And when the Lich King is no more, suddenly the sky explodes and the gate to the afterlife is opened.
What about all those thousands upon thousands of years before a demon created the Lich King?
I had to dig in my website for the source. This was first introduced in World of Warcraft (2004) around the time the pre-opening of Ahn'Qiraj quests began. The quote comes from Geologist Laksbane.
So in the canon, a Titan was defeated in Silithus. It is not clear what the word "vanquished" stands for here (whether it means defeated, but survived; or died). That's why originally in 2004, I thought this could have been Sargeras being infested by the old god as the source of his later corruption (a very old theory I used to have back then) -- but now that Shadowlands has come up, I now wonder if the Jailor is whoever the Titan that fell in Silithus was (not Sargeras that is).Geologist Laksbane: “It is history … A history of Silithus … of Ahn’Quiraj … of Titans and Old Gods … I read from the prophecy of C’Thun as written by the Qiraji Prophet Skerran. A prophecy that portends a cataclysm …
In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen – or so it was thought."
However, I would be surprised if the Jailor is Ner'zhul.
The explosion of the sky and the intrusion of the Shadowlands into Azeroth wasn't the original rationale for the phrase "there must always be a Lich King" - it was because without a Lich King, the mass of the Scourge would run rampant across Azeroth in an uncontrolled frenzy. The result of the destruction of the Helm of Domination was an entirely unseen thing, and likely more a product of the damage that had been done to the system controlling the Shadowlands (e.g. the actions of the Jailer and Sylvanas) as opposed to some intrinsic property of the Helm or the Lich King himself.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
You are still trying to claim that "death" doesn't mean "death" as in no longer in the land of the living in a normal way, meaning a soul and flesh and blood body.Yes, we have seen souls and spirits interacting with the world of the living, mostly Night Elf souls no less, because the lore around Night Elf death has always been a bit different. Yet in general death as a concept in the game to this day has always meant the physical body and soul is no longer in the world of the living. It being "final" is not the same as saying "death" doesn't mean not in the land of the living. We know there are powerful forces that can return a soul back to the land of the living. For one, we know titans have the power to do it. But my point was that necromancy, death magic and demonic magic are against the order of the universe which means they don't "work with death" to use "death" against itself as a weapon to destroy the living. It is a silly illogical point. And the whole idea of "factions of death" is imply a lore breaking concept in my book, which was done for game play reasons. They needed to make new zones and couldn't come up with any on Azeroth so they made up some in the shadowlands instead. Its fine as this has been going on since WOW started. My point is that a lot of times these are actual retcons done to extend the game by providing new gameplay opportunities and zones for players. I don't see why folks keep trying to deny this. I call it retcon others say it expanding the lore. Doesn't mean you cant enjoy it for what it is, because as games go, most of the stories and lore are illogical to begin with.
The summation of my point the power of "death" is to keep things alive. Just like the power of "life" is to keep things alive. They are like oil and water. Undeath and death magic are aberrations to that as in a "cheat" against both life and death and it makes no sense for death to work with something to allow them to "cheat" death. Therefore, if "death" has power then it should be able to rip the souls of the dead from corpses reanimated with "death magic", especially when you go into the "death realm".
Last edited by InfiniteCharger; 2019-11-06 at 02:46 PM.
First and foremost, let me point out that "Death" in general - as in, for most beings in WoW - still means that the soul is separated from the body and won't remain in the world of the living any longer. Nothing we know from "Shadowlands" expansion has changed it. However, that's just the case for average people - that's not the case for more powerful beings, and we've seen many examples of powerful beings' deaths not following that generic rule. Moreover, in all cases (both powerful and less powerful beings), death is NOT final. It's just that for average people, they don't have enough power to come back and no one bother gathering enough power for them either.
Additionally, have you read Chronicle I? Necromancy - the power to create Undeath - was listed as part of "Death" in the cosmology chart. It even specifically said that Necromancy is a form of Death (as a cosmic force, among 5 others - Light, Void, Life, Order and Disorder). It was released years ago, why are you complaining that Necromancy shouldn't be part of Death now? It has been a canonical fact for years. Moreover, "Death" is a cosmic force - it's not a character. Shadowlands is a realm of existence / another dimension, it isn't sentient (at least as far as we know). There might be powerful beings in Shadowlands possessing the power to rip souls from bodies as you said, but why should that happen just because you step into it? There hasn't been any indication that it should be the case, as far as I know. I can see that you don't like the idea of factions inside Shadowlands and frankly, I'm not too fond of it either (although I don't hate it, mind you, I'm more of a neutral stance). However, I don't see how it would be lore-breaking. It doesn't contradict anything in lore before, and it's not even such a weird idea. That idea has been part of many real life myths and stories since forever.
Lastly, my point was that what we are talking about is not a retcon. It simply doesn't fit with the definition. Regarding what we are talking about, nothing in previous lore has been changed into something else, there just are more information added in it. Remember that your (or my, or anyone else's) speculation of something isn't part of the lore or its interpretation. As I said in my previous post, I have no problem with people disliking the story, but I don't want people to misuse the term.
Je veux le sang, sang, sang, et sang
Donnons le sang de guillotine
Pour guerir la secheresse de la guillotine
Je veux le sang, sang, sang, et sang.
Unfortunately that cosmology chart from chronicles is about as clear as mud and I wouldn't use it a s absolute proof of anything other than these are the general entities that exist in wow lore. Because according to that chart, air, water, earth and fire exist outside of any specific dimension. So I guess that is why we can breathe in the shadowlands of course because "air" is there. And since the shadowlands is not listed as a realm specifically associated with death, then "living" entities can exist there huh? Logically that is what that cosmology chart implies.
But I get your point. That cosmology chart supports any kind of lore expansion they want to make to some degree and therefore cannot be considered a "retcon" in a general sense, even though there are specific things in game that kind of stretch things a whole lot and probably contradict even that stretched way of looking at things.
I'm going to pass on this expansion. I'll just play classic Burning Crusade instead :/
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What I don't understand is, why are these fucking vampires and not San'layn?
People would've fucking loved San'layn architecture, Kael'thas would've fit in there like a hand to a glove. It doesn't make much sense for no san'layn to exist in the shadowlands.
Difficult to say, really. It's apparently Bolvar who leads the Champions and other Azerothians into the Shadowlands, and he's basically the PoI for this expansion in the same way Khadgar was for Legion, or Saurfang was for BfA. Somehow the Heart of Azeroth is used to tether the Champion and their retinue to Azeroth, allowing them to enter the Shadowlands without dying permanently and to escape the influence of the out-of-control Maw. This is probably how and why the Heart of Azeroth becomes defunct in Shadowlands, like the Artifact weapons before it.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
That awkward moment when Arthas never wore the Plate of the Damned in WoW and no one knows where it is.
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Agree that the original lore was bad and full of plotholes. The most plotholey part was how the Lich King was supposedly created by the Burning Legion (fel), but is somehow based on a throne of the old gods (void), so he's secretly serving the void lords against the Burning Legion, while pretending to serve the Burning Legion against the void lords.
So he's created from fel and corrupted by void... but somehow is supposedly in a place of power over death, which he has absolutely no involvement with and is an entirely different school of magic that neither demons nor void lords have access to.
If his armor, helmet and weapon came from Shadowlands, that isn't a retcon, it is the only possible explanation for any part of the Lich King story.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
It’s not that simple. The Legion was originally envisioned to be good at all kinds of magic, not just Fel. It was only in TBC and Legion that it became the Fel club only. Back in WC3 Sargeras wasn’t even developed.
All of these retcons that pushed the Legion toward Fel so hard is what makes the Lich King stand out in retrospect.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Je veux le sang, sang, sang, et sang
Donnons le sang de guillotine
Pour guerir la secheresse de la guillotine
Je veux le sang, sang, sang, et sang.
I mean demons = fel, but they did enslave/recruit other races. So like the Orcs brought shaman magic I suppose. Probably why it is important that the Dreadlords did the Lich King stuff and not the demon-Burning Legion, because the demons wouldn't have had any way to do so, but maybe the Dreadlords did.
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Idk about you, but it looks to me like the Revendreth guys:
https://gamepedia.cursecdn.com/wowpe...Revendreth.jpg
Are actually the source of the Nathrezim:
https://gamepedia.cursecdn.com/wowpe..._Dreadlord.jpg
Probably just corrupted with fel/demon stuff to make them have extra big horns and wings, like Draenei -> Kil'Jaeden.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.