Last edited by literallysame; 2019-11-07 at 06:19 PM.
RE: "Blizzard Heard Me"
I can't prove it was my idea (and it may very well have just been coincidence) but to amuse myself, I still to this day give myself credit for the concept of the keyring introduced back around burning crusade (or whenever it was). Before that we just had to walk around with a bag fulla keys... I totally suggested the keyring on the old forums and then a few patches later it appeared.
Then later they just got rid of keys, and the keyring, which made me sad, because for years I felt like it was the biggest thing I ever suggested that actually became reality, lol.
Yeah dude it was just your idea.
NE have a similar problem when they transition from a jump to normal running, for a brief moment they go into the sprinting animation when they land
Nice! That bothered me a little ever since I watched the original video.
I posted the first suggestion for a Glyph of Verdant Spheres when warlocks got visible Soul Shards back in the day, and they were added not long after. I also pitched the idea for Soul Effigy as an alternate take on Archimonde's Darkness that would be more thematically tied to the character, based on how he destroyed Dalaran.
Not saying they took my suggestions, of course, but they did both wind up in the game. I was just drawing on ideas that already existed, though, so it's not that unusual for others to come up with the same ideas.
I wrote to Nintendo as a 13-y/o asking them for a super smash brothers sequel.
Your welcome, world.
Originally Posted by Blizzard Entertainment
idk, i was pretty much the only one that pointed out the chronological inconsistency of there being elekk plushies in ruined houses in mac'aree back when it was on ptr, and blizz removed them.
they do sometimes listen to the small things.
anyway, pretty cool op. small errors like this add up and make the game feel bad, so i'm definitely glad they've listened.
They also fixed the melee combat sound effects for male Mag'har Orcs with the upright posture. Before, they would use the normal Orc sounds when taking damage or doing melee swings. Now they correctly use the Mag'har Orc sounds.
I take credit for this huge success, and I'l ignore all the other players that complained about this issue before me.